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SenLim

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  1. I don't know if it's RNG or what, but I started a new game then opened 6 cupboards. This time I got no cooking books. I feel like cooking books get more chance with something (higher loot? lvl?). I mean how is it like this: Before (max level): 1 kitchen yielded 6 cooking books. Now: 1 kitchen yielded 0. Must be RNG then?
  2. Thanks Riamus! I found it. It's called OCB Light Enabler POI on Nexusmods. It works on A21.2.
  3. I'd like to add some working street lights in the wasteland. How do I do that? (single player navezgane A21.2) I used cm and put it street light, work light or LED light panel, but they don't turn on. Thanks.
  4. My savegame was A21.1 and now A21.2. Ever since it feels like I get "home cooking weekly" almost all the time from cupboard. One time, from one kitchen with about 10 cupboards, I opened and got six of this book. I have maxed this book days ago (now day 82). Is it mods I have or are you guys having same experience?
  5. I don't know how it ducked... some kind of thing on the ground or something. Wouldn't it be cool if zombies have more brain and can dodge our attacks? Lol.
  6. They just have very low pain threshold but actually are very tough. But... they are made of nothing because when they die they can't be harvested... (used to).
  7. I see. That's unfortunate. I was hoping to have all traders in one spot :D. So, when using "givequest" command, which trader does it tie the quest to? Is it nearest trader?
  8. A21.2 b30. I spawned a dynamic trader and he only gives buried treasure quests. Is it a bug, or does it have to be static trader to have normal quest list? Thanks.
  9. I'm on A21.2 stable but the traders were spawned on A21.1. Edit: sorry I'm now able to delete these waypoints in latest stable. Thanks.
  10. Used F6. Spawned trader Jen. Worse, I ticked "spawn 25". First I thought "what the, fat Jen!". How do you remove these waypoints? "Remove waypoint" button does not work. Thanks. Edit: sorry I'm now able to delete these waypoints in latest stable. Thanks.
  11. I had similar/same incident. Something destroyed my electric posts that were behind steel wall. I tried to replicate this with a demo. Demo blew up but did not destroy the electric post. It damaged the steel wall. I tried to replicate this with cop spit. The spit did not destroy the electric post either. It damaged the steel wall. I don't know how to make cop explode. So... I don't know what happened.
  12. I was puzzled of why my newly found stun baton doesn't charge. But this: "Increased trader protected area by 1 on each side" This broke (or made less effective) a base design. A design that sledges-out zombies into trader area, out-of-harm way. Oh well.
  13. Default setting is day 7 and 2200 hours.
  14. It'd have mods. Possible mods: Camera mod (to see where you're going and aiming) Hover wheels mod (to replace regular wheels) (this does not make it a flying drone, but just hovers) Weapon slot mod (can accept gun, crossbow, shotgun or flamethrower only) Reinforced armor mod (tougher but makes it move slower) Self repair mod (repairs x% durability when durability is < y%, requires repair kit in its inventory) AI-controlled mod Player is still vulnerable while controlling. It'd have 2 inventory slots (not expandable) : 1) is only for its ammo (can't put anything else) and 2) is only for repair kit.
  15. You'd still get sprained ankle or concussion with one bite of a dog. Right, tougher player... but then they may add super mutants next.
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