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Mornus

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  1. But that will uncover the whole map, right? What i am trying to do, is to generate the image files from the map file of a user. In the player folder of the saved game there is a .map file where the already discovered map parts are stored. I hope that it is possible to generate the images from that file.
  2. Hey there, At first i must thank Alloc for his awesome on the fixes and scripts. It's so easy to manage a dedi server with your scripts/tools. I love the map rendering thing and have a question regarding that. I've setup a new dedicated instance from an existing save game. I created the instance and copied the world as well as the player data into the appropriate instance folders. All is working fine so far but only parts of the map discovered on the new server is visible. Is there a way to render the missing image files from the players .map files? I found this thread in the forum https://7daystodie.com/forums/showthread.php?14947-Export-discovered-map-to-png but the tool does not produce the correct images. The image size on the lowest zoom level is 256x256 for example. Could anyone give me some hints or so how to do this? Thanks in advance!
  3. Well i have to admit, that i didn't try it at the time of my post. I have read it in the bug thread of b197. But as requested here the logs from client and sever. Client complete log: https://pastebin.com/UXx7V77h Important lines i think???!!! 2018-11-23T20:08:21 10.213 INF WorldStaticData.Init() needed 2.377s 2018-11-23T20:08:21 10.475 INF [steamworks.NET] Login ok. 2018-11-23T20:08:21 10.779 INF AchievementManager: Received stats and achievements from Steam 2018-11-23T20:08:24 13.382 INF Started thread ServerBrowserListUpdater 2018-11-23T20:08:27 16.152 INF Connecting to server 192.168.178.22:25000... 2018-11-23T20:08:27 16.154 INF NET: LiteNetLib trying to connect to: 192.168.178.22:25000 2018-11-23T20:08:27 16.160 INF Exited thread ServerBrowserListUpdater 2018-11-23T20:08:27 16.250 INF NET: LiteNetLib: Connection failed: ConnectionRejected 2018-11-23T20:08:27 16.251 INF NET: Steam NW trying to connect to: 192.168.178.22:25000 2018-11-23T20:08:27 16.251 INF [steamworks.NET] NET: Resolving SteamID for IP 192.168.178.22:25000 2018-11-23T20:08:27 16.282 INF [steamworks.NET] NET: Connecting to SteamID XXXXXXXXX 2018-11-23T20:08:42 31.318 INF [steamworks.NET] NET: P2PSessionConnectFail to: XXXXXXXXX - Error: k_EP2PSessionErrorTimeout 2018-11-23T20:08:42 31.464 ERR [NET] Connection to server failed: Connection timed out Server (shows nothing at connection attempt, but here startup log) https://pastebin.com/AtKaKrux
  4. I had the same problem but i got it to work with some adjustments. Open the config.xml of the instance and change the following: 1) change <property name="GameMode" value="GameModeSurvivalMP"/> into <property name="GameMode" value="GameModeSurvival"/> 2) change <property name="GameWorld" value="Random Gen"/> into <property name="GameWorld" value="RWG"/> 3) change <property name="ServerDisabledNetworkProtocols" value="SteamNetworking"/> into <property name="ServerDisabledNetworkProtocols" value=""/> (you need SteamNetworking at least if you have set a passwrod for your server 4) add line <property name="PartySharedKillRange" value="100"/> 5) add line <property name="ServerVisibility" value="2"/> (2 means public, 1 only shown to friends, 0 not listed) 6) add line <property name="WorldGenSeed" value="yourSeed"/> After that the server started, created the map and i was able to join. Dunno about the MapRendering thing.
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