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Anabella

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Anabella last won the day on December 20 2017

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  1. When looking in that Mods folder you should see a directory called Ana_Vehicle_Respawner. If you aren't seeing that then that would be the issue. When extracting the file from GitHub it makes a zip named 7D2D-Vehicle-Respawner-A21-main. So when you exact that with windows it can put that as the top folder and it not the one you want to be top folder. You just need to go into that folder and copy over or upload the folder Ana_Vehicle_Respawner (and all the files included in that folder).
  2. Not stupid at all. I try and write all my mods so that they push from the server and don’t have to be downloaded by client. I ran public servers for years and know the headache of asking people to download something. Only time this needs to be downloaded to the client is if you want to use it in solo games.
  3. An over abundance of something is not bad. That is the number one way to get stuff to trade/sell in games.
  4. I don’t like the dew catchers as is and hope to see some changes to them. You need too many and they take up way too much room. I wish this change had never been been made to the game. Thankfully there is modding. Too bad it it has to be solved that way but maybe we’ll see some cool mods that will fix the issue.
  5. I didn’t keep tons of cloth. I sold extra stacks to the traders. I think this change doesn’t really anything good to the game.
  6. I have not had that problem at all with the mod. Never had anyone else tell me that it causes such an issue. Could be something else going on. It uses the same class as growing plants. Do farms cause you problems?
  7. I don't think you have it right. I have heard nothing about a problem with the mod you are talking about. Maybe you are confusing the mod name to the author of the MM mod since they are similar?
  8. I have never been able to serverconfig.xml file in the 7 Days to Die folder to change the settings for solo game.
  9. No time to grab that spare as the zombies come running for you.
  10. A21 Vehicle respawning. https://github.com/Anabella00geek/7D2D-Vehicle-Respawner-A21/ Respawns vehicles in the game. Has the new vehicles added to A21. Down grades vehicles to one of the wheels with rim laying on ground so that you can tell it is not a normal tire to chop. I also used metal material so that it takes a few more hits to destroy it. Destroying will stop the vehicle respawning for anyone wanting to build where the vehicles are or clear the road. Also works with 21.1
  11. There should also be a VOD on Prime’s Twitch that you can watch. Of course then you will miss out on the creative interpretations of the web blabbermouths.
  12. A20 Vehicle respawning. https://github.com/Anabella00geek/7D2D-Vehicle-Respawner-A20 Respawns vehicles in the game. Down grades vehicles to one of the wheels with rim laying on ground so that you can tell it is not a normal tire to chop. I also used metal material so that it takes a few more hits to destroy it. Destroying will stop the vehicle respawning for anyone wanting to build where the vehicles are or clear the road.
  13. Then they need to find ones that don't do that. I make sure that all my modded games are that way. I don't want them running an auto update for two reasons. One the mod might not be ready (or I have to make special changes to config files) and two it might be a change that has issues/bugs that would stop me from playing. Sure have had enough of the latter happen with games like Ark.
  14. Someone installing a mod should have it in another directory. If they are smart enough to manual install they should install in that way themselves. If the use the mod launcher that sphereii made it will do that for them. That way they don't get a download that breaks their game. So this is not an issue if they do it the correct way. Does not sound like these servers are modding friendly if they auto update and should be avoided for this reason. For the client side of it (as I said to another post) if a mod is installed right it should be done in a different directory. Then it would not get an update automatically and they could update once the modder has released a tested update. We don't have steam workshop yet so there is not reason for them to install mods directly to their steam installed 7 days.
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