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layarion

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About layarion

  • Birthday 06/11/1988

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  1. in the xml or whatever, can you make it so pressing Q only cycles between slow and fast? basically remove "off" from the Q options.
  2. can i disable the filth/dirt you put on the scope? i liked how easy it was to see through the vanilla 2x scope. this is keeping me from installing the mod. there's white flecks all over the glass.
  3. could you add a page explaining how to use different Xpath functions such as pulling a numerical value from the vanilla files, and multiplying them by 2, and then setting that multiplication as the new value?
  4. ...i need to remove these T5 quest from vanilla quests.xml: https://i.imgur.com/cSOOrT2.png <quest_list id="trader_quests"> <!-- Tier 1 --> <quest id="tier1_clear" /> <quest id="tier1_fetch" /> <quest id="tier1_buried_supplies" /> <!-- Tier 2 --> <quest id="tier2_clear" /> <quest id="tier2_fetch" /> <quest id="tier2_hidden_cache" /> <quest id="tier2_fetch_clear" /> <!-- Tier 3 --> <quest id="tier3_clear" /> <quest id="tier3_fetch" /> <quest id="tier3_hidden_cache" /> <quest id="tier3_fetch_clear" /> <quest id="tier3_hidden_clear" /> <!-- Tier 4 --> <quest id="tier4_clear" /> <quest id="tier4_fetch" /> <quest id="tier4_hidden_cache" /> <quest id="tier4_fetch_clear" /> <quest id="tier4_hidden_clear" /> <!-- Tier 5 --> <quest id="tier5_clear" /> <quest id="tier5_fetch" /> <quest id="tier5_hidden_cache" /> <quest id="tier5_fetch_clear" /> <quest id="tier5_hidden_clear" /> <!-- Tier 6 --> <!-- <quest id="tier6_clear" /> --> <!-- <quest id="tier6_fetch" /> --> <!-- <quest id="tier6_hidden_cache" /> --> <!-- <quest id="tier6_fetch_clear" /> --> <!-- <quest id="tier6_hidden_clear" /> --> </quest_list> This is what i got, but doubt it's right, and i can't test it right now: <configs> <remove xpath="/quests/quest_list[@id='trader_quests']//quest[@id='tier5_clear']"/> <remove xpath="/quests/quest_list[@id='trader_quests']//quest[@id='tier5_fetch']"/> <remove xpath="/quests/quest_list[@id='trader_quests']//quest[@id='tier5_hidden_cache']"/> <remove xpath="/quests/quest_list[@id='trader_quests']//quest[@id='tier5_fetch_clear']"/> <remove xpath="/quests/quest_list[@id='trader_quests']//quest[@id='tier5_hidden_clear']"/> </configs> this is to bypass a game-breaking bug found here: https://7daystodie.com/forums/showthread.php?122290-KeyNotFoundException
  5. ok i just noticed more info was in the guide question: applying them at run-time means slower loads? is that the only down-side? are there any upsides besides making it easier to see what changes are being applied?
  6. In more layman's terms, could you explain in a few sentences what this offers over the other? Like is the Harmony library really big? just a summary of what stuff it has in it? (like is it specific to 7days or does it have other things useful to more general coders?)
  7. or 32 days as a case study on rats would suggest. note: this thread is no longer current.
  8. My project is done, so i don't think i'll be around for .4, as i'll be playing the game now
  9. ok, so i learned something. i don't know if it's common knowledge, but it helps me a lot. Sleepers do not spawn if you are in line-of-sight of the spawn. i tested this with 4 sleeper volumes. 1 was covered in two walls of glass (the game thinks glass isn't line of sight, nor can zombies see through it...nor can night vision goggles for that matter [the googles can't tell there is light]), the second was the same thing but just with 1 layer of glass, the third was an iron bar cage, and the fourth was special. The other 3 only had 1 spawn block for each volume, the 4th one had 2 spawn blocks for just 1 volume. One of those blocks was completely cut-off from my line of sight in a 2 layer glass box, and the other spawn was in a ironbar cage. upon testing "S_Lootroom_XL" for each of them, i found that all the "hidden behind glass" spawners worked instantly and without issue. The cage spawners with see-through ironbars however did not spawn until i expanded the volume and put a wall between me and the ironbars. When i did that, both of volume 4's spawners worked immediately. My hope with volume 4 was to keep 1 alive and out of the way, so the other zombie spawner in the cage would respawn fast and allow for easy target practice without constant F6 menu spawning; however, i must be missing something because that spawner only spawns them once and thats it. the XL room should have at least like 5 right? maybe if i really expand the volume so that i can keep it active from almost any corner. settime 1000 7 0 and a volume with 11 spawns, each hidden from each other, results in a spawn rate that i have a hard time keeping up with. this might be for a good "shooting arena" in a training environment for noobs. which is what i'm trying to make. update: watching them it seems that once you leave the volume area they despawn very fast. They also seem to respawn fast too, at least on the extreme day of 1000. update: plans are to remove the sleepers from my training arena, but maybe i should just leave them in with a glass maze?, not even in cages. could be fun. it'll either have to be a small maze or a new prefab made to order.
  10. # 21) the numpad + and - work for going from level to level, but the + sign next to the backspace doesn't. # 22) the + and - don't work on the side view.
  11. suggestion like i don't know #20) Often times, when i'm on the edit tool, i only need the "Select" tool for just a moment, or vice versa, and basically the Edit tool needs a hotkey so that i can switch between select and edit without having to take my mouse from it's position.
  12. yet another suggestion. modifier key when held, right-clicking and dragging to place lots of a block places then in air only. just a minor thing though
  13. the new look for the click n drag rectangle in the editor makes it much easier to look at. thanks. you didn't mention that change in your patch notes though
  14. 1) ok that was stupid of me. i finally realized wtf was wrong with my sleeper volumes. Here is the stupid of the hour mistake: http://i.imgur.com/s2NkQq9.png be sure that is set to ON. 2) could you have manual saves be auto-backed up to some place like My Documents? i uninstalled steam because of some stupid, super slow bug...didn't think it would delete my f game directories...and took my prefab with it. sigh. 3) at least now i think i can get the sleeper spawns working.
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