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Laz Man

QA
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Laz Man last won the day on October 10 2022

Laz Man had the most liked content!

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  • Biography
    Prefab Creations:

    A16.2:

    McDowell Restaurant:
    https://7daystodie.com/forums/showthread.php?67382-PREFAB-McDowell-s-Restaurant-(by-LazMan)

    Pre A16:

    Navesgane National Park:
    https://7daystodie.com/forums/showthread.php?33221-Custom-Cell-Navesgane-National-Forest-(by-Laz-Man)

    City Shopping Center:
    https://7daystodie.com/forums/showthread.php?32863-City-Shopping-Center-(by-Laz-Man)

    Automotive SuperStore:
    https://7daystodie.com/forums/showthread.php?31133-PREFAB-Automotive-Store-(by-Laz-Man)

    Inner City Apartments:
    https://7daystodie.com/forums/showthread.php?31911-Inner-City-Apartments-by-Lazman

    The Walking Dead Prison:
    https://7daystodie.com/forums/showthread.php?13610-Prefab-The-Walking-Dead-Prison

    Brownstone Townhouses:
    https://7daystodie.com/forums/showthread.php?29590-PREFAB-Brownstone-Townhouses-(by-Laz-Man)
  • Interests
    Prefabbing :)

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Laz Man's Achievements

The Governor

The Governor (13/15)

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  1. Have you submitted a bug report? If not, I encourage you to do so along with your game settings so QA can see if it's happening in A22.
  2. The history of RWG maps is an interesting one. I remember back in the days before tiles were introduced how POIs were placed strictly by code in a grid and felt very disconnected / unnatural. What I appreciate about the tile system is it eased some of the responsibility off of programming to create a natural looking city scape through code and pushed some of that responsibility onto the level designers. Although still not perfect I feel it was a huge improvement. We have some new RWG and tile updates coming in A22. Stay tuned. 😎
  3. Tile design is very intricate. There are alot of things to consider such as how many POI markers can fit into one and what variation of road placement can you have. For example, it is generally bad to design alot of roads on the edge of a tile since it creates strange parallel roads when 2 such tiles would happen to be placed next to each other.
  4. Imagine if all the roads were filled with vehicle models. That is more polys for the game to render when the player comes upon it. Downtown is already the heaviest district verts / tris wise. We also intentionally design spaces for players to drive their vehicles through in tiles and POIs.
  5. Maybe we can create some more road/tile parts similar to what we do in intersections. There is a careful balance we have to maintain in performance and spacing when it comes to POIs. Especially in the downtown areas.
  6. I think Jiggle physics has received an optimization pass in A22 but not 100% sure. I recall it being talked about (e.g. disabled at a certain distance). We have several remnant strips being worked on currently which will add to the variety and help with downtown city performance.
  7. Although this console footage, this does provide a glimpse of the state of A22 for anyone interested.
  8. If I recall, faatal mentioned many things are on the main thread because of unity. I know some users have posted suggestions in the past and he explained why it wasn't so easy. As far as optimizations are concerned, they are happening all the time. There would of been no way the game would work on the consoles without them. More optimizations will keep continuing to happen.
  9. Great job! This is my favorite one 🤣...
  10. Could you draw a picture or create what you are referring with the missing space?
  11. The game has been around for a long time but we are always interested to hear thoughts and ideas from players, especially new ones. It is one reason why we have a pimp dreams section on the forums so players can post things they would like to see in the future. Although we are at the tail end of adding features for 7D2D, doesn't mean we won't consider them for future content (e.g. DLC, future games, etc.). Edit: Thank you for posting your ongoing experience. Will share with others on the team.
  12. One correct guess... 🥾 Head: Body: Nerd Outfit Hands: Feet: Biker Outfit
  13. Anyone want to take a guess which pieces of armor is being work in that screenshot? The body piece is obvious but guesses on the others?
  14. Is this rouge enough? 😆 (courtesy of Diablo 4)
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