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WhiteLion

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  1. did you wrote this lines in word and copied them over ?
  2. thx 4 ur reply. I mean a dedicated server standing next to my PC, connected to my LAN. No other players or action is eating the CPU power. I always got these lags and hosting games since A12 or so. While then I changed four times my complete hardware. Ping is at 1ms when connected, same for my GF. My friend connects from outside LAN and has a bit higher ping. The CPU / RAM / SSD is board while the game is running. Only one CPU core is used most times (servers as clients) so I guess its bad multithreaded.
  3. @faatal in my opinion the biggest disadvantage is the multiplayer sync problem. As soon as I play with 3 or people on a privat server and some more zombies are spawned in the attacking movements of the zeds get out of sync. The zed beat animation is before or after the hit will occur - with a noticeable delay / a-sync. We do not have any potato as clients nor the server is a potato. - Will there be fixes for this in A21 or in future?
  4. Nice mod and works fine with Darkness Falls and Sorcery combined. My friends and I has tried to install cams 1 km far away (my cam should show his and his cam should show my base). Sadly that does not work. Even when putting the scare crow which should work like a chunk loader does not help on that. (I think scare crow coming from DF mod) Any way to make things like that work ?
  5. Nice work but does not work in MP. Spawns Errors like: ZombiomeManager update 1 +p * 0-#Fumes - BoomBall[-626.4514]<1/0.3181186/0>@24/3 * +0#Fumes-EjectBall[+210.1]<1/0.3659417/>@36/11 * -+#Geyser[-626.4712]<1/0.05/0>@25/3 * +0#Trap-Lines[-626.4797]<1/0.2794342/0>@37/11 ArgumentException: An item with the same key has already been added. Key: 196 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <695d1cc93cca45069c528c15c9fdd749>:0
  6. Hiho, nice mod! I ve questions: Will it work in multiplayer ? Will it work in combination with other overhauls lieg Darkness Falls / Sorcery ? Do I have to compile sCore or anything myself or are the files in the repos ? Thx
  7. thanx for your fast answer. My experience it is the same as you mentioned. Sadly I am not skilled to make the mod work with Darkness Falls.
  8. Tried to use this mod with Darkness Falls. when crafting "Meat Grinder" an error at the console appears: [XUi] Error while updating window group 'crafting': Object reference not set to an instance of an object Any idea how to fix this ? Edit: The Battery Bank seems to have the same error. While the crafting of the Fish Oven and the Fish Farm seems to be craftable.
  9. Hiho floks, does the "Increased Zombie Spawning" work on server side only or do I ve to copy to every clients mods folder ? Thx!
  10. Wow, finally someone did a mod for electricity ! If I could wish me stuff what I am waiting for is a mod that supports logic gates (xor, or / nand / and ...) and a kind of mod that can wire up blocks that can react (move) to electricity signals (like Minecraft pistons or so: ).
  11. Nice nice, when adding this to Reavenhearst I get: Error XML loader: Loading and parsing physicsbodies.xml failed I guess this is because there is a physicsbodies.xml already defined somewhere in the data directory coming from Reavenhearst. Any idea how to join this files ?
  12. ok, thanx ! I ll test that out! EDIT: maybe you can give me a hint: whats the best way to test if spawning works at all? EDIT2: OK definitively woks. How can I set spawning rate to an other level ? EDIT3: ok, I found the configs / entitygroups.xml
  13. Did you solve this? I ve the same issue. I cant call the elevator. Another question I have: In the technology tree I could spend skillpoints to 1/3 of the perks (laser weapons / power armor). 2/3 of the skilltree is locked. It says "NA" when I hover the mouse over the icon / shopping card to buy. (I am level 158) - Any idea on that ?
  14. ok, I get the points back... that seems to be fair, I didn´t notice that. Thank you for your detailed reply PS: Would be interessting to know which skills are resetted before reading a class book. I my case I ve the spent 10 point into laborer mastery to get steel crafting back (I guess).
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