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SeabeeMan

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  1. I have a Modder Question please.... A19 we had a mod for a Autofloor block that spread out like water but could be destroyed and we used a property line of.... <property name="Class" value="LiquidMovingBucket" /> well, now that class is not found, would anyone know the new value for this class by chance we used this value for many alphas until now it is not there or where can i find a full list of the classes that can be used? I hope someone knows and thank you.
  2. Thank You, I had no idea it was Alloc's server fixes. I did update and it did fix the issue. Thanks Again. SeabeeMan....
  3. Hello, I would just like to report a bug since 19.5 update has come out the console command RLP does not work. I get errors when trying to use it and I cannot remove a keystone if needed to be removed. I hope this issue gets fixed soon and I love the game.. Been playing since Alpha 2.0j SeabeeMan....
  4. Hello Guys, I would like to know if by chance will you be doing anything with the Terrain Blocks? Examples are: When placing a Snow Terrain block on sand it TURNS into sand but even though it looks like sand you get snowballs from it if you dig it. Can we make it like it used to be where if you put snow on forest ground it remains snow and NOT turn into forest ground just the looks of it and not the properties? Making a museum POI for my servers I made scenery that had different biomes in them. Using the Prefab Editor it was perfect snow in it's own place, Sand in it's and so on. Well when the POI spawns in with the map creator it all looks good but those terrain blocks change depending where the POI is spawned in at. This is a real bummer. The Museum POI lookes great but my scenery areas all change terrain types. Anyway of preventing this or at least is there a way to keep the look of these blocks the way they are suppose to be even when placed on different terrain? Think the game is awesome, been playing since A2 still enjoying every moment of it. Keep up the good work! SeabeeMan....
  5. Hello Again Guppycur, Ok so in the worlds folder where you copy the map folder from Nitrogen into and then start the server to create the map. So now once it has started in the "saves" folder would be the new folder with the world/ regions/ plaer info and such. What your saying is bofore joining the server for the very first time I need to delete the FIRST folder that I copied from Nitrogen into the worlds folder. I am only asking these questions to get this right i know i ask alot and I'm sorry. So do I NEED to shut down the server BEFORE I delete those files from the worlds folder not the "saves" folder, then turn it back on a "second" time or can i delete those files while the server is currently runniing as long as nobody has tried to join it yet? How does deleting the files from the world folder fix the issue with the trees being inside prefabs in a nitrogen map? Just curious basically and this is great if doing this actually works. Oh and P.S. do you delete the ENTIRE Folder that was created by nitrogen or ONLY the files within that folder which would leave the world name folder with nothing inside it? And on a final note i am sorry i just now made a new map and started it up first time i removed the entire folder and that was wrong, looked inside the folder and I do see three files that say PROCESSED on the files themselves so i am going to remove those and i believe those are what you are talking about just would like to know how in removing these files fixes the trees? ok well..... the results of me doing this Guppy, I went in the worlds folder and into the map that i created and found the Processed files there were 3 of them one is dtm_processed.raw, splat3_processed.tga , and splat4_processed.tga I did this twice, first time I started the server and the 3 files appreared in the folder. First time I shut the server down removed the files then restarted the server and i jumped on. BUT... before I jumped on after i restarted the server those 3 files reappeared in the folder but I still seen trees in prefabs. 2nd time I did this again but this time i removed those 3 files WITHOUT shutting down the server then I jumped on the server went around a bit to make sure i got some of the map opened up got back off the server shut it down. I removed the password that I had on the server and started it back up again. Those 3 files reappeared again in the folder and when i got back in the server and started checking on things well Yep there are STILL trees in the prefabs.... Is it possible please to tell me step by step instructions on what I need to do to keep the trees from being in the prefabs. Do i need to remove the files that say processed on them only 3 that I see and jump on the server. Or do i start the server wait for the files to appear then shut down the server and remove the files then restart the server and go on? but the files would reappear before i got on. Those 3 files were of course not present when I started it removed the files while server was still on and i jumped on the server. But still trees in prefabs on both of these occasions. Please steer me in the correct direction on fixes my tree issue please. Also when I do remove those 3 files it does make me re-download the map Thank You for your help on my issues.
  6. What do you mean Guppy? What processed files are you referring too? I have this on our server and it is everyone that is seeing the trees in all the prefabs and it also seems like it is corrupting our map as well. Is this something that every client has to do or can i do it on our server to fix the issue with the trees. I am just afraid if it has to be done client side many players wont know how to do such a thing. And if it is something i can do on the server itself to prevent the trees from being in prefabs. If we have already joined the server is it too late now to remove the files your talking about to fix the issue? I just need the details please Guppy, What and where are the files i need to delete, On the server or do the clients have to do this on their end? And is it too late now if the server is already open to players to fix the tree issue on the current map? Please tell me the steps your talking about please. Thank You Guppy..
  7. Is anyone having issues with trees being inside of prefabs? Lots and lots of trees in prefabs especially if prefabs are in the forest areas and making prefabs unstable. If so how do I fix this please thank you.
  8. Hello and just to say I really LOVE your program for generating great maps.... I started making maps for 18.3 stable today and I believe your small lake option is broken. I have tried few and now i had it on many and still there are zero lakes. I am going to try a large lake now just too see if any lakes are made at all. The rivers do show up ok just no lakes are on the map sadly. Thank You though I still love it.
  9. You should be able to get it here. https://www.nexusmods.com/7daystodie/mods/97/?
  10. Hello, Great Mod loving it just found a small issue easy to fix of course but thought you might want to know. Your Kevlar Vest you created you cannot learn the recipe for it. I seen you have it named KevlarVest in your Items and Recipes but in the progression file you have recipes learned is the KevlarJacket and there is no such item or recipe. You just need to change the KevlarJacket in the progression to KevlarVest to fix the issue Thank You SeabeeMan.....
  11. Ok I took the 5 Output_Log files we have in the 7daystodieserver_data folder on our Daddy's Secret Server that is hosting your Mod, Hoping maybe Medik can get his Client Side Output_Logs from your folder so they can see the files from the server and the client sides. Thank You, Here are the links to the Pastebin's. https://pastebin.com/pPNGFU28 https://pastebin.com/jpid4sGf https://pastebin.com/4W8WUYqg https://pastebin.com/QmjCbYpC https://pastebin.com/Vbhcfp0b They are set up to expire in 2 weeks. Thanks Again Guys, SeabeeMan.....
  12. B14 or 15 cant remember but it's on B16 now What is the best way to post the output log's? I looked and currently i see 5 output_log.txt files in there. They do have different times, not sure which one to post or should i post them all? Also do I need HER output_log.txt file? I have a feeling even if i told her how she probably wont understand how to actually go in her files and get that info. The files are fairly lengthy and I'm pretty sure pasting the entire thing is a good thing to do on here lol.
  13. Ok since the last update we are having issues with players not being able to get back into the game. What is happening is players will die not just once usually but they will die here and there multiple times and then one time when the game is doing it's thing after you die refreshing or restarting again where the dragon picture comes back up and says starting game or generating terrain well it goes to generating terrain then a black screen comes up then the dragon picture comes back up again and says generating terrain and then it freezes there. Only way out is to kill the game. On our IRC when this happens to a player it shows the player getting killed and they are not really in the game yet. Any ideas about this issue? It doesn't happen on our other three servers, one of them is hosting War of the Walkers Mod at the moment. Also noticed that you had your character at the bottom left hand side of the screen in that little window always thought that was a nice touch. After last update character no longer shows in that window. But yes players getting stuck like that has been pretty bad since the last update to the Mod. Hope there is a easy fix. Somtimes a fix for us is if they have a Sleeping Bag down and someone is able to pick it up for them, then for some odd reason they can usually get back in. Other than that we usually end up wiping their character and that will fix the issue but today we had one player they did not have a sleeping bag down and still they could not get in. Thank You Guys, SeabeeMan....
  14. I have been getting a few player complaints that I did tell them that I would mention their issues to you. Basically they are saying that some of the characters they encounter, one is a black character that does swear at you for one of them will follow them for a very long time. Some have said that they do keep getting killed by the same character over and over again. Mainly because we do have a BOT that gives a /pack command and when they return to their packs they will die again from the same character. They say that they run and run from them but they will just not stop following them no matter how far they get from them and the really bad ones are the ones that actually move faster than they can travel themselves. I told them I would mention this to you guys and I keep my promises lol. Thanks Again, SeabeeMan....
  15. Ha, I thought I seen your name pop up on the Bot IRC. We run the server from Jacksonville Florida with a FireWire connection 1GB up and down. Try to join it again ok and see. I never have any issues joining the server and we don't hear about it at all either. We do have a TeamSpeak channel also that we are there for any help. Our website is: http://www.oursecrets.enjin.com all of our info is on the Home Page. I myself live in New York and never had a issue connecting on any of our four servers. We do however run all of the servers from the same machine. I believe the -1 ping is just a bug in 7 days to die. Alot of servers seem to have it and we get ALOT of players on our servers so I'm pretty sure it has nothing to do with joining them.
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