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    Gamer, lover of fast things, father, and business owner. I keep myself as busy as possible.
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  1. Same but after 15 mins i get this : 2019-10-07T21:46:59 6.575 INF WorldGenerator:Generating Detail Data 2019-10-07T22:08:26 1293.544 ERR Exception in task 2019-10-07T22:08:26 1293.566 EXC Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x0001b] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at WorldGenerationEngine.Input.WorldGenerationRules.get_CurrentRuleset () [0x0001d] in <58bbf922f73645b78d24efc6d568943d>:0 at WorldGenerationEngine.Input.WorldGenerationRules.get_CurrentTerrainGenerator () [0x00000] in <58bbf922f73645b78d24efc6d568943d>:0 at WorldGenerationEngine.GenerationManager+<>c__DisplayClass30_0.<InitializeSocketData>b__0 (ThreadManager+TaskInfo _taskInfo) [0x0007e] in <58bbf922f73645b78d24efc6d568943d>:0 at ThreadManager.myQueuedTaskInvoke (System.Object _taskInfo) [0x00041] in <58bbf922f73645b78d24efc6d568943d>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) ThreadManager:myQueuedTaskInvoke(Object) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() System.Threading._ThreadPoolWaitCallback:PerformWaitCallback() (Filename: <1f0c1ef1ad524c38bbc5536809c46b48> Line: 0) Edit: fixed it by creating another instance. Took 46 mins just to gen the socket data with a 8-core 4gig machine. lol
  2. mine didnt crash immediately it got to the end then this: 2018-11-19T18:38:38 13.476 INF Started thread ChunkCalc 2018-11-19T18:38:38 13.476 INF Started thread ChunkRegeneration 2018-11-19T18:38:38 13.581 INF World.Load: Random Gen 2018-11-19T18:38:38 13.583 INF Loading base world file header... NullReferenceException: Object reference not set to an instance of an object at World.LoadWorld (System.String _sWorldName, Boolean _fixedSizeCC) [0x00000] in <filename unknown>:0 at GameManager+<createWorld>c__Iterator7.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 Mine shows as running just stuck at initializing.
  3. You need to add "++experimental" after updateengine if you're running allocs cmds. Although, it appears the linux dedi is broken. I can't connect to it anymore. Just get server is still initializing msg. Logs look as if the server started fine and is kicking me. also, outside ip peeps can't even reach the server now. Did ports change?
  4. Yep, can confirm. server starts and runs fine now.
  5. Sorry for posting so much... It won't let me edit my old post after like 10 mins or so. ok, so i'm getting somewhere. i edited the permissions to allow pretty much everyone access to the config and map directory. It actually asked for my password this time but then hung up at connecting to server again. here is what i think the problem is: 2015-07-24T18:31:47 11.932 INF StartGame done 2015-07-24T18:31:47 12.014 INF ************************Weather Packages Created FROM BIOMES ************************ 2015-07-24T18:31:47 12.016 INF ************************ SKY INITIALIZED ************************ 2015-07-24T18:31:47 12.054 INF Load key config check 2015-07-24T18:31:47 12.055 INF Reset key config 2015-07-24T18:31:47 12.056 INF Save key config A client which was not in the connected player list disconnected. ??? (Filename: Line: 1900) Setting up 1 worker threads for Enlighten. Thread -> id: d5781b40 -> priority: 1 2015-07-24T18:31:49 14.106 INF [NET] PlayerConnected EntityID=-1, PlayerID='', OwnerID='', PlayerName='' 2015-07-24T18:31:49 14.268 INF PlayerLogin: Zilla/Alpha 12.4 2015-07-24T18:31:49 14.268 INF Token length: 1368 2015-07-24T18:31:49 14.273 INF [steamworks.NET] Auth.AuthenticateUser() InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableGameServer () [0x00000] in <filename unknown>:0 at Steamworks.SteamGameServer.BeginAuthSession (System.Byte[] pAuthTicket, Int32 cbAuthTicket, CSteamID steamID) [0x00000] in <filename unknown>:0 at AuthenticationServer.AuthenticateUser (.ClientInfo _cInfo, .AuthenticateUserCallback _delegate) [0x00000] in <filename unknown>:0 at GameManager.PlayerLoginRPC (.ClientInfo _cInfo, System.String _playerName, System.String _playerId, System.String _token, System.String _compatibilityVersion) [0x00000] in <filename unknown>:0 at NetPackagePlayerLogin.ProcessPackage (.World _world, INetConnectionCallbacks _netConnectionCallback) [0x00000] in <filename unknown>:0 at ConnectionManager.JF (INetConnection , NetPackageDirection ) [0x00000] in <filename unknown>:0 at ConnectionManager.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/Mono.Security.dll (this message is harmless) 2015-07-24T18:31:51 15.725 INF [steamworks.NET] GameServer.Init successful 2015-07-24T18:31:52 17.168 INF [steamworks.NET] GameServer.LogOn successful 2015-07-24T18:32:18 42.391 INF Time: 0.50m FPS: 40.21 Heap: 182.0MB Max: 182.0MB Chunks: 0 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (20) Items: 20 Update**** Weird, just retried and it connected... slowly, but connected. I'm at a loss.
  6. Think i found the problem. I made a new instance, copied over my old map and player files (not old config), and started the server. Went to connect and it hangs again at "connecting to server xxx.xxx....". check the log file and found this: UnauthorizedAccessException: Access to the path "/home/sdtd/instances/server/config.xml" is denied. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode) at GameStartupHelper.C (System.String ) [0x00000] in <filename unknown>:0 at GameStartupHelper.ParseCommandLine (System.String[] args) [0x00000] in <filename unknown>:0 at GameManager.Awake () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Not sure why im being denied. My user has access. Only thing i did was try to update to 12.4 then all this stuff started happening. My files are updated to 12.4 now, btw.
  7. Well, deleting the engine folder didn't help. Not even asking for my password. I bet if create a new instance it will work. how easy is it to copy over my old map to the new instance? Seems like i tried in the past but could never get it to work.
  8. yea, I typically see a few errors when updating but this time was really different. I'll try this when i get home from work and report back. Thanks.
  9. Sorry, i guess i should have been a little more specific. Using updateengine, i login to steam and get a ton of errors while downloading the update. Then, when trying to connect to the server, it just hangs at connecting to server after inputting the password.
  10. My existing game is broken now too. I get a ton of errors when updating. My guess is that the scripts need updating?
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