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abarham

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  1. Posting the logfile is a good idea, thanks. I think I figured it out though -- I was trying to generate a world that was too large for the server's memory and so it killed the process. Why the binary kept going, I'm not sure. I generated a smaller world and it all seems to be working. Out of memory: Killed process 33300 (7DaysToDieServe) total-vm:14248152kB, anon-rss:7791480kB, file-rss:0kB, shmem-rss:4kB, UID:996 pgtables:15984kB oom_score_adj:0 Thanks for your help -- next time I'll start with a pastebin
  2. Thanks -- I have a friend who's a network admin and knows Linux quite well that will help me eventually... With that said, here are the servers with netstat -tulpen Active Internet connections (only servers) Proto Recv-Q Send-Q Local Address Foreign Address State User Inode PID/Program name tcp 0 0 0.0.0.0:8081 0.0.0.0:* LISTEN 996 37118 12058/7DaysToDieSer tcp 0 0 127.0.0.53:53 0.0.0.0:* LISTEN 101 19796 586/systemd-resolve tcp 0 0 0.0.0.0:22 0.0.0.0:* LISTEN 0 21494 762/sshd: /usr/sbin tcp6 0 0 :::22 :::* LISTEN 0 23553 762/sshd: /usr/sbin udp 0 0 127.0.0.53:53 0.0.0.0:* 101 19795 586/systemd-resolve I should also note that the ? / 6 players isn't a typo. I'm not sure if that is supposed to show 0 / 6 instead. I know the binary is running -- it did the whole tons of CPU/memory for a bit and when the server is running it uses ~5% of a core and a little bit of memory, but not a ton. Is there a way to verify the server actually started up? Would the 7dtd.sh commands "status" and "instance list" be able to help diagnose this? Again, thanks for the response
  3. Hey everyone. Sorry for the vague title, not sure what is wrong here. I cannot connect to a brand new server hosted on Digital Ocean. I followed the steps at the beginning of Alloc's thread and the server seems to be starting up, but I cannot connect. There is no firewall currently set up, and I'm using default settings just to try and get it working. I'm new to Linux, but when I used netstat, it only shows the server listening on port 8081 (for telnet), and the listing looks like this: Instance name | Running | Players | Port ---------------------+----------+---------+------ Azure | yes | ?/ 6 | 26900 And the status: Status: Running Open ports: 8081 (tcp) Players: Game info: Server name: <server name> Password: xxxxx Max players: 6 World: RWG Network info: Port: 26900 Public: Control Panel: off Telnet: Port 8081, Pass xxxxxx I'm fairly certain I did everything correct, but obviously I missed something. I'd be very appreciative if someone could point me in the right direction, even to say something like, "there could be a million things wrong." Trying to learn how to run this on Linux Thanks! n3cr0
  4. Thanks for the ideas! Yes we've tried vanilla server -- works perfectly. We installed Tin's mod which worked (after correcting all of the case errors he had -- Linux specific issue since Windows mostly treats them the same). We saw the issue looked like it was calling for that library. Interestingly enough the directories /7DaysToDie_Data/Managed and /7DaysToDieServer_Data/Managed have different DLL files. Since this error is looking for a specific file, we tried just putting the file where it wanted to look for it, but it didn't make a difference. Lastly, while searching around it seems that others have run into this ( for example, True Survival [JZMOD] -- https://7daystodie.com/forums/showthread.php?38584-True-Survival-JZMOD/page162 ), and it seems related to SDX. I know Jax is just building on other's work, just was hoping that someone might have run into it before Again, thanks for the suggestions, we'll check out the strace, though we might not be able to fix the issue, at least we might be able to narrow down what is up.
  5. Hey, we're trying to get this set up on a dedicated server (Linux if it matters) and are running into this problem: We have EAC turned off in the serverconfig.xml file. Deleted and reinstalled the server just to be sure, but it fills log files with that message at a rate of about one megabyte per second. When trying to connect to the server, it says that the server is still initializing. Any ideas how to fix it? Edit: Upon further investigation, the error seems to start once the telnet part of the server is up and running. SDX, Ravenhearst have all loaded (we think). Anyhow. There's that.
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