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spud42

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spud42 last won the day on December 31 2023

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About spud42

  • Birthday 09/29/1961

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    Brisbane , Australia

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  1. took a while. i thought i lost it. The map is for alpha 20.6 not sure if it works with A21. the height map is called dmt.png and is upside down for some reason but the preview is the right way up.. https://gofile.me/6ZBka/ehpVQ5eHi the file is on my NAS so it shouldnt move....... I found the map of Ireland and one with 3 craters both a20.6 i think...
  2. when you export as a PNG file , in the middle of the export menu is a dropdown list. default is automatic pixel format . If yo click the down arrow you get a list it contains 16 bit GRAY as well as 16 bit GRAYA. I think the 16 bit GRAY is the onw without the Alpha channel.
  3. in other words for great console games use a console but for great PC games get a PC! lol They are just better.... incoming hate 5..4..3..2..1......
  4. maybe my play style is different but i find those unnecessary. i only needed 1 dew collector, i have so much meat in storage i wont use it all. i have a stack and more of "yellow" water...lol i have a stack of 70 eggs i dont need now i have 100 magazines in food/cooking . im on day 106 of this playthrough and all i really want to acomplish is getting the last 8 vehicle books so i can make a gyro. once i do that it explore the entire map and finished... i have a Teragon map waiting for the next start. cooking faster or needing less resources isnt really an issue. start cooking then go loot , dinner is ready when i get home...lol
  5. do you have bridges off? that road looping around the river is mad! lol
  6. A21 has perk/magazine crossovers that need to be sorted out for A22. with the cooking magazines the master chef perks are redundant and a waste of points. Its the same with grease monkey i havent put any points into it and i am only 10 magazines away from building a gyro. the amount of points to max strength and then grease monkey are better spent elsewhere. I suppose it gives the player a choice . is there any overhaul of the magazine /perk duplications in A22?
  7. yes, that is obvious. TFP always recommend a new map and game for the new alpha. an old certainly wont work with the change to armor alone. you would get a heap of null reference errors..lol
  8. yep sometimes it looks like the cast of Thriller are after you , all in sync step....
  9. With the A22 diary opened and the few vague comments from faatal about RWG. Does it look like any changes are going to affect this current version of Teragon? I realise that it could be anywhere from 6 months to a year before we see A22 released, despite the 2024 release hoped for by TFP. I am currently on day 106 of my current playthrough and starting to get bored. life is too easy..lol I am going to play the last map i posted recently on the next playthrough. going to hold off making any more maps till A22 most likely..
  10. slight anomaly on the road bridges. Maybe there should be a minimum distance between bridges. No biggie but not a bad map.. i like this one a bit better.. 12k map
  11. god yes, please fix the weather. I hope that in Arizona , where this is alegedly based , it doesnt rain every day or even two or three times a day!
  12. i have a 5800X 8core 16 threads @4.35GHz. there are sometimes when all cores are pegged at 90%pluss... other parts of the generation 1 core at 100% is used and that core changes every 30 seconds or so... just did a 12K map i kind of like it but again i cant upload the jpg! i shrunk the image to 1000 pixels on max dimension but nope forum wont let me add it... error code 200 i give up.. i tried to up load the same image in a new post and this time it worked?? and it joined the two posts into one!! lol
  13. looks like the images have to be under 1000 pixels wide! so my first 16K map. not really a good map. it has some big cities but too far apart. need to find a balance with size and distance.... might try a 12K next.
  14. i made a 16K map 2 days ago on the latest Teragon so it does work. that being said with a few tweaks i have made and changing the errosion limits, rivers and widthadjustments it took over 5 hours to finish the map. 16K is a huge area ,the map was sparsely populated with the wilderness POI limit set to 450. i got some large cities ( i also increased the max size) . i tried to show a map but the damn forum wouldnt let me post it.... i have posted the previews of maps before so i have no idea what the issue is. i even shrunk the map to 25% still wouldnt load....
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