Im really enjoying this modlet, thank you.
Some quick questions for clarification on my own part... Im trying to figure out the flow chart in my head of how Spellcasts, Essence, Runes, "mods", and perks all match up. So I have the fire spellcast equipped, using the basic fire spell "ammo." This particular ammo has particular AoE/Dmg vs say, firenado. The description of the fire spellcast lists a primary function, secondaries, and passives which are unlocked via Perks. Then there is mention to "empowering" and stacks. In general, I understand the concept of stacks but Im not sure if this is visibly represented by the rotating orbs near zombie's feet or if this is something totally different.
Also, if I hold right mouse button I start flaming up but again Im not sure what Im doing, if anything, other than burning stamina/spirit. I have yet to unlock the meteor fall/jump or the super speed but the description says while channeling/casting. To add to this, Fire Mastery perk mentioned "alterations" to spellcasts. Is this related to modding the spellcasts or something else. Then if I "mod" a spellcast by adding a rune, this adds a chance to proc an addition debuff/dmg bonus?
I know a lot of folks enjoy learning as they go but Ive always been the reverse so once I have a better understanding on these small matters, Ill enjoy this great mod that much more.
Thanks in advance!