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Drithyl

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Drithyl last won the day on September 11 2019

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  1. I did misunderstand, my bad. Yeah, removing the dependency on the filter but raising the bar to craft the collector itself would be a viable option, as you say.
  2. Meganoth is correct, IMO. If the dew collector gave murky water without a filter there'd be no point in getting a filter, *especially* if the filter would cost 250 polymers like you suggest. I'm not gonna spend 250 polymers just to save me the process of turning the murky water into water by simply boiling it in the campfire. That's not much effort at all, really. EDIT: That said, I do like the idea of tools for the Dew Collector like other workstations. For example, a tool that adds more capacity to it, or increases its collection speed.
  3. Gotcha, thank you. I really appreciate bringing back Valmod to a19 like this. I hope you can further tweak the classes to make them more flavourful and not necessarily allowing you to skip vanilla content. Just my take on it 😊
  4. Just health bars and 3-slot forges modlets by Khaine. The Wilder class also gets no class quest at all, and I would imagine that the other class quests might need checking as well if they're intended to max out their skills. Yeah, the airdrop gave 5 crates of wood, which are a full stack of 6000 each. EDIT: Oh yeah, and the miner quest still uses the raw iron item from previous alphas to be completed at some point; we had to edit that.
  5. Is it intentional that the final quest reward for the miner is to max out the character's strength, motherload and miner 69er as well as give the entire mining book collection and 40 perk points? It seems uh... excessive. I used to play valmod and the classes were nice, but I don't remember them being that ridiculously gamebreaking. The first airdrop also gave an enormous supply of items. 30k wood, 500 ammo boxes of several advanced ammo types, a tactical AR and auto shotgun... Also, is the cling wrap useful at all? I thought smell was completely gone from 7 days.
  6. Sounds like you're planning to turn this into one of the biggest, most robust mods of 7 days, I'm glad to hear it. I think mods like yours are much needed, especially as we approach the full release of the game, so keep up the good work. I know I'll be trying it out since day one of the August release
  7. Nice! Is this gonna be part of the first release or part of the end game features?
  8. I've seen that you've added perk trees for each element. Have you considered using the book volumes that can be found to turn them into new spells that you can learn? For example, make the regular perk trees more general and giving different bonuses and added effects, while making the actual spells book series that you find in the wilderness. It would be pretty exciting loot-wise, and give a lot of replayability.
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