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sinda

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sinda last won the day on March 8 2018

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  1. fantastic! any changes to how texture streaming will work? there are plenty with computers that can handle streaming off when the game throws the switch (mods with additional assets, etc).. having to manually toss the command in console each time can get tedious; a perma true would be awesome. there are modlets floating around to handle this, but some don't like to rely on modlets for such things. thanks 👍
  2. some nice creative deocs you got there
  3. pois always download from server, except the distant mesh files, so they just "pop" into existence when near
  4. there's a whole info pdf for the integration on the announcement page for the release.
  5. download link doesn't seem to work
  6. reminder that most of our community is on Discord; plenty of helpful, kooky people new and old there.
  7. i would be surprised to see damo again before a20 comes out, and nitro hasn't been updated since early a19. nitro makes a much heavier world than vanilla rwg that some computers have trouble handling, this is 1/8th a part of why we stopped supporting it for ravenhearst. too many complaints about worlds in various ways that are outside of our ability to assist with. believe the bad Y locations is a side effect of nitro not being up to date with the alpha progression. edit- think the latest compo version is also 47, so you might want to try getting up to date, could solve some things. that's handled by the biomes.xml, not sure if that's what you were changing.
  8. on the subject of new character models and clothing, will character creation be changing? as an aside from that, currently any hair color given to the character turns to black when you don a hat. such a small, annoying thing haha. also thrilled the feral sense slider is coming back, that has been greatly missed by many 👍
  9. sounded like he was only referring to distant poi to me, not general chunk loading. 👍
  10. there are no video settings to set the range of the distance rendering.
  11. try lowering your ground terrain from ultra a notch or two. it's extremely intensive on a lot of systems, and has helped others with the distance mesh unloading properly without those resources being jammed up. *terrain quality.
  12. perhaps not every threat needs to fall to a q1 weapon on day 1? come back later. /run.
  13. sleek and fast. really did not like the interim forums, everything was very clunky. one feature from the classic forum i miss very much: when a person is replied to using the quote function, as a reader you used to be able to click on the quote header somewhere to take you back to the original post the quote came from. cannae do that now /sadface. edit: in classic internet fashion, after not seeing it for three days, i find the function to the side. suddenly, by magic!
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