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zootal

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zootal last won the day on December 30 2017

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  1. Same here. Previous CompoPacks were awesome, I can't wait to see what you have done with this one. Beer and Pizza on me if you ever come to Phoenix
  2. I wondered what those were! I saw a lot of them yesterday. I corrected the path to the game directory, and now I don't see them. Haven't actually run the map, but so far looking good. I'm running Teragon in a Windows VM, as my main workstation is Linux. I can get Teragon to run under Linux via wine, but if I try to build anything bigger than 4096, it throws too many open files errors. And I have my files setting set to a ridiculously huge setting. Not sure what is causing that, so for now I run in under a Windows VM....
  3. TYVM for that. I'm only using CompoPack and the Teragon POIs. I think I'll generate a world without them and compare differences. That should at least tell me if it's CompoPack or Teragon's PIOs causing it. Note to self - check game directory while at it...
  4. Is this by design? I'm using CP All Plus Metro Plus Vanilla preset. These spiky formations are all over the place. Screen shot of spiky formations.
  5. I've been playing with Teragon for a bit, and almost have a world I'm happy with. I'm using the "Create Noise Biome map" for biomes. Is there a way to control the relative distributions of biomes, like you can with "Create Environmental Biome Map"? I like the output, but want to scale back wasteland and increase forest distribution, for example.
  6. Apologies, it was Teragon I was referring to. And yes, why isn't it being discussed? An A20 RWG generator would be *huge*. With the fall of Nitrogen and Kinggen, we haven't had any options but to use the build in world gen, which I find to be rather lame. They author says it's A20 compatible and has been released. I have it, but haven't had a chance to try it yet. I'll give it a shot later today and post my results.
  7. Did I miss the download link? And is this actually released and A20 compatible? Edit: It's in the comments of the second video, not in the video itself, but you might need to go to youtube and watch it there rather than an embedded video.
  8. Got it. Concrete shapes. I didn't see that. Tyvm! I dug a 5x5 ditch around my house. Line with concrete blocks and spikes. Takes time but I enjoy doing so. I'm guessing about 2500 blocks. I have a few other players doing the same thing. I know, we are weird, but it's what we like doing
  9. 1) Create chipboard block 2) Upgrade to wood block 3) Upgrade to brick block 4) Upgrade to concrete block We used to be able to make concrete blocks in the mixer. Is this the new block hierarchy and really what you have to go through to get a concrete block? (one of the) reasons I ask is I'm building a structure with a couple thousand blocks, and have to manually upgrade each of them to concrete is not something I want to have to do...
  10. I get the exact same thing. I have floating blocks I can't get rid of, the terrain tears when I dig down and sometimes I can see through the world. Alpha 20.5 (b2) Linux client and server.
  11. Looks like we just went from bad to worse...we are now seeing through map, and falling into it. This pic is not an excavation - we did not dig a huge hole, it's solid dirt, but I can see through the world, and we can fall through....is my world now toast?
  12. Linux dedicated server, Linux client Alpha 20.5 (b2). We are digging out a ditch, just a hole 5x5 blocks wide and deep, dozens of blocks long. And we keep getting these dirt block fragments floating in the air. Some are 2D planes, other are 3D dirt pieces. I can touch them, walk on them. they tend to be long and skinny and one end usually touches the side of the ditch somewhere. I destroy the block they are attached to, and another one pops up to take their place. And some are just floating chunks in the air that can't be destroyed or otherwise removed. Nothing appears in the console Screen shot attached.
  13. Is there any way to adjust biome size and distribution with RWG? It seems that there is not a lot of variation with different seeds, you get a half dozen large biomes and that is it. Rwgmixer.xml no longer has biome distribution adjustment like older versions did. I'm looking for a way to control what percentage of the map is this or that biome, and maybe the sizes of said biomes.
  14. That is exactly what I did. Several times. And it's still 14.2. I think I'm going to do a clean install and see if that helps, rather than update an existing install. Update: Did install with steamcmd into empty directory: login anonymous force_install_dir /home1/sda20rwg app_update 294420 --beta latest_experimental Start server. Telnet in: *** Connected with 7DTD server. *** Server version: Alpha 20.4 (b42) Compatibility Version: Alpha 20.4 *** Dedicated server only build Steamcmd is most definitely downloading A20.4, not A20.5. I could, but I've been doing it like this for years. Many years. And it's always worked. Just for SNG, I did this: ./steamcmd.sh +login anonymous +force_install_dir /home1/sda20rwg +app_update 294420 -validate -beta latest_experimental +quit And it worked. What the hell? Since when does the following in a script file no longer work? I've done it like this for years. login anonymous force_install_dir /home1/sda20rwg app_update 294420 --beta latest_experimental -validate
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