I made a mod to cook canned food to remove the food poisoning risk and give you basic hot food. Worked great until I made them learnable. I want them to unlock at the first level. I found the code I need to work with but I can't figure out how to add my foods to it.
I think this where I need to do it:
<perk name="perkMasterChef" parent="skillCraftsmanship" name_key="perkMasterChefName" desc_key="perkMasterChefDesc" icon="ui_game_symbol_spatula">
<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="1" desc_key="reqIntellectLevel01"/></level_requirements>
<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="3" desc_key="reqIntellectLevel03"/></level_requirements>
<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5" desc_key="reqIntellectLevel05"/></level_requirements>
<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="7" desc_key="reqIntellectLevel07"/></level_requirements>
<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10"/></level_requirements>
<effect_group>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,5" value="1" tags="foodBaconAndEggs,foodBoiledMeat,foodGrilledMeat,foodBakedPotato,foodCornBread,foodCornOnTheCob,drinkJarRedTea,drinkJarCoffee,drinkJarGoldenRodTea"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="foodSteakAndPotato,foodBlueberryPie,foodMeatStew,foodVegetableStew"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="3,5" value="1" tags="foodShamChowder,foodHoboStew,foodFishTacos"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,5" value="1" tags="drinkYuccaJuiceSmoothie,foodChiliDog"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,5" value="1" tags="drinkJarGrandpasMoonshine,drinkJarGrandpasAwesomeSauce,drinkJarGrandpasLearningElixir"/>
<effect_description level="1" desc_key="perkMasterChefRank1Desc"/>
<effect_description level="2" desc_key="perkMasterChefRank2Desc"/>
<effect_description level="3" desc_key="perkMasterChefRank3Desc"/>
<effect_description level="4" desc_key="perkMasterChefRank4Desc"/>
<effect_description level="5" desc_key="perkMasterChefRank5Desc"/>
</effect_group>
</perk>
Can you help me with this?
I also want to up the chance of food poisoning on the canned food. This is what I came up with, but it doesn't work. It still shows Food Poisoning at 5%.
<FoodPoisoningMod>
<setattribute xpath="/items/item[@name =foodCanBeef]/property[@name=FoodPoisoningRisk]" name="display_value">.25</setattribute>
</FoodPoisoningMod>
Thank you for your time.