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Winterhart

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  1. I got the script out of your 2nd tutorial and it worked. Thanks
  2. OK I have Xyth's Fun With Flags Tutorial and it has the script in it. That's were I imported and exported the sound file from for my zombie sound changing mod. I was thinking that might be the problem so I wanted start a blank project to work from but I'm having the issues I mentioned above. I'm not looking for hand holding and have been trying to research everything I can on my own, but I haven't got a clue what to do next. Where do I look for this extra copy of the builder script go get rid of it. How do I get that script into my project? Thank you for your time.
  3. So I have to do drag the script into every new project? Edit: I opened a new project and dragged the script into my asset folder. I got tons of errors in the bottom window. I dragged the sound file I want to use to change existing sounds in the game to assets. I right clicked on it and did not get the option to Build Asset bundle.
  4. I have the localization file! I installed per the instructions given. I'm NOT stupid!
  5. Is this what it's supposed to look like? Edit: I found my problem. I followed your instructions on how to add to the localization file. I was going to post a copy of the file here to have you check it and see what I did wrong. That's when I discovered that when I thought I had saved the file, apparently I hadn't. It's all working now.
  6. It was the only mod in there. I tried putting a modinfo.xml from one of my mods that I know works in place of yours and it still didn't work. Again in was the only mod in the mods folder.
  7. I don't know what the issue is. I unzipped that file and put it in the game the same place as I put my mods. The launcher doesn't even recognize it as a modlet. It recognizes all of mine just fine.
  8. I copied and pasted your code for progression into my progression.xml which is in my Config folder which is in my mod folder that has a ModInfo.xml. Failed to load due to no xpath element. Here is the exact code in that xml <CanFoodLearnable> <progression> <set xpath="/progression/perks/perk[@name=perkMasterChef]/effect_group/passive_effect[@tags=foodBaconAndEggs,foodBoiledMeat,foodGrilledMeat,foodBakedPotato,foodCornBread,foodCornOnTheCob,drinkJarRedTea,drinkJarCoffee,drinkJarGoldenRodTea]/@tags">foodBaconAndEggs,foodBoiledMeat,foodGrilledMeat,foodBakedPotato,foodCornBread,foodCornOnTheCob,drinkJarRedTea,drinkJarCoffee,drinkJarGoldenRodTea,foodCanBeef</set> </progression> </CanFoodLearnable> I also copied pasted your code for the food poisoning into my items.xml It has the same problem no xpath element. I tested them separately so I know I'm not getting them mixed up. I went back and took screenshots of the error messages. https://www.mediafire.com/view/we8a23kgyw389bt/FoodPosioning_Error.png/file https://www.mediafire.com/view/akdjhdy2crawaqn/CanFoodLearnable_error.png/file
  9. Thank you so much for your reply. I copied it exactly as you have it. It failed to load, the message says there was no xpath attribute. I don't get it. I see one there lol.
  10. I made a mod to cook canned food to remove the food poisoning risk and give you basic hot food. Worked great until I made them learnable. I want them to unlock at the first level. I found the code I need to work with but I can't figure out how to add my foods to it. I think this where I need to do it: <perk name="perkMasterChef" parent="skillCraftsmanship" name_key="perkMasterChefName" desc_key="perkMasterChefDesc" icon="ui_game_symbol_spatula"> <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="1" desc_key="reqIntellectLevel01"/></level_requirements> <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="3" desc_key="reqIntellectLevel03"/></level_requirements> <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5" desc_key="reqIntellectLevel05"/></level_requirements> <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="7" desc_key="reqIntellectLevel07"/></level_requirements> <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10"/></level_requirements> <effect_group> <passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,5" value="1" tags="foodBaconAndEggs,foodBoiledMeat,foodGrilledMeat,foodBakedPotato,foodCornBread,foodCornOnTheCob,drinkJarRedTea,drinkJarCoffee,drinkJarGoldenRodTea"/> <passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="foodSteakAndPotato,foodBlueberryPie,foodMeatStew,foodVegetableStew"/> <passive_effect name="RecipeTagUnlocked" operation="base_set" level="3,5" value="1" tags="foodShamChowder,foodHoboStew,foodFishTacos"/> <passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,5" value="1" tags="drinkYuccaJuiceSmoothie,foodChiliDog"/> <passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,5" value="1" tags="drinkJarGrandpasMoonshine,drinkJarGrandpasAwesomeSauce,drinkJarGrandpasLearningElixir"/> <effect_description level="1" desc_key="perkMasterChefRank1Desc"/> <effect_description level="2" desc_key="perkMasterChefRank2Desc"/> <effect_description level="3" desc_key="perkMasterChefRank3Desc"/> <effect_description level="4" desc_key="perkMasterChefRank4Desc"/> <effect_description level="5" desc_key="perkMasterChefRank5Desc"/> </effect_group> </perk> Can you help me with this? I also want to up the chance of food poisoning on the canned food. This is what I came up with, but it doesn't work. It still shows Food Poisoning at 5%. <FoodPoisoningMod> <setattribute xpath="/items/item[@name =foodCanBeef]/property[@name=FoodPoisoningRisk]" name="display_value">.25</setattribute> </FoodPoisoningMod> Thank you for your time.
  11. I can't find a tutorial on how to combine mods with the launcher. Is there one somewhere? I want to use Valmod Expansion Big Backpack with ComSenMod and A16 Better Balance.
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