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mdf25

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mdf25 last won the day on December 13 2016

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About mdf25

  • Birthday 04/23/1990

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  • Biography
    I'm a half-blind English guy who plays games and has a YouTube channel :)
  • Location
    Southampton
  • Interests
    Gaming, Metal music, Horror films

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  1. What does this mean for POIs built with brick or corrugated metal parts? I've made a few custom ones so do i need to update brick ones to say, cobblestone, and repaint? Or are tbose other materials still being kept? Also does this mean glass is getting all the shapes?
  2. Same with hub cities. That's what made Starvation A15 so good, the hub became midgame as you had to prepare for it due to radiation risk and the rad zone provided a good endgame goal.
  3. Powered workstations for me. I liked the need to have a power network to progress Also, the 'changer' blocks that would take materials and transform them over time. Being able to explore rad zone as an endgame.
  4. mdf25

    DMT Modding Tool

    In A18.2 it seems they merged Localization.txt and Localization - Quest.txt together. DMT will fail when applying the localization patch for the first time with 18.2 as it is now missing this file in the Config. I've just added a dummy file to fix this for now but wanted to let you guys know
  5. This looks awesome! I would love to include this as an optional extra in FennecMod, if you are happy for other mod creators to incorporate your mod into theirs once released Is this using any SDX stuff or are you purely doing texture and DLL edits for the new assets in Extended?
  6. Send some output log and I maybe be able to help
  7. Best thing would be to find them in the entitygroups.xml and remove their entries there, rather than doing it via entityclasses.xml. That way you can turn them off with much less risk of running into nullrefs and things
  8. I think for group play maybe it would work a lot better - it seems you'd need at least 2-3 more people with you to effectively get the worms out of the range of the miner But, I agree I am loving the ideas going forward here and hopefully it will be expanded upon in A17 Now for Santa...
  9. Greetings So I tried out the miner thingy and although I loved the fighting of worms and zeds, I have a little feedback on the system and the gem system in particular as well... So first up, my armour was all steel so I was ready defensively and my gun was a blue MG4 with normal 7.62 rounds plus a sawbat for melee, so I thought I was probably ready offensively. But turns out I may have been wrong about that... The worms: These guys seem to have a huge amount of health, as it would take me 10 to 20 shots to their face to send them down. I think those little worms shouldn't take that many shots to bring down. Even the sawbat I had wasn't all too useful against them either, taking about 7 hits to finish just one of them off. In the first 2 rounds that wasn't so bad, since there was only 2 or 3 on the first wave about about 5 on the second wave. Third wave came about and I couldn't clear out all the worms before the boss ones started to show up, but most of the zombies were taken care of. I couldn't get them away from the miner. The 4th round came and the boss worms came in. And they started to use that speed drain trickery that the Mortelentus boss uses... All I thought at that point was 'where is Morte?' I thought at first I had got a morte boss and was going around trying to find it before I worked out it was the boss ones doing it. The speed debuff trickery though just seems... Bullsh*t, for use of a better word? I honestly hate describing it as such because the whole concept of the miner and defending it is awesome, like really awesome and I know a lot of work went into it. And I'm all for doing more such events as it adds a new dimension to the game. It just seems you get debuffed unnecessarily even if you're far from the boss. So after killing the boss worms (I think I had 4 or 5 of them) the other small worms had actually destroyed the miner by digging under it, I think. I was on flat ground and there was a clear hole where the miner had once been. 5 diamonds that took me about 50 ingame days to find were wasted... But I did get a decent batch of resources from the area from the dropped bag, but no way was it worth those 5 lost diamonds and all the ammo I used up on the enemies trying to defend it. It was fun, sure (until the speed debuff stuff started happening), but such a shame the machine got destroyed in the process. I think I used about 800 7.62 rounds total. Overall I'd love to use it more, but given how much ammo you need to go through, it's just not worth it when I can auger the same amount up in less time. And I hate saying that because I thought the whole concept was amazing and really wish it was better balanced. So maybe for the miner there could be a few changes to help the balance a little bit, which I think would make it more worthwhile to use. As honestly I'd love to use it more. - Add a journal entry for how to build the miner. I had seen the wiki and video but having the journal entry in game would be really handy showing how to craft the components, extra things you need like a generator and a failure relay, and how to set it up. - Small worms could have less HP - about 1/2 to 1/3 of its current HP. The boss one, not a problem as it's a boss and I'd happily say you could even double or triple it to make up for the lost HP of the small worms. - The debuff on the boss worm should apply only if it can get close to you. I was over 10 blocks away from it sometimes and getting debuffed by it, which seems a little excessive. - If the miner can be destroyed so easily, I have an either/or type situation, both of which would work I think: Either: Make the miner use no diamonds in construction of the drill head (auger doesn't need diamonds in the blade, so...), and switch the control box to use a power core in its recipe. This would keep it at relatively the same point in the game (gamestage around 900-1000 when you have chances of getting power cores from bosses during horde night). That way if the thing is destroyed, you don't have to wait another 50 days to get it back. And the power core can be crafted if you power up the plant so would encourage its use more. Or: Keep the cost of the miner the same with diamonds, but allow it to have up to 30 blocks placed around it to help defend it. That makes it possible to add 2 layers around roughly (thus requiring more setup, which is a cool thing and encourages design ideas) and gives you a little time to combat the worms, or add some shotgun turrets to take care of zombies whilst you take care of other things. The failure relay is another point that they can attack so being able to defend that also would be helpful too. Now for the gem system... After killing the boss worms one of them had some gems on him. So I did get some rare things! That was good. However, both of them got destroyed when I tried to add them into the item slots to test them out. Whilst I was working out how to do this I noticed a few things... Some items can't equip gems that would be really good to add. For example the saw bat can't equip gems when the spiked club can. The same with power tools - I'd love to be able to equip gems to those power tools as that would make them even more useful. After placing a gem in a steel pickaxe, the first time it worked. I did a side by side comparison and it was a cool buff to block damage. I took it out and tried to place it in an auger, no dice as it couldn't be added. But, when I placed it inside the pickaxe again, the very same one, it got destroyed. So my gems were also taken... And that left me very sour After losing both 5 diamonds and 2 rare gems, I put the idea of using the miner or gems out of my mind for the foreseeable future. But, there you have some feedback, my musings, ideas and frustrations I thought I'd tell you about the experience so you can maybe use this feedback in future versions of the mod. Still my favourite mod, though.
  10. The best way I managed to get survivors to reliably work is to place the following blocks down in this order: Powered Fridge Bottom - then a powered fridge top either next to it or adjacent to it, to get the food storage. Cook survivor - I usually put her right next to the fridge but she can be up to 8 blocks away. Blacksmith and Mechanic - they have to be within 8 blocks of the fridge 2 storage boxes within 2 blocks of the mechanic and the smith. For the cook survivor you need to put all ingredients she needs in the fridge. She will then craft what you instruct her to craft and put the finished product in the fridge. For the farmer, I do this: Powered Fridge Bottom - then a powered fridge top either next to it or adjacent to it, to get the food storage. Farmer survivor - In the middle of the farming field, within 8 blocks of the fridge so she can access food. Farm Storage - right next to the farmer. Then I get a stone axe, wrench, hammer or nailgun, and with snowballs in the inventory upgrade the farm storage. It takes 100 snowballs I think. Never had a problem since then All I need to do is occasionally run the food from one fridge to another to feed the farmer as for some reason she can't eat anything out of the farm storage boxes... Weirdly enough she will starve to death without a fridge nearby. You'd think she'd eat some of the blueberries or corn she picked but... nope.
  11. Best thing I think you can do is put them into a caged in area when you go to put them down - 3x3 usually works well and you can corner them easily to kill them. I usually make a small area in my base where I have such a cage and then after a while I have a culling session It's evil, but still, survival of the fittest!
  12. Perhaps the best thing would be to make cities smaller and have different types of city to cover all your bases. So you'd have an industrial city with factories, a residential city with hotels and apartments, a commercial city with a shopping district area, that way you can make towns smaller but give them a distinct purpose. So instead of districts being in towns, districts are more like towns unto themselves
  13. The 1.7 does sound awesome I'll definitely be giving this a go once it's ready, I'll start a season 3 on stream the week after next (if it's out by then) so I can show all the new plants and things I really want to add some SDX stuff for FennecMod but only if I had the time... Maybe the A17 version Looking great though
  14. Yup you can place down the zombie head and when you get near it, it yells "They're coming for you!" and your status becomes hunted. In terms of my setup at the nuclear plant POI I have to say not much is going on in or around the area. The only lights I have on at the power plant is 7x bug lights, 6 over my farm area (3 rows of 18x3 plots) and 1 near to the bees to allow them to have flowers around. I have 6 forges, 2 big forges, a gun bench and one of every other workstation. I have a smith, mechanic and cook, but no farmer (she's useless now that cold storage degrades and she can't interact with regular farm storage - huh...?) Anyways - around the power plant there is a forest biome with a town either side but not in a rendered chunk, one is over a mountain and the other is a 2 minute drive on the minibike away. Most trees in the area are gone. It seems like very little should be causing lag for me but even with all power off, it goes mental sometimes. In my other world I found the power plant as well, same thing. Tons of lag there but luckily my base isn't there in the other world
  15. Seems I have been running into this more recently as well, stuttering every now and then. However I do have my base in the nuclear power plant, so there is that as well could possibly be the size of the POI causing it to lag out like crazy every now and then. Are there any blocks in particular I can remove from the power plant to reduce the lag there? I already removed the 2 big chimneys that are there which helped a little, and destroyed the truck and spider nest. (Also not using any antivirus, so nothing I can do on the exe and folder to try helping it) Specs: Samsung EVO SSD Intel i7 4790K @ 4.6 GHz 16GB Kingston HyperX Fury DDR3 EVGA GTX 970 Also a quick question about the severed zombie head... is it purely a decoration item? Seems that's about all it is, though it gives me the Hunted status when I go near it. Does it summon anything or trigger some sort of event?
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