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budzilla

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  1. Cheers. That should save me a lot of time.
  2. Hey spider, how did you go about turning off the lights in all the POI's? Was there a "quick" way to do it, or did you have to go through each individual prefab and replace them?
  3. Plenty of nice fixes in here. Thanks CC, looks good.
  4. Yes, but when dealing with server hosts it is much more complicated and trivial. There is a reason only a minority of servers run SDX mods.
  5. From my experience people tend to play mods that are strictly XML based as they don't want to bother with SDX. As long as A16 doesn't change too much code-wise I certainly think it would be worth the time.
  6. Alright so I've decided to start from scratch and go slowly this time. I made it up until adding the bite buff, and once again no errors but the buff does not work in game. Getting "bit" skips straight to stage 1 of infection. Infection code: <buff id="infection" name_key="Z Virus Stage 1" type="sickness" mutex="cured,infection1,infection2,infection3,infection4" onexpired="infection1" duration="7200t" description_key="You’ve been infected with the Z-Virus. Find some Anti-Viral Meds soon or you will die and turn" tooltip_key="You've been infected with the Z virus" icon="ZVirus" cures="antibiotics"></buff> <buff id="infection1" name_key="Z Virus Stage 2" type="sickness" onexpired="infection2" duration="7200t" description_key="The Z-Virus is spreading. Find some Anti-Viral Meds soon or you will die and turn" tooltip_key="The Z-Virus has progressed to Stage 2" icon="ui_game_symbol_infection" cures="antibiotics"> <modify id="0" stat="stamina" amount="-0.3" rate="1" /> </buff> <buff id="infection2" name_key="Z Virus Stage 3" type="sickness" duration="7200t" actions="damage(25,2100t,0,3);increment(@wellness, -0.25, 100t, 0, 0)" onexpired="infection3" description_key="You now have progressed to Stage 3 of the Z-Virus, find some Anti-Viral soon time is running out.(Wellness loss 0.25 every game hour/lose 25hp every 21 game hours max of 3 times)" tooltip_key="The Z-Virus has progressed to Stage 3" icon="ZVirus" cures="antibiotics"> <modify id="0" stat="stamina" amount="-1" rate="1" /> </buff> <buff id="infection3" name_key="Z Virus Stage 4" type="sickness" duration="2400t" actions="damage(25,800t,0,3);increment(@wellness, -0.25, 100t, 0, 0)" onexpired="infection4" description_key="The Z-Virus is spreading through your body fast, if not treated with Anti-Virials soon you will die and turn.(Wellness loss 0.25 every game hour/lose 25hp every 8 game hours max of 3 times)" tooltip_key="The Z-Virus has progressed to Stage 4" icon="ZVirus" cures="antibiotics"> <modify id="0" stat="stamina" amount="-2" rate="1" /> <modify id="1" stat="health" amount="-1" rate="3" /> </buff> <buff id="infection4" name_key="Z Virus Stage 5" actions="kill" description_key="infection4Desc" tooltip_key="infection4Tooltip" icon="ZVirus" /> Bite code: <!--JZMOD ZOMBIE BITES--> <buff id="bite" castsound="Buffs/critical_blunt" duration="2400t" name_key="Bite" type="bleeding" requires="stunned" actions="increment(@wellness, -0.4, 200t, 0, 0);buff(bleeding)" mutex="bite" onexpired="infection" description_key="You were biten. You must cauterize the bite soon or you will catch the Z virus." tooltip_key="You have been bitten" icon="ui_game_symbol_zombie" cures="redHotPipe"> <modify id="0" stat="stamina" amount="-1" rate="5" /> <modify id="1" stat="health" amount="-1" rate="30" /> <modify id="2" stat="coretemp" modifyValue="10" /> </buff> <buff id="cauterize" castsound="Player_Female/player2death" duration="1" actions="buff(biteWound);debuff(bite)" /> <buff id="biteWound" duration="600t" onexpired="infection" ondebuff="tendingbite" name_key="Bite Wound" tooltip_key="Care for your bite wound or catch the Z virus" description_key="You’ve held off the Z virus for now but if you don’t care for this bite wound you still could catch it. Treat it with a bandage and be sure to change it when it gets dirty" cures="bandage,firstAidBandage,disinfectantBandage,firstAidKit,largeFirstAidKit" icon="bite" /> <buff id="tendingbite" duration="600t" onexpired="dirtyBiteBandage1" name_key="Bandaged Bite" tooltip_key="Your bite is bandaged up" description_key="You’ve held off the Z virus for now but if you don’t care for this bite wound you still could catch it. Treat it with a bandage and be sure to change it when it gets dirty" icon="bandaged"/> <buff id="dirtyBiteBandage1" smell="smallSmell" duration="600t" onexpired="dirtyBite" ondebuff="tendingbite2" name_key="Dirty Bite" tooltip_key="Your bite wound is getting dirty" description_key="Your bite wound is dirty and starting to smell. Change it with another Bandage soon or your wound could get worst and you could catch the z virus" cures="bandage,firstAidBandage,disinfectantBandage,firstAidKit,Large1stAidKit" icon="bite"/> <buff id="dirtyBite" duration="1" actions="buff(infection);increment(scratch, 10, 0, 0, 1)"/> <buff id="tendingbite2" duration="600t" onexpired="healBiteWound" name_key="Bandaged Bite" tooltip_key="Your bite is bandaged up" description_key="You’ve done it your bite wound is healing nicely and you are clear of the z virus. You may still have a wound or some bruises left that may need tending to." icon="bandaged"/> <buff id="healBiteWound" duration="1" actions="increment(scratch, 5, 0, 0, 1)"/> <!-- JZMOD WOUND SYSTEM TEST--> <buff id="scratch" duration="1" actions="increment(scratch, 1, 0, 0, 1)" /> <buff id="ScratchesHealing" buffif="scratch gequal 1" debuffif="scratch gequal 6" actions="increment(scratch, -1, 800t, 0, 0);min(scratch, 0)" /> I even tried merging valmods buffs into TS and vice versa but no luck either way. Surely they are relying on something other than what's in the Buffs.xml edit; to stop any further clutter in this thread I've got this one up: https://7daystodie.com/forums/showthread.php?59728-Combining-mod-help Thanks again for the help guys
  7. I've kept it as close as possible to the original format so I don't believe that is the issue. The problem with that is almost all of the buffs reference one another, so if I were to comment out part of them, none of it will work. Edit; Where can I find the error log?
  8. Thanks xyth, that seemed to be the problem. However i'm now having an issue where only some of the buffs seem to be working. The limp, car alarm, and partially the Z-virus. The bite/wound system doesn't seem to be working as intended. I can't sustain any of the injuries such as bruises, wounds, gashes etc. and if i'm grabbed by a zombie and bitten it skips straight to stage 1 of the Z-virus, no chance to bandage, cauterize or anything. I'm stumped because I'm not getting any errors in the console or anything Are they maybe dependent on something that I haven't included? (Although you'd think if that were the case I'd be getting errors in the console) Here is the current config: https://www.dropbox.com/sh/qgp4vtwg8evsjrk/AAA3K2Gv7hYRrOgHMcj6NNnPa?dl=0
  9. I tried adding "<buff id="testBuff" duration="0" actions="buff(test)" />" to the top but am still getting the same error, no mention of the missing buff. ""ERR Loading and parsing 'buffs.xml' (Unrecognized xml element buff)"" Edit; I think I might be better off just starting from scratch at this point lol
  10. Here is my config/xml's https://www.dropbox.com/sh/mh2wnoytdvz7opb/AADSGlWT2zmD_UQmHFgv8ndqa?dl=0 (I just noticed I had an extra </buff> tag at the bottom, I removed it but the issue still persists.) Edit; I've made a forum thread so we don't clutter up yours: https://7daystodie.com/forums/showthread.php?59728-Combining-mod-help
  11. I use Notepad++ XML syntax checker and no error were found (same with that site). Valmar mentioned that Spider might be using a custom .dll file for his buffs to work.
  12. Hey Spider, I am trying to merge your buffs (Z-virus/Bioinfection/wound system, sleeping bags/beds give warmth, and the stuffed buffs) in with Valmod but am having some setbacks. Are you using a custom .dll to allow the use of more advanced buffs? After adding them and fixing up any error I could find, I am now getting the error: "ERR Loading and parsing 'buffs.xml' (Unrecognized xml element buff)" http://pastebin.com/WpMqLkee
  13. I've tested both vanilla and several other mods now and it appears that the loot timer bug (Press E, and quickly exit out to skip the timer) only occurs on this mod. I've poked around in the files to compare and can't seem to find what would be causing it.
  14. How come first aidkits require car batteries? Also, bandits & followers don't seem to be working. They shoot at zombies but not at me, they don't move, nor can I interact with them besides killing them. Is this a known bug? And if so, how can I go about disabling them.
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