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pieman

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pieman last won the day on March 16 2017

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  1. Hello All.. I Have 3 new variations of my Sangria Island Map from last year..Map is Alpha 19 Compatible . Please Provide Feedback,If your looking for desert,It is there,you might have to mine to get More, Difference between maps is city town locations.I am also providing the import_HM so that other members use the island.. https://www.mediafire.com/file/u1gj5seyps4d2my/sangria8k19v1.rar/file https://www.mediafire.com/file/v0v95g08i3sm7ff/sangria8k19v2.rar/file https://www.mediafire.com/file/o4mwrl1jcml1i0m/sangria8k19v3.rar/file https://www.mediafire.com/view/tatoe22ap47k5vt/import_HM.png/file
  2. Hi looks like your occlusion video settings might need changing ..and the 2 top grey/beige/brown pics look like the biomes.png needs to be put through the fixer in tools/nitrogen folder..
  3. Another nitrogen map Area of Colorado around Telluride http://www.mediafire.com/file/69mo0zgcz5t9wk7/telluride.rar/file
  4. In import_HM using paint.net look around the black areas and make sure there are no grey pixels even the slightest one..black areas of water should be totally black in import_HM.. a single pixel just of the coast will show up as land/shallow water with a chance of a tree on it..the land/grey pixel will try to join up a row of trees all the way to another pixel that's the same.. lower chance of this keep water height at 33 in the config ..
  5. create an 8k Map in nitrogen select generate new in height map options..from that map folder copy the radiation.png and keep it for all your 8k maps that you generate using import_HM ..put the radiation.png in to any 8k map folder that you copy over in to the game folders, in Nitrogen the first 6 options under terrain have no effect when importing a height map..when the game loads up the map the radiation +biomes will be included..dont forget to adjust the radiation.png depending on map size..
  6. I use the following.. I capture/grab I use the following.. I capture/grab 24km area from http://terrain.party/ that is used for nitrogen 8km maps if the area has varied terrain or 32km grab/capture for a 10km map after that size the map looks to flat if using terrain.party I would not use 1:1 ratio unless you hand draw your own height map,best ratio is 3:1 http://www.mediafire.com/file/w8k56e...nest1.rar/file Nice area for a cobblestone castle 1km or so west of town...Austria–Germany border nice mountains etc
  7. Pablo sent me back to this hill in North West Envigado to build another Prison, http://www.mediafire.com/file/cgtrgl...o8kms.rar/file
  8. 8k Map real world Location http://www.mediafire.com/file/xgthlnshlzcc33n/ld4.rar/file
  9. 8k Map Based on the Grand Canyon http://www.mediafire.com/file/rzl00d...andio.rar/file
  10. Here is another city town etc..enjoy http://www.mediafire.com/file/6gugto...ands3.rar/file
  11. Little house on the apocalypse..Another Real world location ,with some old towns. picture taken 100 or so blocks NW of 0,0 http://www.mediafire.com/file/tp0u3d...5/lop.rar/file
  12. yeah but do you want a city if so how many?towns how many?or just houses huts and traders? here link below http://www.mediafire.com/file/69oy8fjvkvxe01r/flatlands1.rar/file
  13. I Have Made a 8k version of my custom Sangria Map for those with lower end specs.. Falling off a cliff will require more than a splint! Link below Pic to download http://www.mediafire.com/file/zlf7bc...ia8kb.rar/file
  14. Does anyone know what causes the the lines/cracks in high terrain,the ones that appear about 50 blocks or away from the player..the cracks lines seem to generate around the player as they move?
  15. Ah the biomes I was having same problems and it was having strange effects on my maps..when i made my own biomes..I use paint.net and please make sure antialiasing is off, there can be no half desert /snow pixels or any mix or overlay of color palettes the borders have to be exact not smeared smudged ..and no opacity..but if you follow all instructions and your custom made biome still causes problems ..use Biomefixer it is in tools folder.
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