Hey, any Devs or whoever, do you know if the damage display on the blocks larger than 1 voxel is intended, or just bugged.
Currently, like on the 3x3 blocks, if they are damaged any at all, they look really damage. What is displayed and how damaged they are seem to be totally different. They could look almost not damaged and be at like 10% health, or something like that.
Also, it could be interesting, if the last rank of stealth damage, made it so that bleeding enemies would take some small percentage of sneak attack damage, when hit with a weapon that does said damage.
Bleeding arrows too, but probably OP.