Jump to content

pregnable

Members
  • Posts

    362
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

pregnable's Achievements

Nomad

Nomad (7/15)

111

Reputation

  1. I am curious as to how the armor sets are coming along. Pretty sure you guys are going to lean away from anything that encourages clothes swapping. Anything cool like multi-shot arrows, or maybe a legendary that does that? When all else fails, rip off stuff that works in other games. Especially rip off skills and gear from diablo2, lel. Or at least do that with the next game, which is probably more fantasy horde. Imagine revives, skeletons, fireballs, summons, hammerdins... in a fantasy horde building game. 😉
  2. Did something happen to the horde pathing, ai or spawning? Just noticed that now when I am running from a nightmare speed 64 horde, they kinda get lost. In some ways it is more interesting, because they can spawn more as you are running, but it is also kinda easier and you get a lot of breaks where you can fiddle your thumbs.
  3. Hey, any Devs or whoever, do you know if the damage display on the blocks larger than 1 voxel is intended, or just bugged. Currently, like on the 3x3 blocks, if they are damaged any at all, they look really damage. What is displayed and how damaged they are seem to be totally different. They could look almost not damaged and be at like 10% health, or something like that. Also, it could be interesting, if the last rank of stealth damage, made it so that bleeding enemies would take some small percentage of sneak attack damage, when hit with a weapon that does said damage. Bleeding arrows too, but probably OP.
  4. Like I said, probably in their next game. If I want this style of game with pvp, I am just going to play rust, which I do at times, lel. They would probably have to almost remake the game, at this point, to make the pvp work well.
  5. Probably in their next game, which they are working on. MM likes pvp as much as anyone else, but the huge amounts of destructible ground, along with other issues, means pvp will probably not be a huge focus, in this game.
  6. Sounds rad. Have you guys worked anymore on the new armor sets, and if so, have you worked out some of the set bonuses so that it does not become a clothes swapping simulator?
  7. Cool, thanks guys. I guess I should have updated to experimental, lel. At least I got it all recorded.
  8. Is the bug where zombies glitch into the ground a known bug that is being worked on? I just died in my one world because of it. Hit the horde with a pipe bomb, they got up and a lumberjack came at me as if my walls did not exist, heh. Guessing he glitched through the ground and then jumped up though my floor, like I have seen them do... but this one did both instantly and caught me off guard.
  9. So, uhhh... Gazz... you guys are not going to nerf those 3x3 blocks right? Before I thought they were kinda OP and did not care, but now I am playing an agility playthrough, with a base only really using those blocks, and I really like it. Using the new blocks kinda makes starting agility just as strong as strength now... agility might even be the strongest start. Requiring fewer materials means faster bases, and easier transition to steel blocks. I would normally not even think of using steel, heh. It probably only matters on the hardest modes, and only when you actively repair your base. Having another starting option, when playing on maxed settings, is really nice. Do not nerf it please. 😉
  10. Hey, is anyone else missing the max alive zombie count setting? I am playing 64, and while I know the number does not jump up super fast, my last video was only like 8 zombies, when I was expecting at least 12... Then I go and look and I no longer see the max alive zombie setting... Is it gone now or did I miss something?
  11. Another thing that would be cool, would be like a chain mod you can put on your spear, and if the inventory space it occupied stays empty for X seconds, it returns to your action bar. It could be a perk or book or whatever, but I think a chain/rope mod would make more sense and be less likely to @%$# people off. Then I could actually run around on horde night spamming my good spear, instead of never using spears ever, lel.
  12. Hey MM, you fixed bows... now do spears!!! I think an interesting fix might be to make the last rank or so, of the spear skill, have a really high headshot damage multiplier... for throw damage only. Since spears are so wonky to throw, it would probably not be OP.... but it would make it one of the best 1 shot weapons in the game, if you can land it... and viable on insane.
  13. I am not sure if I ever remember it being discussed... but is there a reason there is not a rare chance to find eggs when harvesting chickens?
  14. Oh, well mine do it sometimes on horde night... or uh, night.... anyway... they are still alive and crawling around in the ground, inside the floor tiles voxels. I usually just have to try and hit them when the hitbox raises up out of the ground. Kinda annoying, but also not a huge issue.
  15. Hmmm, it seems like the devs and most other people do not care about the blocks I was talking about. I thought more people would see a problem with them. Noice. I am going to take that as, they see no problem with them, and that I am okay to abuse them any way I can think of. 😉 Great update guys. I am enjoying it. Oh, before I forget, is anyone else getting the zombies glitching into the ground issue? It is not a huge deal, but it happened in my friends multiplayer world as well, so it is probably not just me.
×
×
  • Create New...