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Krunch

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    Gamer/hunter/contractor. Full time 7d2d addict.
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    New England/Middle East

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  1. I tried opening the dtm.raw using gimp with the 2 suggested raw plugins, as well as ufraw, still no luck. I was able to get the files to open in ImageJ, but it doesnt want to register any changes in the file even after deleting saves for the world and all that. I can see lines ive drawn on the file when i reopen it editor, but no changes show on map.
  2. For reals, looks pretty awesome
  3. Thanks for all this great info guys. Watching videos and trying different things with seed and map generation the last week, and through a lot of trial and error making good progress. Going to try this file now. Also having issues with certain areas filling up with road tiles in paint.net when removing/modifying roads. Going to try paint black behind as suggested. I let you know how it works. One thing, should I be saving to 32 bit? Clean files says 32bit, but i noticed some files were lower bitrate after i modified and saved them. I did have the save auto detecting the file, which i just hard set to 32 bit, hope that helps. Also, the files seem to be getting smaller as I modify them. Granted, I'm not removing large areas of the roadmap, Ive been adding roads and shuffling buildings around. Any ideas? Edit - Figured it out d'oh. Painted empty space in with solid black, bingo.
  4. Hi guys for some reason, im not generating the dtm.tga file in my worlds folder, just the raw file. Im running single player local install, same directory as the video, even searched the whole directory and couldnt find it. Any ideas?
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