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Dibbler

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  • Biography
    Too boring
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    Earth, for now
  • Interests
    Life - PC - Family

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  1. Thanks for that. I'll take a look at what you suggest. Sent you a small donation in reflection of the good work that you have shared with us. Thank you.
  2. Setting the ratios for the biomes would be most useful. Rather than paint in small area of circular craters of wasteland or splashes of burned forest you could then have distinct and defined biomes like a regular generated RWG map. What you can do is to create your own biomes.png file for the generated map and use the biome fixer if needed. The only consideration, perhaps, is that the created map can have areas like white mountain range type clusters which need to be for the snow biome.
  3. ..... Another fan here it seems.....
  4. Thanks to you both for the reply on the colour codes. Also thanks for the suggestion to look at the prefablist , and how to double the chances of certain types to appear.
  5. @ Damocles What decides on the placements of POI's like Crack A Book, Pass N Gas Shotgun Messiah or Shamway Food etc...? Is there a settings to adjust the frequency or placement..? On one map I had a large building which had the lit signs for perhaps all of the above within the single structure (only seen that once). In my recent generated map I have two Pass N Gas almost next to each other. Can those be seen on the preview map, not sure about all the different colours...? Thanks
  6. Not sure when you added this to the tool..... https://imgur.com/3tlDuzw but increasing the wasteland and burned biomes is most appreciated, many thanks for doing that. Well done
  7. Yes a biome size option would be most useful. Also posting the one that you have made for vanilla would be great to see
  8. Only just figured out how to create a biome.png file. The game is pretty picky about the colours being exact. Thankfully there is a fixing tool within this mod which helps no end. https://imgur.com/BMqYDBd My first try for a 12k map, more of a proof of concept than one that I'll use. But at least I'm understanding how to adjust the biome file to change the default sizes and positions of the biomes. Thankfully paint.net will do this. Thanks for including the biome fixer tool
  9. @Damocles Excellent advice about using my own biomes.png file. As long as the size of the png file measures the size of the map, 8192x8192 for 8k, could I manually adjust that in something like photoshop to get the biome layout that I would like...? As long as the biome colours match I guess that should work...? Thanks again
  10. You are welcome, just trying to help I removed the latest 2.1.9 fully and then I have an old version which I installed. This time I decided to record the update procedure and it worked fine without issue. Perhaps the latest two incremental updates triggered what I wrote, but what I have just done seemed fine. When you next push an update I'll note how it behaves and if it repeats that problematic sequence I'll let you know. I wouldn't bother looking at this stage for an error which may not exist.
  11. ah, so it's a design choice to reduce the two biomes to almost nothing. As long as I understand that I can now reason as to why you do not allow percentage sizes for the four biomes. It just seems uneven to me to only have two and not four, they are part of the game. I understand why you do not like them but I would have a defined larger area of each that could be driven through and visited than a small blip of an burned or wasteland than only seems a few metres in size, just seems strange. I'm not thinking of taking up residence, altho some people actually do that...! Thanks
  12. I'll try and remember what occurred, not just in this latest instance but in previous ones using the updater... First you try and launch the launcher to then be greeted by..... https://imgur.com/HgtD49f you then agree to start the update. In my opinion the process of first trying to launch the launcher should then be killed as what happens is the update is downloading whilst in the background the launcher continues to launch and then inform you again of an update which is available to install. If you agree to download it then you have two downloads and installs occurring. If you cancel the second notification typically the original download of the update is now ready to install. The installation process fails as it is part way through the update process as it recognises that the launcher is running. So you have to manually close down that running launcher to continue, which it then does. Hope that you can follow and make sense of that
  13. I have just ran through the update process (that is somewhat messy btw but I'll not get sidetracked) and now I'm on the 2.1.9 build and it seems perfect. I have started and then restrated it several times and no more error message, well done
  14. I rebooted the PC and tried from fresh. The same error message preceded the launch of the launcher. Each subsequent launching would also produce that error. Only one instance of the launcher is being used at any one time. Not sure if this helps.....
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