Jump to content

hotpoon

Members
  • Posts

    508
  • Joined

  • Last visited

About hotpoon

  • Birthday 07/19/1980

Personal Information

  • Location
    South Africa
  • Interests
    gaming, reading, art, cooking

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

hotpoon's Achievements

Zombie Hunter

Zombie Hunter (8/15)

120

Reputation

  1. I think that's because the game changed so drastically in A17. A16 was still fun, but it introduced sleeper zombies which I don't care for. At least in A16, the sleepers weren't all hiding in the walls and rafters, but still. A15 had the hub cities teaming with zombies. The game now, whilst much better looking feels empty and devoid of zombies.
  2. If I’m correct the current console version is 15 which is the best version anyway. I foresee a lot of console users are going to be massively disappointed when they try the game in its current state and realise how much less fun the game has become.
  3. Increasing the zombie count probably only increases the numbers of zombies hiding in cupboards and up in rafters. There is a mod...I think its called "Increased Wilderness Zombies" that helps make the world feel less barren.
  4. Thanks for the clarification. I think if that were made clear to streamers, none of them would use the integration. 20% cut of bits is nothing for TFP who are already multi millionaires, but it makes a big difference to streamers. Pretty unfair.
  5. Am I correct in saying that TFP take a 20% cut of all the streamers bits whilst integration is running?
  6. I also prefer stupid zombies. I’ve had the opposite experience of unnecessarily long pathing. The other day I was on a building roof and took a shot at a bear, which immediately ran around the back of the building to the entrance, to break down the door, obviously planning to come up several flights of stairs and break through the roof to get to me.
  7. YES! I brought up similar sentiment when these illogical skill trees were introduced. In fact I recall a lot of people did, but from the few responses I saw, I got the impression the devs thought it would increase replayability to tie specific weapons to specific attributes, thinking people would have separate playthroughs for specific builds. Like a 'perception' playthrough etc. I hope they don't still think that. Your system makes SO much more sense. I really hope the devs will consider it. Also agree with the OP. The more I play with the magazines, the more I dislike it. Coupled with tying loot to gamestage, it forces a very linear playthrough having to unlock and use things in their 'correct' order. We no longer get the thrill of accidentally coming across a compound bow on day 2. I know I might be in the minority, but I love the randomness of RNG.
  8. My husband is having the same issue - not getting enough seeds back to replant. Guess he's also unlucky.
  9. Last night I died due to my own stupidity, and then chose ‘spawn near bedroll’. I spawned on the road next to the POI and instantly died again for no reason. I have had this bug once or twice before in previous alphas, and other people i have spoken to say the same. Seems very rare, but it happens. Have any of you had this? Is this a known bug?
  10. It’s not that stealth is OP. It’s that sleepers make the game easy. I don’t spec into stealth at all but I can clear a poi with one shots from a distance while crouching because all the zombies are sleeping. If they were walking around, you’d have to watch your back and front constantly, even if you’re crouching, That’s how it was in A15. It was quite scary and thrilling. The only thing that makes a POI a challenge now days is the occasional auto triggering wake up event, but those negate stealth altogether so are unfair on those who spec into it.
  11. The graphics (with the exception of the sickly looking character models and hairstyles, and UI that looks like it was design on Word) in this game has gotten better and better over the years, but the sounds are worse than ever. Especially the level up and party invite sounds - they have such a negative gong to them, it sounds like you’re being punished for something. The pumps really need to hire someone who knows what they’re doing in the sound effect department.
  12. This. Probably an unpopular opinion, but I think the game has gone downhill since A15. In A15, we had hub cities and zombies roaming around everywhere so it felt alive. Then when they added sleepers in A16, it felt a bit empty because half the zombies were hiding in closets. It seems like every alpha since, they have been adding more and more into closets and less and less outside, so it just feels like a ghost town now. The other day, I fired up the A15 alpha and it was thrilling. Knowing there's no sleepers, you don't know when you're going to go around the corner and walk into a zombie who is AWAKE and ready to end you. You can't just sneak around one-shotting all the sleeping zombies like you can now. Of course A15 also had other great stuff as well like learn by doing, lootable corpses, smell, gun parts, the wellness system. What a gloriously close to perfect alpha that was. All they had to do was add more stuff, pretty up the UI, and fix the player models, and it would have been bliss. Since then it feels like the Fun Pimps Police just take away options to funnel people into how they think the game must be played.
  13. I recently logged in to 7 Days to Die to check out the new content and see I have a new Steam achievement "Meet Your Maker (Die 28 times)". Is this the dumbest achievement in the history of steam achievements? This is in fact, the very opposite of an achievement.
  14. Removing jars is an unnecessary simplification, just like removing gun parts was. Just another thing modders will have to fix.
  15. If I can die from falling, so should zombies, even without spikes, but ESPECIALLY after going through the massive effort of digging the trench and chopping down a forest for the wood of the spikes, and then having to go and repair all the spikes afterward.
×
×
  • Create New...