So I downloaded the ServerMod from GitHub (zip file download) and loaded it up on my bluefang server. Server kept restarting and the output log gave the following error:
The file 'C:/<pathedited>/7DaysToDieServer_Data/level0' is corrupted! Remove it and launch unity again!
[Position out of bounds!]
(Filename: Line: 223)
UnloadTime: 0.812937 ms
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 257)
Platform assembly: C:\<pathedited>\7DaysToDieServer_Data\Managed\SDX.Payload.dll (this message is harmless)
Platform assembly: C:\<pathedited>\7DaysToDieServer_Data\Managed\SDX.Core.dll (this message is harmless)
SDX: SDX detected base game directory as: C:\<pathedited>\
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
SDX: Could not find sdx config file: ''. Using default settings
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
SDX: Mod Engine Started.
So I'm taking the contents of the "7DaysToDieServer_Data" folder and uploading it directly to my server. Only the files, not the sub folders. I noticed that the files in this folder aren't a part of the ServerMod download from Git. I assume they're generated. Didn't work...
Here's my output log.
https://www.dropbox.com/s/de66i869v9octwh/output_log_starvation.txt?dl=0
---- UPDATE: FIXED? ----
Kind of figured it out. After several reinstalls on my hosted server, multiple trimming out installed files (deleting folders, folder contents, etc), it seems like even after updating to A16.4, with Verify Files enabled, some files aren't compatible with the mod. Whatever the case, after wiping the server, all installed files, and then reinstalling on the server, I was able to get the server started. Haven't started playing yet. That'll come later tonight. But at least I'm past this point.
Hosting Provider: Bluefang Solutions