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xyth

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xyth last won the day on February 9 2022

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  1. xyth

    A21.1 VideoPlayers Mod

    There is a blockplacholder xml file that replaces some POI TVs, but in A21 TFP added new models so the replacements probably are much rarer now.
  2. xyth

    A21 NPCMod and Addons

    did you try to enter a vehicle or a bike then exit to see if you could restore it? Did you look on the game menu to see if that character still is listed?
  3. Those are craftable on the workbench, 1 normal solar cell makes 2 small ones. They do not drop in loot.
  4. No, but since you asked nicely: https://github.com/7D2D/A21Mods/blob/main/CCTV.zip I didn't add any progression requirement, since getting small solar cells is punishment enough. Just requires a workstation. Before I upgraded my GFX card from a 1080 to a 4070, there was a FPS hit per camera in the world. On the 4070, no hit at all, but YMMV.
  5. xyth

    A21 NPCMod and Addons

    IMO, since the birds typically cannot be seen up close, id use the lowest resolution that looks decent. We do not support using copy protected models unless you purchased them. Mechanim is what the game uses for entities.
  6. xyth

    A21 NPCMod and Addons

    Glad to hear it. The birds in that pack are pretty low rez versions I used as prototypes. I figured someone would replace that pack by now, but. I will see what other models I have with sound files to match. I did want to add a Boat-tailed Grackle at one point. 🙂 If the textures were edited, then making a new bird with that texture could be done in Unity and XML. New bird models will need to rigged and have prebuilt animations for at least the flying animation. If you dont care about closeup details, then its not hard to learn to make a simple fly animation in Unity.
  7. You are loading the parent folder of the Score mod, rather than the mod folder itself.
  8. xyth

    A21 NPCMod and Addons

    That line needs to be inside an effect group. example: <effect_group name="Base Effects"> <passive_effect name="DistractionResistance" operation="base_set" value="0,0"/> <passive_effect name="HealthMax" operation="base_set" value="300"/> <passive_effect name="HealthMax" operation="perc_set" value="1"/> </effect_group>
  9. https://drive.google.com/file/d/1yPQ2yOj1Oe7pOml3ytfZcNggWWTAD4gq/view?usp=sharing That's the A21 tutorial project. Its prepopulated with everything you need to mod. So its more useful than clean.
  10. xyth

    A21 NPCMod and Addons

    If you spawn in characters using the dynamic spawning tab of F6, they wont stay in game when you log off. Use the biome spawner tab instead. Changing it should work if you edited the correct file and saved it.
  11. xyth

    A21 NPCMod and Addons

    The Wasteland overhaul already has the NPCCore mod as part of its build. Maybe post a link to your player log file so we can see the actual error.
  12. xyth

    A21 NPCMod and Addons

    Going forward, Maybe 🙂
  13. xyth

    A21 NPCMod and Addons

    Minor update to version .20: Fixed Demolition Zombie not attacking NPCs. Also fixed the 1-Birds addon so birds now spawn as expected.
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