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Chunkimunki

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  1. Can confirm - new game, old mods folder location = no issues. Cheers
  2. Started a Nazgane world, here's the log. log Unfortunately it's that time for me..."come sweet Mopheus, enshroud me in thine purple cloak" Speak tomorrow guys- cheers
  3. *cough* here's the log from a new game. log
  4. My bad - here's the log with just NPCCore and SCore (Version 20.4.119.941) log
  5. If you dont mind, could you retest with the most current version of SCore? The stable version I posted is 20.2.x.x and thats now 20.4.x.x so perhaps a recent SCore change is needed that Im not aware of. Think this is that version of SCore. Sadly no change. log
  6. Giving it a go but 3 addons later...... log1 , log2 , log3 Everything was downloaded today afresh and game files were validated. Thanks for getting back though.
  7. Can't figure out what the dickens is going on with this NRE occuring. log Any help would be greatfully accepted. Cheers
  8. Ah that explains it.. Could it be possible to show the icons if you've picked up then placed a vehicle?
  9. 'What follows are the dreamy imaginings of a long, long time survivor....' I've played with both yours and the NPC modlet. I've thoroughly enjoyed both, alternating playthroughs with each. It's a really great position to be in with such awesome modders doing what they do best but to have to choose between them is like asking who is my favourite child. The NPC aim ( to my understanding ) is to provide a framework for people to pick up the ball and make the magic happen - you my friend with your work here are indeed a magician! Each are continually making huge strides in growing what we as players can enjoy. In a crazy alternative reality I can see your powers combine to produce the ultimate zombie modlet taking the game to new heights. No prodding with pointy sticks was intended with this post - just a heartfelt expression of my thanks for all of the work done with the goal of making this game as thrilling as it can be. Cheers
  10. Sorted the mod slots issue - just renamed the modlet to load after Tactical Weapons
  11. You sir are a gentleman and a scholar - I thank you.
  12. Thanks so much for carrying the torch for this mod-It's always been my must have weapons addition. As always stuff is out there to be used/tested and I have a couple of observations.. - Not sure if intended but can't add rifle supressor to the AWP sniper rifle. -Using Lam's increased mod slots crafted weapons are 1 short in slots. Could be cosmetic slot is included in the total - not sure which modlet to try and tweak. Cheers
  13. Have had a peek and can only see 'WMMStashBackpack' and 'WMMIncreaseBagSize'
  14. Oh man this looks great. At the risk of a slap to the face I'm super jazzed about the Xlock..... any chance we could have that as a *cough* standalone modlet? No no your right - It's all or nothing - I understand - soz for asking.
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