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bigstep70

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About bigstep70

  • Birthday 06/09/1970

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  • Biography
    Zombies need love too... so give 'em a shotgun wedding!
  • Location
    Manipulating voxels in Alpha 20
  • Interests
    Gaming & Game-Culture, Building/Fixing & Optimizing PCs

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  1. I'm giddy with excitement... I'm gonna pinch myself now to make sure it's all real... ouch, yep... thank goodness.
  2. Just copy the relevant poi files to another folder/location and rename it... then move it back so you can access it again in the editor.
  3. I too, like many others, look forward to the Alpha 21 CP49 release, but I shall not hound you with questions of When? and How Long? What I shall do, instead, is place my offerings upon your shrine, as I have been doing every time I visit the holy and enlightening page that is CompoPack. I have, almost daily, visited and silently read the many praises and comments afforded you by the community. Like a child at Christmas I await this greatest of gifts that you can impart on us all, the meager players of a game made oh-so much better by what you do. Peace
  4. MP5... ? Did you just say MP5? I could kiss you right now, but that would be weird. Bro-Hug?... again, weird. Handshake? Yeah,Na. How's this..."Thank You" very much, for this and all your other mods, weapons and the like. I've used most every one of your mods, in several different sessions and have always been quite pleased and wholly impressed by the love and care you have shown them. So, again, thank-you for these creations, these "labors of love", that you so graciously allow, all of us, to enjoy.
  5. placing the campfire initializes the Find the Trader part of the quest and the first trader (typically Rekt) will most likely be found in the easyest biome... Forest. If you recolored the entire map to desert than I would assume that is the problem. I'm not sure if the trader location is hard-coded to the forest biome only but I would ask around... lots of people here will help you get it figured out or give you a way to bypass or even fix the NRE you are getting.
  6. OMFG!... Its here Its finally here, I never gave up hope and I waited patiently for all the months it has been, not bothering the CompoPack team with unnecessary questions or prattling on and on about "when? when? when?" and now like a child sitting before the Christmas tree waiting for Dad to hand me my first gift, my finger quivers, shakes and twitches as it hovers above my left mouse button... the button that will eventually CLICK DOWN upon the godly and almighty DOWNLOAD link....... ...... "CLICK"... it is done. My heart flutters in anticipation and my palms grow clammy with sweat as the progress bar of the download shoots across the screen... to finally come to rest as a full green bar, complete, finished... it almost sings as if a choir of angels hover far above myself and my PC. This feeling inside, like a birthday-choocolate-christmas-@%$# all wrapped into one... I'm giddy with excitement and at the same time scared of what awaits me within the CompoPack48... ThankYouThankYouThankYou to everyone involved in the production of this newest CP.
  7. Shooting from vehicles you say?... totally should be a thing... Hey Fun Pimps (nudge, nudge with elbow) (whispers) "shooting from vehicles"
  8. So... I tested this (above) tid-bit of code on three different maps/fresh starts and alas it does not work the way my transparency mod does. The resource overlay, unfortunately, still hovers above the items, but thanks for the input. That said, it is defiantly the nav_objects.xml file that needs to be altered not the quests.xml. I don't want to mess with the quests, just the display of the icon itself.
  9. I'm not sure if this has been addressed (modded) yet, but I can not stand the hand-holding overlay icons that hover above rocks, shrubs and nests for the coinciding early quests. I made this quick and dirty mod (aka:hack) to get rid of them. The icon-overlay is yellow in color, so I just made it black and transparent. I also took away the pulsing effect just to be on the safe side. I'm not great (or even proficient) at xpath modding so here are the code changes in the nav_objects.xml file... if anyone wants to xpath/modlet this go right ahead. I'm sure it will be appreciated by people not wanting/willing to dig thru the xml files. I only changed the color and pulse effect so as to not mess with the code too much. I know it's there to help new players, those of us that don't see to well, overly shady area under trees... etc, etc... but for those of us that have 100's or even 1000's of hours in-game I found it just a tad bit ridiculous... like, "I want my buh-buh, I want my blankie... I want my Mommy!"
  10. As others have repeatedly stated... We are all "chomping at the bit" for this release. I wish I'd had the time to help with conversion and testing but don't know that my meager skills with prefabbing and xml would be adequate. I took a long break from the game during the last months of Alpha 19 and now, with Alpha 20, the rwg/biomes and prefab structure is all a lot different. Change is great and progresses the game all the more, but damn do I ever have a lot of reading/studying and building/testing before I'm up to speed again. I have three, very rookie/noob, prefabs that used to exist within previous CompoPack(s) releases and was humbled and honored when they were included in the last few packs, so hopefully, with a little practical application I can contribute to the pack again. On that note, I dredged up some of my early (A15) prefabs from Google Drive and they beat out my later ones by a mile, so maybe I will recreate these as my first submission for the new Alpha 20. Here's a few pics of the prefabs I will need/want to recreate... links redirect to my DeviantArt account (so I'm not filling up my forum attachment limit) Show-N-Shine Automobilista .. pic 2 .. pic 3 - Basically just a carwash at the rear with a re-sale area for used cars up front, lots of little details. The Underground - Nightclub .. pic 2 .. pic 3 - A glass dance-floor that is lit from beneath, raised DJ booth/staff area... hell I'd go get drunk here just to see the dancefloor. ** All Vanilla Blocks - No Mods ** Lemme know what y'all think of these two 'cause I've been wanting to recreate/make them for the current Alpha's for quite a while and compared to the three that made it into the compopack, these two are much more thought out and detailed.
  11. Water is BRoKen as eFFFFF. It has been for as long as I've been playing (like, alpha 14) and I don't ever see it being really "fixed", after all its water, being a material, a block, an item and a terrain feature is always gonna be a pain in the a$$ to work with 'cause its never been worked on, like ever. I've never heard the Pimps make a big announcement about ever fixing water... more quests, sure... Fallout guns, sure... loads of tier 3 and 4 properties to loot (or die in) hell yes, we got that for ya too... BUT FiXed Water >>>> are you outta yer mind. They're not fixing anything... they're are just adding to the multitude of already existing problems. Its great that we have new fandango distant meshes... if it actually worked properly would be even better. Don't get me wrong, I love this game, to the point of being rather unsettling and oddly weird... but I have yet to play this new alpha, 'cause after what I've seen these last 2 weeks from streamers and zombie passionate gamers the world over, this game is a tragic mess that has lost it's bearings and flounders in a sea of thick "what-now?" fog. If the evil clouds that obscure the devs eyes and hearts don't clear soon we will have another borderlands/COD/emmo-arena mash-up that plays (and smells... pew) like all the other turds on the steam market. "Look Maw... I made a game, We's gonna be rich."... Gawd help us all if this is where we finish.
  12. Healing Bedroll recipe - cloth (10), cotton (40), sewing kit (2) item stats - health=300, burntime=100, material=mCloth conditions - must remain stationary, hands empty (to emulate sleeping) effect - buffHealHealth (1hp/2sec) I use this in my games. It is just the old A15 heal buff that is in the xml's. I make the recipe for bedroll harder to make it actually worth "worrying" about... Up the bedroll stats a bit and assign proper material... I've never appended the buff conditions to file... (this is what I'm hoping you could whip-up) Its a cheaty item, yes, but by adding a bit of challenge and condition to it, I find it works well. Besides, with grass, you can just craft dozens of bedrolls then slap them down all over the place.
  13. I have not read through all the responses to the OP, as, my thoughts are concrete. Why miss out on the experience, both literally and visually. So for me, instant travel is a big bad NO, especially with this particular game, where, being in the world "real time" is part of the experience/fun. As for the Spotify list. I personally turn music off completely and use about a 10% ambient level. I just don't see real high survival levels if I got some tunes blasting my eardrums. This game is totally visual and audio-centric, so, your survival really depends on line of sight and audio queues. I'll pass on both the instant travel and Spotify playlists thank-you, sorry to burst any bubbles, but that's just me. Hope you like being devoured by zeds as Duran Duran assaults yer eardrums.
  14. Ive been using this HUD mod for a while now and I have to say, it is great. Everything about it is exactly what Ive always wanted in a HUD mod. Super duper thumbs up for this one... Orange... orange is one of my favorite colors, so yeah. Enough of the gushing... thanks for the GUI overhaul. It was long needed.
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