Jump to content

bigstep70

Members
  • Posts

    189
  • Joined

  • Last visited

About bigstep70

  • Birthday 06/09/1970

Personal Information

  • Biography
    Zombies need love too... so give 'em a shotgun wedding!
  • Location
    Manipulating voxels in Alpha 20
  • Interests
    Gaming & Game-Culture, Building/Fixing & Optimizing PCs

Recent Profile Visitors

880 profile views

bigstep70's Achievements

Tracker

Tracker (5/15)

17

Reputation

  1. I'm giddy with excitement... I'm gonna pinch myself now to make sure it's all real... ouch, yep... thank goodness.
  2. Just copy the relevant poi files to another folder/location and rename it... then move it back so you can access it again in the editor.
  3. I too, like many others, look forward to the Alpha 21 CP49 release, but I shall not hound you with questions of When? and How Long? What I shall do, instead, is place my offerings upon your shrine, as I have been doing every time I visit the holy and enlightening page that is CompoPack. I have, almost daily, visited and silently read the many praises and comments afforded you by the community. Like a child at Christmas I await this greatest of gifts that you can impart on us all, the meager players of a game made oh-so much better by what you do. Peace
  4. MP5... ? Did you just say MP5? I could kiss you right now, but that would be weird. Bro-Hug?... again, weird. Handshake? Yeah,Na. How's this..."Thank You" very much, for this and all your other mods, weapons and the like. I've used most every one of your mods, in several different sessions and have always been quite pleased and wholly impressed by the love and care you have shown them. So, again, thank-you for these creations, these "labors of love", that you so graciously allow, all of us, to enjoy.
  5. placing the campfire initializes the Find the Trader part of the quest and the first trader (typically Rekt) will most likely be found in the easyest biome... Forest. If you recolored the entire map to desert than I would assume that is the problem. I'm not sure if the trader location is hard-coded to the forest biome only but I would ask around... lots of people here will help you get it figured out or give you a way to bypass or even fix the NRE you are getting.
  6. OMFG!... Its here Its finally here, I never gave up hope and I waited patiently for all the months it has been, not bothering the CompoPack team with unnecessary questions or prattling on and on about "when? when? when?" and now like a child sitting before the Christmas tree waiting for Dad to hand me my first gift, my finger quivers, shakes and twitches as it hovers above my left mouse button... the button that will eventually CLICK DOWN upon the godly and almighty DOWNLOAD link....... ...... "CLICK"... it is done. My heart flutters in anticipation and my palms grow clammy with sweat as the progress bar of the download shoots across the screen... to finally come to rest as a full green bar, complete, finished... it almost sings as if a choir of angels hover far above myself and my PC. This feeling inside, like a birthday-choocolate-christmas-@%$# all wrapped into one... I'm giddy with excitement and at the same time scared of what awaits me within the CompoPack48... ThankYouThankYouThankYou to everyone involved in the production of this newest CP.
  7. Shooting from vehicles you say?... totally should be a thing... Hey Fun Pimps (nudge, nudge with elbow) (whispers) "shooting from vehicles"
  8. I remember when buzzards/vultures first appeared in 7 days and the community was like, "WTF we hate this, they are to hard" and I just laughed as I jumped into the air and smashed them with my level 1 club... bigstep 1 - buzzard 0.
  9. Dangit now I wanna go watch Conan the Barbarian... for the 53rdt time.
  10. I've been following this for a bit as well and yes it's been around for years just not implimented/released for public/mainstream use... YET Linus Tech Tips has a few videos Direct Storage IMESSD on GPU
  11. Ok that works for me. I know that Joel is into weight training so maybe its his way of including what he knows about nutritional values and health into the game... sneaky.
  12. Basically I'm just trying to vent frustration by typing out my disgust till the rage subsides. At the same time maybe gain some insight from other people that may have similar issues when hours and hours of modding can be derailed by something so minuscule. So, No I don't consider it a bug, maybe an oversight, but not worthy of a bug report. I have a weird passion for modding and playing this game so when I eat corn and its dries my mouth I kindda wonder what the eF. I get you and this is what I want to hear from people... some kind, any kind of response is better than silence.
  13. I want to say one thing up front, I love this game. From the first five or ten minutes I played it on my old potato of a PC way back in Alpha 14 I thought to myself, "Did they read my mind, Was this game made just for me? How did the Fun Pimps know that this is the exact game I've always wanted?" Survival, base building, apocalyptic conditions, zombies and being completely alone the whole time... It's like heaven! Recently I've been trying to get back into prefab building and modding my offline copy of 7 Days. Offline? Yes, meaning, I keep my Steam copy free of mods, like a virgin daughter, pure and untouched. I know I can always re-verify but I suck at writing x-path efficiently and I feel that some things just need to be permanent features of the game world. Therefore I do most of my testing from the mods folder then I append the edits directly to the core files of my "offline" copy. 99% of things that work like they should, from the mods folder, get written to the game file permanently. It's just the way I do things. Modding takes a lot of work, reading and cross-referencing files, siphoning thru loads of code and data, trial & error and play-testing, which amounts to time.... a lot of time. I have pulled many all night sessions just to make sure that a mod or feature I'm implementing is working as it should, as I'm sure many of us modding the game have. Now to the meat and potato's... While sifting thru several Food and Cooking related mods from the community I decided to try to consolidate all of them, yes, ALL of them. Even some from as far back as alpha 17. This led to a massive amount of cross-referencing files to ensure there are no compatibility issues. This was expected, because This needs That, That needs This, These can only be done Here, That can only be done There... you get my drift... Then with the addition of mods it becomes a #$%@#&^ nightmare and I knew I had bitten off more than I bargained for, but I like challenging situations. Probably why I enjoy the game so much. Then this happens. I'm looking thru original items.xml and recipes.xml to verify that a mod is not gonna cause a conflict and I find this; <item name="foodChiliDog"> <property name="Extends" value="foodCornOnTheCob"/> Which means any values not listed for chili-dog are assigned by the values listed in corn/cob Hmm, I think to myself, Why extend it from corn?. So I start poking around a bit more... code forensics I call it. Within the same corn on the cob recipe is this; <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="water" operation="add" value="-5"/> and <display_value name="$waterAmountAdd" value="-5"/> Which means that when you eat corn on the cob you LOSE hydration...HUH??? The corn/cob recipe is literally corn boiled in water at a cooking pot and stored in a jar. How are we losing hydration from the act of eating the corn. It makes absolutely no sense at all. Even corn, uncooked, has its own moisture content, but you are ADDING to that by boiling/cooking it, are you not. This is just a small example of the many discrepancies that exist in the game. Others, off the top of my head; - can't cook, the world ended and we all lost the memory of cooking WHAT? progress gating basic needs/knowledge holds no fun factor for any gamer - jar not returned after consumption of its contents... WHAT? are we all eating the jar? smashing it on the ground? or does it just go to from whence it came -drinking sounds while actually eating solid foods... WHAT? have you ever tried to drink beef stew or chicken gumbo... that's called choking - 5 meat cooks down to 1 meat... WHAT? WHAT? WHAT? so, I need to eat approximately 10 1/lb T-bone steaks every day ... yea-naw - boil glass jars in a fire with no pot but not a tin can... WHAT? with needing approximately 10 quarts/mason jars of water per day is it not easier to fill a can put it near the fire till it boils, for that matter, where are all the water-purification tablets...OH YEAH that's a mod The list goes on and on and on and on... and that's just a small section of the foods within 7 Days to Die I know its just a game, but is it not supposed to simulate a situation. I know its for balance, but when it makes no sense it becomes ridiculous. I know its mechanics, but when they serve no function other than frustration and annoyance it's no longer fun to play... ... and I want to play, I want to have fun. This is a great game but the more I see stupid krap like this the more I wonder if I shouldn't find a new favorite game... pffft yeah right ... or maybe just stop modding... yea-naw that's not gonna happen any time soon ... or maybe the Fun Pimps should hire a "code forensics" guy (ka-BOOM... mind blown) - This is not meant to be a raving lunatics rant or negative in any way. They are just observations, opinions and things that irk me when playing and working with the game that I love. - Keep your blades sharp, your guns loaded and your eyes keen... for zombies are about. In summary; - Corn-On-The-Cob, upon eating, should be juicy and succulent. It should return the jar, which is included in the recipe, as should other recipes that incorporate a jar. - Chili-Dogs are not Corn-On-The-Cob
  14. So... I tested this (above) tid-bit of code on three different maps/fresh starts and alas it does not work the way my transparency mod does. The resource overlay, unfortunately, still hovers above the items, but thanks for the input. That said, it is defiantly the nav_objects.xml file that needs to be altered not the quests.xml. I don't want to mess with the quests, just the display of the icon itself.
×
×
  • Create New...