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Proteus12

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About Proteus12

  • Birthday 08/29/1974

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    Brasil-Sمo Paulo-Jaboticabal
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    Mode ETS2-ATS-FS15-FS17-Blender ALL

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  1. How to adjust controller analog stick deadzone How to adjust controller analog stick deadzone Please help me
  2. Please improve controls on gamepad dead zone to regulate in controls xbox 360 my Pc Please 7 Days To Die is getting really good
  3. No matter the biome I generate 98% of the radiation map I died 36 times. What can I do to get this radiation out? See the map below.
  4. I'm trying to add a weapon in the game ModLet and the correct one so Is this sure icon like that? Machete Of God\Config\items.xml ------------------------------------------------------------------------------------------- <configs> <!-- [color="#00FF00"]Machete Of God[/color] --> <append xpath="/items"> <item name="MacheteOfGod"> <property name="Tags" value="knife,melee,light,weapon,meleeWeapon,perkDeepCuts,perkTheHuntsman"/> <property name="DisplayType" value="melee"/> <property name="CustomIcon" value="MacheteOfGod"/> <property name="HoldType" value="47"/> <property name="Meshfile" value="Items/Weapons/Melee/Knives/machetePrefab"/> <property name="Material" value="Mmetal"/> <property name="RepairTools" value="resourceForgedSteel"/> <property name="DegradationBreaksAfter" value="false"/> <property name="EconomicValue" value="600"/> <property name="SoundJammed" value="ItemNeedsRepair"/> <property name="SoundDestroy" value="wooddestroy1"/> <property name="Weight" value="200"/> <property name="Group" value="Ammo/Weapons"/> <property name="ActionSkillGroup" value="Blade Weapons"/> <property name="CraftingSkillGroup" value="craftSkillWeapons"/> <property name="RepairExpMultiplier" value="5.5"/> <property class="Action0"> <property name="Class" value="DynamicMelee"/> <property name="Damage_type" value="Slashing"/> <property name="Sphere" value="0.15"/> <property name="Sound_start" value="swoosh"/> <property name="ToolCategory.Butcher" value="0" param1="4"/> <property name="ToolCategory.harvestingTools" value="40.0" param1="2"/> <property name="Sound_harvesting" value="open_animal" param1="organic"/> </property> <property class="Action1"> <property name="Class" value="DynamicMelee"/> <property name="Damage_type" value="Slashing"/> <property name="Sphere" value="0.15"/> <property name="Sound_start" value="swoosh"/> <property name="ToolCategory.Butcher" value="0" param1="4"/> <property name="ToolCategory.harvestingTools" value="40.0" param1="2"/> <property name="Sound_harvesting" value="open_animal" param1="organic"/> <property name="UsePowerAttackAnimation" value="true"/> </property> <effect_group name="Base Effects"> <passive_effect name="MaxRange" operation="base_set" value="50.0"/> <passive_effect name="BlockRange" operation="base_set" value="50"/> <passive_effect name="EntityDamage" operation="base_set" value="2000"/> [color="#00FF00"]<!-- meleeToolMachete -->[/color] <passive_effect name="BlockDamage" operation="base_set" value="20000"/> <passive_effect name="AttacksPerMinute" operation="base_set" value="100"/> [color="#00FF00"]<!-- 100 2 por segundo ok -->[/color] <passive_effect name="HarvestCount" operation="base_set" value="10" tags="butcherHarvest"/> [color="#00FF00"]<!-- 10=2000 2=500 de CARNE COURO -->[/color] <passive_effect name="HarvestCount" operation="base_set" value="2" tags="oreWoodHarvest"/> [color="#00FF00"]<!-- 10=2000 2=500 de cada minerio -->[/color] <passive_effect name="StaminaLoss" operation="base_set" value="0" tags="primary"/> <passive_effect name="DegradationMax" operation="base_set" value="300,800" tier="1,6"/> <passive_effect name="DegradationPerUse" operation="base_set" value="0"/> [color="#00FF00"]<!-- DegradationPerUse e ZERO 0 -->[/color] <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/> <passive_effect name="ModPowerBonus" operation="perc_add" value=".15" tags="EntityDamage,BlockDamage"/> <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/> </effect_group> <effect_group name="Power Attack"> <passive_effect name="EntityDamage" operation="perc_add" value="100" tags="secondary"/> <passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/> <passive_effect name="AttacksPerMinute" operation="perc_subtract" value="0" tags="secondary"/> <passive_effect name="StaminaLoss" operation="base_add" value="21" tags="secondary"/> <triggered_effect trigger="onSelfSecondaryActionStart" action="PlaySound" target="self" sound="player1painlg"> <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="70"/> <requirement name="IsMale" target="self"/> </triggered_effect> <triggered_effect trigger="onSelfSecondaryActionStart" action="PlaySound" target="self" sound="player2painlg"> <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="70"/> <requirement name="IsMale" target="self" invert="true"/> </triggered_effect> </effect_group> </item> </append> </configs> ----------------------------------------------------------------------------------------------------- Machete Of God\Config\recipes.xml <configs> <append xpath="/recipes"> <recipe name="MacheteOfGod" count="1"> <ingredient name="resourceForgedIron" count="1"/> <ingredient name="resourceWood" count="1"/> <ingredient name="resourceLeather" count="1"/> </recipe> <recipe name="gunPistolAdmin" count="1"> <ingredient name="resourceForgedIron" count="1"/> <ingredient name="resourceWood" count="1"/> <ingredient name="resourceLeather" count="1"/> </recipe> </append> </configs> ---------------------------------------------------------------------------------------------- Someone to help me?
  5. Could someone help me add infinite bullets all weapons by XPath "modlet": 02,47-tranquilidade: gunPistol * gunSMG5 *gun44Magnum *gunPumpShotgun *gunHuntingRifle *gunAK47 *gunCrossbow Would have like?
  6. The Weight of the World Is On ME Encumbrance makes its debut in 7 Days to Die. Carry what you like, but mind the weight. Larger heavier items can weigh you down if you carry too many like engines. Guns and weapons are mid level. Special care has been taken to ensure building wont be TOO impacted by this, but it wouldn't be a world of living anguish if there was not SOME penalty for carrying 5000 cement around now would it. The Minibike is now your best friend. I wanted to take this out and just modify buffs.xml HeavyEncumbered MaxEncumbered Unencumbered <modify id = "0" stat = "speedmodifier" setValue = "0" /> Not to be slow Is this what I have to change? Yes or no? My opinion did not like.
  7. For me when I change the Trader open (traders.xml) 7 Days To Die A16.4 (b8) open_time = "6:05" close_time = "21:50" ♥ Ravenhearst open_time = "4:00" close_time = "22:00" Fix open_time = "6:05" close_time = "21:50" Ready to open the correct trader again. I'd bug when you change the schedule of the trader
  8. Bugs in red for me, fix Version and log Alpha 16.4, 45-slot BBM Version Download (Not EAC friendly, also includes 45 slot minibike and dropped backpack increase) 2018-05-17T14:59:18 123.113 ERR Adding file C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die Darkness Falls/7DaysToDie_Data/../Mods\SDX/ItemIcons\ElevatorShaft.png failed: 2018-05-17T14:59:18 123.114 EXC An element with the same key already exists in the dictionary. ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[system.String,UnityEngine.Texture2D].Add (System.String key, UnityEngine.Texture2D value) [0x00000] in <filename unknown>:0 at ModManager+RH.MoveNext () [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) RH:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) 2018-05-17T14:59:18 123.133 ERR Adding file C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die Darkness Falls/7DaysToDie_Data/../Mods\SDX/ItemIcons\ElevatorShaftSmall.png failed: 2018-05-17T14:59:18 123.134 EXC An element with the same key already exists in the dictionary. ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[system.String,UnityEngine.Texture2D].Add (System.String key, UnityEngine.Texture2D value) [0x00000] in <filename unknown>:0 at ModManager+RH.MoveNext () [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) RH:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9. Please make TWINE graffiti. Very difficult to find on the map. Get stuck in the RACK Without RACK I do not have leather to make the forge:lock1: Sorry my english i'm PT-BR Many thanks I love your Mod Ravenhearst.
  10. For me when I disable in spawning.xml maxcount = "0" en zero my ram is 6 to 8 GB <spawn maxcount = "0" respawndelay = "7" time = "Any" entitygroup = "SurvivorsAll" /> <spawn maxcount = "0" respawndelay = "1" time = "Night" entitygroup = "BanditGroup" /> Why SurvivorsAll and BanditGroup uses too much ram memory?
  11. It's a bug I was building in the middle of the woods. Then I put three turret with generatorbank. Then I licked everything out of nowhere 6 zombieScreamer + 5 zombieScreamer +20 zombie + 3 zombieScreamer + 10 zombie + 2 zombieScreamer + 15 zombie it was infinite....................... Wax and because of the generatorbank that attracted so much zombieScreamer? Very good mod the best I've played until today. Too bad my pc does not run all at most Sorry my english ...
  12. So I play this mod with an Xbox controller and everything works great but I can not scroll my pointer down to the hot bar to switch items out. It's like there is a barrier keeping me from touching anything at the bottom of the screen. It only occurs with this mod and does not do it with vanilla or any other mod. Please advise!
  13. Very good I'll play up to the limit of the mod. Proteus Put military clothes in the game to make, very difficult to find in lots
  14. I'll give you an example; What I'm doing with your mod (Only for me) workbench Minibike Station minibikeChassis, minibikeSeat, minibikeWheels, padlock, minibikeHandlebars, shoppingBasketItem, carBattery, smallEngine. Minibike Station Book After Reading the Book Recipes All Clothing military station: militaryFiber militaryGloves militaryHelmet militaryBoots militaryLegArmor militaryVest This one has to find the book Clothing military. All Weapons and Clothes and Tools Level 600 When you reach level 200 All <setvalue skill_level = "0" value = "100" /> <setvalue skill_level = "1" value = "150" /> <setvalue skill_level = "2" value = "200" /> <setvalue skill_level = "3" value = "250" /> <setvalue skill_level = "4" value = "300" /> <setvalue skill_level = "5" value = "350" /> <setvalue skill_level = "6" value = "400" /> <setvalue skill_level = "7" value = "450" ​​/> <setvalue skill_level = "8" value = "500" /> <setvalue skill_level = "9" value = "550" /> <setvalue skill_level = "10" value = "600" /> craftSkillWeapons craftSkillTools craftSkillGuns craftSkillScience craftSkillArmor craftSkillMiscellaneous And just an example.
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