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Slingblade2040

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Slingblade2040 last won the day on June 29 2023

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  1. Alpha 16 easily. Idk what the devs have done to ruin the game so much since then but it's really gone down hill. I'm really curious to see the feedback from the console players if they even say anything about the changes they will see once the game gets updated on consoles.
  2. Learn by doing easily. No clue why they couldn't remove the silly stuff like spam crafting and just do a modified version like mods have done. Farming system where you needed water and for more yield fertilizer. The wellness system. I miss food and water being important since this is a survival game. There are so many great things that used to be in the game which could have been kept instead of being replaced by a worse system. I'm happy the game is so easy to mod since modding seems to be where the fun and all the great features of 7dtd went.
  3. I have been and nothing really seems to scream hey check out this new amazing stuff being added. Even alpha 21 got really boring after like 2 or 3 weeks. Most of the updates I see are hey new art, hey new graphics. Splashing new shirts on old zombies doesn't really seem like a big improvement for variety as opposed to adding new enemies with new abilities. Considering it's been almost a year since alpha 21 got released I haven't seen or heard anything that's going to come out in alpha 22 that brings excitement to the game. If there is feel free to show it.
  4. Haven't really seen or heard much about the new alpha. Just seems like alpha 21 was a fun for 2 weeks kind of thing then the excitement died when not much was really added and instead things were removed for ridiculous systems. In June it will be about a full year since alpha 21 got released and honestly alpha 22 doesn't seem like it has any hype behind it. Maybe I'm wrong but what exactly is alpha 22 going to bring to 7dtd that would make people want to play it? Unless it's going to add NPCs and story progression I don't see much excitement or reason to jump into alpha 22 until mods come out since atleast they add some sort of enjoyable content.
  5. Can't say I'm shocked but it really is a let down. Seems the only thing we have been getting for the past few alphas have been graphics updates, pointless overhauls to the skills system, nerfs and that's it. No new zombies with abilities, no new weapons, no new vehicles, no bandits, no new npcs, no story. I swear the modders for some of the big mods like darkness falls, rebirth and war of the walkers have added in so many fun and exciting things that honestly should be in the vanilla version yet still aren't even in a somewhat basic form like rebirth random events or darkness falls demons or even the weird bandits with weapons from war of the walkers. If these amazing modders can add so much and keep their mods functional then maybe the pimps should either consider getting them on board or ask them for advice because as with Bethesda it seems it's the modding community doing all the heavy lifting to keep their games afloat.
  6. I don't know how much clearer it is when there is a hub for questing, buying and selling. Even the devs have talked about the traders being and probably becoming more essential. Painfully obvious how the intended playstyle is especially with the starting quest taking you to the traders and having to talk to them and receiving quests and them being the only place where to you can buy and sell all goods. If traders are an essential portion of future content then their goods along with quest rewards need major work done otherwise its pointless gathering magazines to skill up to craft certain tools or weapons. Saying that crafting seems broken to me when pick a certain perks to be able to craft certain tools and weapons and end up getting rewards that negate the crafting progression for those perks isn't a personal oh it's seems broken to me thing that is a total it's broken across the board thing. That's like you picking strength to go shotguns and tools you collect magazines to craft up to steel or craft up that double barrel into a pump shotgun then the quest reward is a auto shotgun which then entirely negates the point of crafting. No saying don't do quests or use traders isn't a valid option. You are essentially telling me or new players hey skip out this huge portion of game content because it breaks the crafting progression for tools, armor and weapons. Which is ridiculous for a game that's been this long in development.
  7. Alpha 22 needs to do some massive balance to this game to make crafting relevant. This isn't about some ridiculous playstyle nonsense like certain people point out or make the insane suggestion of skipping game content. We are talking playing the game as intended meaning you go to trader, you do some quests, base up in a PoI or build a base and follow the same pattern more or less. Somehow that breaks the entire crafting and magazine progression system. Not to mention once you hit I think the tier 5 or tier 6 infested caches you get trap bundles which then break the whole trap crafting system along with all the ammo you gain from those things as far as 9mm and shotgun ammo goes. The zombies also at some point either need abilities added to them or new ones which pose a threat to us. It's crazy that even with radiated zombies the real danger we get are from the dogs. if following a basic gameplay loop breaks a huge portion of the games content then it obviously needs to be looked into and fixed.
  8. So is that last part a joke or is that a serious thing? Also you left out the possibility of another rework to the perk and attributes system.
  9. What I'm wondering is if that means if certain youtubers or streamers who are big in the community have things like a private server but for patreons only would that be included since it's still monetization of this game through another platform like patreon? Technically it wouldn't be much different than the whole mischief maker mod thing. Would like to see the TFP give a more detailed explanation on this but I guess that would be kinda stuff lawyers handle. I'm on the fence since I'm a huge mod supporter and feel they don't get the respect they should from the team for helping keep this game alive, mind you this is across the board with alot of heavily modded games like anything from Bethesda, stardew valley also has a decent mod community and same goes for alot of other games like rimworld and terraria. What's worse is when the base game starts to implement alot of the modders ideas and not even bother giving them any credit.
  10. So is this topic off hand because it seems weird no posts or anything about it. Mind you I'm lazy and didn't bother searching I wouldn't be surprised if certain folks got rid of these kinds of posts since the whole drama surrounding this doesn't paint TFP in a good picture. Not saying the others are totally innocent just that things could have been handled very differently and if you know anything about content creation a strike is a very serious and last resort kinda thing.
  11. Except most new players or casuals either don't mod the game or know how to mod it. This isn't some playing the game at 300% loot or double dipping PoIs. These are default settings which most casual or new players play at. This is playing the game as intended on default settings by using the trader and questing and that alone is enough to massively throw off the crafting and newly implemented learn by looting system with magazines. The solution can't be telling new or casual players hey just mod the game, edit xmls, ignore traders or severely limit your questing down to 1 per day especially if you are starting out because most are going to tell you how ridiculous that sounds and why the devs aren't trying to fix such a massive issue. Would be nice to know exactly what kind of impact the traders will keep having on this game because it seems each alpha they become more and more essential and crafting takes more and more of a backseat outside of making blocks to build a base. Because even traps can easily be obtained from bundles you get in the infested crates along with ridiculous amounts of ammo.
  12. That doesn't fix the trader issues. Not only that but if playing on default throws the games balance off that much then it's obviously a massive balance issue that the pimps need to fix. This isn't a simple lower loot percentage this is an overall issue with the entire progression system.
  13. Ok this for some reason has become to go to argument and reason for folks here and folks with certain privileges. This can't be the only solution if people want to craft things. Yet again another play through not even at day 12 yet and already full steel tools, tact rifle and going to sell a quality 4 auger that was given as a quest reward. Slow down questing, slow down resource gathering, ignore traders. Basically the feed back from people is ignore game content, stop playing like a normal player would. What normal player doesn't do more than 1 quest per day until they reach tier 4 or 5s which can easily take 30+ minutes to do and by that time the rewards outpace anything you can craft not to mention the loot you can find. So far each alpha has put more emphasis into the traders and their quests. While the whole nerf to secret stash helped out some it seems that instead it was moved into quests and negates the entire progression system of the magazines. There has to be a better solution than being told play 40 minutes and ignore most of the game content otherwise you make crafting gear, weapons and tools pointless. If this is told to new players they would look at this as ridiculous especially for a game that's been in EA for about 10 years.
  14. It depends on the new player. Let's not act like all new players are brain dead and can't grasp this game. Some will have little to no issues and others will struggle. We have all seen enough streamers or youtube LPs to know that skill is an important factor in some games. No need to keep dumbing this game down just cause some person sucks at playing games and as I've been told before by many people here change the difficulty or use mods.
  15. For the next update can the devs please remove the high block damage from the shotgun shells and slugs? I mean we have breaching rounds not sure if people actually use them but they are there for some reason. Anyways It makes it a freaken pain using shotguns during horde night or even in PoIs in general because you can end up destroying loot containers. We want to use shotguns to kill zombies not our base and loot containers.
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