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ExeBT

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  1. <world name="large"> <property name="world_size" value="10000,16000"/> <property name="border_step_distance" value="256"/> <property class="mountains"> <property name="scale" value="1,2.5"/> <property name="cluster_iterations" value="4"/> <property name="cluster_range" value="800"/> <property name="use_biome_mask" value="true"/> </property> <property class="desert_mountains"> <property name="scale" value="1,2"/> <property name="cluster_iterations" value="4"/> <property name="cluster_range" value="800"/> <property name="use_biome_mask" value="true"/> <property name="biome_mask_min" value="0.25"/> </property> <property class="hills"> <property name="scale" value="1,2.5"/> <property name="cluster_iterations" value="4"/> <property name="cluster_range" value="800"/> <property name="use_biome_mask" value="false"/> </property> <property class="plains"> <property name="scale" value="2,3"/> <property name="cluster_iterations" value="0"/> <property name="cluster_range" value="450"/> <property name="use_biome_mask" value="false"/> </property> <property class="lakes"> <property name="scale" value="1,2.5"/> <property name="few" value="2"/> <property name="default" value="3"/> <property name="many" value="5"/> </property> <property class="rivers"> <property name="scale" value="1,2.5"/> <property name="few" value="2"/> <property name="default" value="5"/> <property name="many" value="10"/> </property> <property class="craters"> <property name="scale" value="1,2.5"/> <property name="few" value="2"/> <property name="default" value="3"/> <property name="many" value="5"/> </property> <property class="canyons"> <property name="scale" value="1,2.5"/> <property name="few" value="2"/> <property name="default" value="3"/> <property name="many" value="5"/> </property> <property class="water_border"> <property name="scale" value="1.5,3.5"/> </property> <property class="oldwest"> <property name="few" value="3"/> <property name="default" value="4"/> <property name="many" value="5"/> <property name="mintiles" value="2"/> <property name="maxtiles" value="3"/> </property> <property class="countrytown"> <property name="few" value="5"/> <property name="default" value="6"/> <property name="many" value="8"/> <property name="mintiles" value="8"/> <property name="maxtiles" value="10"/> </property> <property class="town"> <property name="few" value="2"/> <property name="default" value="3"/> <property name="many" value="5"/> <property name="mintiles" value="10"/> <property name="maxtiles" value="12"/> </property> <property class="city"> <property name="few" value="2"/> <property name="default" value="3"/> <property name="many" value="5"/> <property name="mintiles" value="18"/> <property name="maxtiles" value="22"/> </property> <property class="wilderness"> <property name="few" value="300"/> <property name="default" value="350"/> <property name="many" value="400"/> </property> </world> Moded City size Seed: CarinhaDAPX Size: 10640 Many Default Default Default Default Default 6, 1, 1, 2
  2. I had this problem on world editor only, normal play never happened.
  3. Someone know why the stamps looks like this? i wanted to make a better river stamp, but i have no idea how to make something like this, i teste with normal HM and it dont work
  4. Any knowledge about A20 Stamps? I took a look and its look very different than normal HeightMaps
  5. Any A20 Seed with good rivers crossing the world, or just those small "snakes"
  6. Hey, whats wrong with my HM? the Nitrogen dont want to run with this custom https://imgur.com/a/rWKzCKr
  7. Hello Pille, and everyone reading this, I was building something and neded a imposter, when i clicked the button to update imposter the prefab pop up a message to sav the curretly progress, i did but when i did it the imposter become the prefab and now i cant load the normal prefab, just shows me the imposter, i tried to load the prefab in ur editor, i have all the blocks listed but i can see any, you guys have any idea how to fiz this? the prefab files is rught here if u guys want: https://www.dropbox.com/sh/6s1rbryx98qt0iz/AAArctOftAzTVwTzVz_aW26Da?dl=0
  8. probably you don't copy/paste the right prefab file or dtm file
  9. Hello, im using nitrogen to generate roads on my custom map but i want to generate a custom biome too, and the settings are not applying, how i can use the settings from the generator on my custom hm?
  10. looks like the new demolisher zombie vist your prefab heheh Well done!!
  11. Biomes. Sub Biomes are generated Vy Biomes.xml in game folders, The Generator only gives to u a Biome PNGthats means where biomes will be placed, You can edit the amount of ores in the Biomes.xml
  12. @Damocles Thanks for the new content updated!!!
  13. Hey @Damoncless I loved your generator i was wating for this for too long, but i dont have the hability to make smth, Thank you for make and sharing it with us, I run dozens of word with custom Image and with the random ones and one thing that i dont liked was the prefabs in hills, it looks too much impossible to reach in a real world has smth in mind to not spawn prefabs in hills, not the cabins, and i want to make main road and city roads more large, can i make it? and how? if u have time to think about it, Thanks Again for the tool!!
  14. Awesome Pille, That's what I was looking for, 3D Viewer help too much!!! Great Work!!
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