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dcsobral

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dcsobral last won the day on September 16 2021

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About dcsobral

  • Birthday 03/01/1971

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  • Biography
    Born and raised in Brazil, lived in Japan, moved to the US.
  • Location
    Boulder, CO
  • Interests
    video games, table top games, rpgs, movies, books

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  1. 1.0.5 for Mod Manager, 2.2.1 for Backup Mod. It's the latest release on github for both.
  2. I'm having trouble with the mod. It doesn't let me change the settings of the mods that use it, and disabling mods doesn't work either. I noticed there's warnings when loading: Right now I'm on 21.1 b6 but I was using it on 21 b324 with the exact same issues and log messages.
  3. So, basically, this was madmole's attempt to appease Mat115 by making newstands more relevant? 😜
  4. I'll go ahead and speculate: the new workstation is the crucible.
  5. I don't know. Last time I played 7d2d was on that build.
  6. I don't know. Last time I played 7d2d was on that build.
  7. What does the Workstations unlock look like? Is Chemistry Station there or on Medical? And how do you unlock the Crucible? Also, interesting that "repair tools" have their own 50-points crafting skill. Since stone axe is unlocked from the start, does that mean claw hammer at 25 and nailgun at 50? If so, that's harsh!
  8. It turns out the new system couldn't be more diametrically opposed to LBD. So I'm happy.
  9. As far as alpha 20 goes: 1. No, you don't. And there's some variation on the number of unique POIs per map, though the bigger the map the smaller the variation. 2. In principle, changing the number of cities has no bearing on the size of cities. However, if the map is too crowded then you might get less big cities (the ones with downtown), and the cities might become smaller as well. That goes not only for cities, but for other things like mountains, hills, lakes, rivers, cracks and craters. Increasing map size helps offset that.
  10. Presumably we are not going back to the good old days of "start by crafting 500 stone axes", but LBD and Crafting send all the wrong vibes to me.
  11. Every seed corresponds to a world. How that correspondence works is random, but the same seed will always generate the same world, as long as the generation settings and the 7d2d version are the same as well. The seeds I shared are created by picking words randomly out of a dictionary. An adjective followed by a noun. I just do it that way because it makes it easier to memorize the seed name.
  12. Cool, but... why? What is it about the current crafting system that makes a new one desirable?
  13. Changing Wilderness POIs has no impact on the map. Every feature on the map is done sequentially and changing the setting for a feature causes changes in all subsequent features. Wilderness POIs is the last feature to be generated so it doesn't cause anything else to change. Here's the same seed with the same settings except Wilderness POI's set to Many: In fact, if you are searching for seeds you might as well generate the maps with Wilderness POIs None, and then re-generate whatever seed you liked with a Wilderness POIs set to something else.
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