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ahawksfan

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  1. Thanks for the hard work in creating this overhaul it has some great features. Just checking, should the random map generation work properly (put all the new poi, quest, and trader in) or do we have to stick to the posted maps? Thanks!
  2. I saw the same thing on my game. Plant rice, grows as rice, when mature says Wheat looks like rice and when I harvest get rice (localization maybe)?
  3. Going to retest with a 16GB of RAM and PageFile along with 12 processors to see if I get any change in results. One note I am seeing is with one processor the usage is almost 90% but the other current 5 it is barely 20%. Can anyone confirm or deny that 7d2d dedicated server code is primarily single threaded? If that is the case then a faster clock cycle processor might be a better solution.
  4. Thanks for the reply! It is a VM that has the potential to grab more RAM if it needs it. VM previously had 18.1 on it but I deleted the entire folder before install. I should have added during the stuttering the CPU utilization never exceeds 30%, RAM usage never climbs over 50% and disk utilization never hits more than 2%. If resources like CPU/RAM/DISK are the bottleneck then increasing them should help. I doubled all the resources (except disk speed) and no change in performance. Hopefully we can get a better idea what is happening in that FPS cycle and fix the bottle neck.
  5. I am hoping to get some assistance to improve the performance of our dedicated on premise server. Running strictly vanilla with these initial parameters: 2022-01-31T19:27:25 2.003 INF Version: Alpha 20 (b238) Compatibility Version: Alpha 20, Build: Windows 64 Bit 2022-01-31T19:27:25 2.004 INF System information: 2022-01-31T19:27:25 2.005 INF OS: Windows 10 (10.0.18363) 64bit 2022-01-31T19:27:25 2.006 INF CPU: Intel(R) Xeon(R) CPU E5-4650 0 @ 2.70GHz (cores: 6) 2022-01-31T19:27:25 2.007 INF RAM: 6065 MB 2022-01-31T19:27:25 2.007 INF GPU: Null Device (128 MB) 2022-01-31T19:27:25 2.011 INF Graphics API: NULL 1.0 [1.0] (shader level 5.0) The performance I am speaking about is the FPS (not client but server value). {editorial - someone should really change that term from FPS so it isn't mistaken for Frames Per Second - maybe ZIS for Zed Instructions per Second} When running with very few zombies in the chunk it typically will be between 20-30 (the ideal area). Naturally, with more Zombies it drops, and this is regardless if we double the CPU or RAM on the server. I should have added during the stuttering the CPU utilization never exceeds 30%, RAM usage never climbs over 50% and disk utilization never hits more than 2%. If resources like CPU/RAM/DISK are the bottleneck then increasing them should help. I doubled all the resources (except disk speed) and no change in performance. So in short, if we have a poor "FPS" value what can we do to improve it to prevent Zombie stuttering? Recent performance log report attached here: https://pastebin.com/cj87ecax Thanks for your time in advance!
  6. Khaine, Thanks for the excellent mods! Got a few working but the HeadShotOnly one doesn't seem to work with 20.1 B5 - can you confirm it has been tested with 20.1? Thanks!
  7. Much Thanks! I can confirm it worked and even after we updated the file and just reset the chunk. The only remaining issue is the pirate ships still disappearing and since we are trying to play "straight up" we would love to be able to loot them. Ed
  8. Disappearing POI (Pirate and NEFP? Fort) I love the War of the Walkers mod - been playing it for a couple of months as we wait for A17. In our initial load (V5.2.5) we had no issues with 2 pirate ships and the NEFP fort (sorry not sure the initials there). We took the exact same server and decided to start a new game because our seed wasn't ideal (too much water and desert). On our new seed (Gremlins) we ran across 2 pirate ships that were visible in the distance but when approached they disappeared. On a 3rd pirate ship, 80% disappeared but the ladders and 2 more tiles stayed and we could climb it. Regardless, when we came across the a fort it disappeared. We upgraded the server to 5.2.7 and noticed the fort reappeared in the distance view but again disappeared when approached. We also noticed the fort did not appear with a block or outline on the map before disappearing. We again decided to install another fresh copy and try another seed and just fly around and see what happens. In this case we did have a pirate ship that didn't vanish and we ran in to 2 forts and this time only 1 of the vanished upon approach. Does anyone have any suggestions on how we can trouble shoot this problem?
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