I am hoping to get some assistance to improve the performance of our dedicated on premise server. Running strictly vanilla with these initial parameters:
2022-01-31T19:27:25 2.003 INF Version: Alpha 20 (b238) Compatibility Version: Alpha 20, Build: Windows 64 Bit
2022-01-31T19:27:25 2.004 INF System information:
2022-01-31T19:27:25 2.005 INF OS: Windows 10 (10.0.18363) 64bit
2022-01-31T19:27:25 2.006 INF CPU: Intel(R) Xeon(R) CPU E5-4650 0 @ 2.70GHz (cores: 6)
2022-01-31T19:27:25 2.007 INF RAM: 6065 MB
2022-01-31T19:27:25 2.007 INF GPU: Null Device (128 MB)
2022-01-31T19:27:25 2.011 INF Graphics API: NULL 1.0 [1.0] (shader level 5.0)
The performance I am speaking about is the FPS (not client but server value). {editorial - someone should really change that term from FPS so it isn't mistaken for Frames Per Second - maybe ZIS for Zed Instructions per Second} When running with very few zombies in the chunk it typically will be between 20-30 (the ideal area). Naturally, with more Zombies it drops, and this is regardless if we double the CPU or RAM on the server.
I should have added during the stuttering the CPU utilization never exceeds 30%, RAM usage never climbs over 50% and disk utilization never hits more than 2%. If resources like CPU/RAM/DISK are the bottleneck then increasing them should help. I doubled all the resources (except disk speed) and no change in performance.
So in short, if we have a poor "FPS" value what can we do to improve it to prevent Zombie stuttering? Recent performance log report attached here:
https://pastebin.com/cj87ecax
Thanks for your time in advance!