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archergod

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archergod last won the day on May 20 2019

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  • Location
    Delhi, India
  • Interests
    Programming and Gaming

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  1. I agree, and I am excited to see all new things added to game. and Frankly A21 is good enough for me to wait for A22 for sometime.. so take your time and make much better version as always.. Thanks for your great work.
  2. I am pretty sure it won't be coming this year.. they are good some new addition as of now.. which are great .. so it take time to cook..
  3. I try to do Shotgun factory twice in my game and when we enter the building and reach ground floor warehouse it has activate Key switch to open warehouse loading area with truck, but it doesn't open that metal door where conveyer belts are. In old version that gate was open by default and we enter there. There are couple of other door been non activated. (in version 324) I just now see a video while searching what I am doing wrong and see this video ( https://youtu.be/RXeIKbzDmD4 ) about 3/4m they open that gate (in version 317) is that intentionally closed and new path is created or is it bugged? I see couple other video of 324 where that gate didn't open for other players as well. I am using vanilla game in single player if that matters. also I am not sure if I had bad luck or what, but some quest just don't end. In another Tier 6 Infestation quest it shows marker at underground space (in hospital where 3 chest in room) I went to that room it spawn Z there and I kill it but marker didn't disappear I dig the whole area in 5x5 around marker but nothing happens and I have to abandon that quest like for messiah as even after clearing all room since not all trigger are fired it doesn't register them as win. I love all those extra zombie but this trigger to wake them up is just so badly implemented, stealth has no value, trigger are making quest no fun, when you get everything but because you didn't trigger some zombie area they won't complete and trigger are not visible obviously to activate them. and that yellow dot just stuck. they are not at all natural game play fit. Stealth is like moody, once all10s of zombie just keep sleeping and once even if you are in other room they all get active and attack . If you use guns even in forest reason they call screamer and they break half the door and some trigger just fails as result of it. Sometime game feels like developer just want player to die and their skill doesn't matter. Game's motive is Survival not zombie fighting, if we need zombie fighting we rather choose a game with bigger gun and 1000s of zombie attack our base. Please don't divert from basic concept of game.
  4. I agree, I often just wait for finding good item in Tier loot (like 6 quality) than craft my own tools or guns. the only thing I do crafting is concrete mix or gun in long run. rest is all useless to craft.
  5. Where is Dev Diary for A22, we already see Tweets about it.. time to get new thread no? btw A21 is killer.. I try infestation tier 6 (shotgun factory) .. I got confuse on path to explore building.. it was clear before but now I reach 2-3 times places where I cannot figureout the path and end up digging walls and stuff get myself kill in process as I open wrong door too soon.
  6. Okay, I get a chance to play new Experimental, few things I am not sure if are bugs: 1. When the latest 317 update came in it wiped my Skill point allocated already, and magazine read before it. I have to restart new game 2. Performance is laggy. I have 1660 GTX, on Core i7 A20 give good 100+ FPS on settings (medium) I play, but now it jump between 14 to 50 and become so unplayable at time. 3. I was cleaning this room and I see 3 Z coming to attach me (as it was level 1 house end loot) So I close the door between them and me, and before I can make switch to my pipe machine gun. and hit between door (as they break part of it). my player is dead. there were not feral and I am sure they hit me from behind closed door (same way we use to hit them from ages) ..
  7. I am not sure if Learn by Reading is good option, but it is changed quite a few time in past and really love to see it been fixed at least for few years before it is changed.
  8. I see a "Roadmap to Gold" is published, does that mean "learn by reading" will be part of gold? as this change few times in past, so anything can come back or will it still change going forward or uncertain. Do we lock features for A21 yet?
  9. For me it is always loot, by the time I collect parts I already get level 6 from loot. So why bother crafting at all.
  10. Can we get just that part .. if not "Will reveal when time come thing" just curious now new water looks.. I have same issue with TFP at start, but slowly I realize they are enjoying development and game themselves. they love this game. And with that Passion it is understandable they do not have hard deadline for users. Also the game they are developing has its own challenge with provided hardware they are not easy to solve. So it is not possible to always remain true to deadline. It is more of R&D stuff then commercial HR Payroll/Ecommerce website development. Trust the team they are doing what they can to release soon. Also it is good they do not have those hard deadline, otherwise I won't get 5 different game in 5 different version. I am happy that I play this game, more happy that I see how complex software are developed.
  11. Is there any Video of new Water Simulation? how it looks or work?
  12. Do we have this feature in 7DTD yet? it will be awesome ...
  13. on my single player game, my trader do not open the next day [it is also a horde night day for me]. Not sure if you guys stop trader from working on horde day or it is bug..
  14. I agree, I do not want too many bandits, but maybe group of 3-4 occuring once in a week or two make it more interesting for me.
  15. It also mean a thread for A21 Developer Diary should be there now. Super excited for Bandit.. YAY
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