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Punisher66

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Punisher66 last won the day on January 6 2019

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  1. I've still been using it since you uploaded it, but I changed the loot id a long time ago, because it conflicted with another mod I had installed. So I never noticed it. But I love it.
  2. Working 100%! Sorry, yea I didn't see that you uploaded a new version. Tv's are working great! I got a copy of Day of the Dead (1986) and a fake Emegency broadcast mp4's that work and look great. Love it!
  3. I placed them, powered them, unpowered them. Turned them on and off, nothing. Only a black screen. I tried my own .mp4's. Nothing. I've got other problems too, like food and water values not showing up in my stats menu, armor rating not adding right. So I think I may have too many mods/edits. That or the game is just buggy as hell right now
  4. Dude! The Tv's are a great touch. I'm looking on Youtube for Emergency Broadcast Alerts that refer to a pandemic, or zombies. It'll add a great level of ambiance and a definite spooky factor. --Dang it. I can't seem to get them Tv's to work. Hooked them up to a battery bank. I can turn them on and off. But no video/audio.--
  5. SDX mods require the SDX Launcher to compile them. Once compiled they are in your Mods folder. Already in Modlet form. At least for me.
  6. Junk Drops Hey Xyth! I just wanted to share what I did to get a lot more junk items in my game. I know it may be a bit much but if anyone wanted to increase the Junk drops, all you have to do is place this at the bottom of the Loot.xml. Its helped me get the amount of material I was looking for. With loot turned up to 500%, you can scavenge all the material you need. But you will be scrapping a TON. <!-- LOOTGROUPS --> <append xpath="/lootcontainers/lootgroup[@name='junk']"> <item group="itemJunk" count="0,5" prob="4"/> </append> <append xpath="/lootcontainers/lootgroup[@name='automotive']"> <item group="itemJunk" count="0,5" prob="4"/> <item group="junkPersonal" count="0,2" prob="6"/> </append> <append xpath="/lootcontainers/lootgroup[@name='backpacks']"> <item group="junkPersonal" count="0,5" prob="6"/> </append> <append xpath="/lootcontainers/lootgroup[@name='sportingGoods']"> <item group="junkPersonal" count="0,3" prob="2"/> </append> <append xpath="/lootcontainers/lootgroup[@name='garbage']"> <item group="itemJunk" count="0,5" prob="6"/> </append> <append xpath="/lootcontainers/lootgroup[@name='cupboard']"> <item group="itemJunk" count="0,5" prob="4"/> </append> <!-- LOOTCONTAINERS --> <append xpath="/lootcontainers/lootcontainer[@id='70']"><!-- REGULAR ZOMBIE LOOT --> <item group="junkPersonal" count="0,3" prob="4"/> </append> <append xpath="/lootcontainers/lootcontainer[@id='71']"><!-- STRONG ZOMBIE LOOT --> <item group="junkPersonal" count="0,5" prob="6"/> </append> <append xpath="/lootcontainers/lootcontainer[@id='36']"><!-- LUGGAGE --> <item group="junkPersonal" count="0,4" prob="6"/> </append> <append xpath="/lootcontainers/lootcontainer[@id='19']"><!-- CARS --> <item group="junkPersonal" count="0,4" prob="6"/> </append> <append xpath="/lootcontainers/lootcontainer[@id='10']"><!-- GARBAGE --> <item group="itemJunk" count="0,5" prob="6"/> </append> <append xpath="/lootcontainers/lootcontainer[@id='9']"><!-- BACKPACKS --> <item group="junkPersonal" count="0,4" prob="6"/> </append> <append xpath="/lootcontainers/lootcontainer[@id='6']"><!-- NIGHTSTANDS --> <item group="junkPersonal" count="0,3" prob="6"/> </append> <append xpath="/lootcontainers/lootcontainer[@id='8']"><!-- SINKS,CUPBOARDS --> <item group="itemJunk" count="0,2" prob="4"/> </append> <append xpath="/lootcontainers/lootcontainer[@id='35']"><!-- TREE STUMPS --> <item group="junkPersonal" count="0,3" prob="4"/> </append> <append xpath="/lootcontainers/lootcontainer[@id='43']"><!-- LOCKERS --> <item group="junkPersonal" count="0,2" prob="5"/> </append> I don't know how to get the text into a scrolllable box. SORRY lol NVM, figured it out.
  7. OOOOHHHH YEAH. I'm am gonna make this mod my homepage for a while. I think I might get to work on some Shouts so I can be a true DoZEDkiin!
  8. Awesome! THX! I was just looking at the Loot.xml... and was think if I add in this... <insertAfter xpath="/lootcontainers/lootgroup[@name=empty]"> <lootgroup name="junkPersonal" count="1"> Or maybe next to rubberJunk add (count="1,3" prob="1") It would tweak the chance and amount too. Gonna give it a try right now.
  9. Hey Xyth! Is there a way to increase the probability of the Junk Items? I added a recipe to craft Scrap Polymers using Acid, Oil, Glue, Cotton and Scrap Rubber. Only problem is I can NOT find scrap rubber anywhere. I think since I installed the mod a week ago, I have found like one rubber item. Even with loot cranked up to 500%, and the Dev Loot Glasses.
  10. The one block crouch works just fine, but I don't seem to be taking any damage when punching blocks, cars, boulders, etc. Soft Hands is set to True. <property name="SoftHands" value="true" />
  11. Truth be told, it's never been a problem big enough to make me stop using this awesome mod. ________________________________________________________________________________________________ Ok, so downloaded and install the Bright(TEST) file. So far I haven't noticed ANY zombie stutter. Rode through Gravestown, a sizable amount of burnt forest on the way to the farm. Past Bob's Boars and Carl's Corn. Besides the stutter of loading in new chunks of map. Which goes away when I ride back through the area. What ever you did, you optimized it better than TFP. I don't mind the brighter textures, but would like to test a regular version of the textures (darker). Then again I can tweak my Nvidia contrast and brightness to my liking *UPDATE* OOPS Spoke too soon, Got a bunch of errors, and I had to alt+f4 to keep from dying. Those were the entities causing the errors. After issuing the KILLALL, I spawned in a couple of each of the Snow zeds and didn't get an error. IDK what that was about. But I don't think it was inherently your mods fault.
  12. I was giving it some time, but I too am suffering from this. In the previous mod version, there would be a 5-10 second pause, and then smooth sailing for the rest of the time I played. In the more recent version, instead of a single 5-10 second pause, there would be a stutter, of like .5-1 second, each and every time a mod zombie loaded. Riding a vehicle through the world resulted in stutters every 1-5 seconds of about half a second. Once I stop and started to explore a poi, there would be no more stutters. Unless a new zombie spawned, which I would confirm with Le. (list entities)
  13. This gave the game a much needed breath of freshly rotten air. Fantastic work Mumpfy.
  14. Acid Recipe error found. Love this mod. It's a fantastic addition and lore friendly. I discovered the reason the recipe isn't using the empty jar. <ingredient name="itemBileDuct" count="1"/> <incredient name="drinkJarEmpty" count="1"/> There was a spelling error in the second line. incredient should be ingredient.
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