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Noctoras

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Noctoras last won the day on June 2 2019

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  1. In my RWG it's only trader Jens so far - granted, I only know three traders on my maps, so it might be the odd one out, but copycat traders seems to be a trend
  2. Coool, I like the idea of scarcer loot and not everyone having everything, especially just by coming back to the same place 5 days later. I also appreciate the learning by magazines, it's just so much more realistic. The streamlining/reducing different stuff in loot variance, well, I was never a friend of that, but I guess, I can deal with it, given all the other positive developments
  3. I always prefer a gerat vanilla experience. makes it easier to connect with others and everyone's talking about the same game. Mods are great, for sure, but "official mods" like DLCs are the icing on the cake for me.
  4. nooooo, I can't wait for gold, since after gold they can produce a DLC with content. I so miss new content as opposed to streamlining things and would happily pay for a DLC with more building stuff, more weapons, more zombies and such!
  5. Good call on these two points, defiitely worth pondering
  6. I take recipes over stupid levelling any day. If everyone just has everything, what's the point?? I even think that loot is too linear, having an extremely rare chance for high level items also in early game would be great. Nothing beats finding a powerful recipe in times when you need it most
  7. Agreed. Traders and airdrops just feel like they don't belong in the game (hey, we outside have a fully working economy, sending you airdrops, but we don't bother to pick you up). It feels like elements taken from other games and just implemented here, but they rather take away from survival and sandbox than add to it. I made my peace with them, though. Playing and not using them feels wrong as well, so _I shrug my shoulders and swim with the flow ...
  8. You are right, but I personally like to play vanilla, mostly because it's easier to play together with my friends then and secondly with all the mods and stuff I often find it difficult to judge what works with and for what and do I like it or not. I prefer having a finished vanilla experience instead of having to mod my way, but that is my problem and not the game's problem, so all good for me. I had my share of 7D2D fun 🙂
  9. I agree, this streamlining and simplification isn't the way to go for me, so I will probably try A20 and gold for a game, but then most likely not play anymore 7D2D .... is that bad? I don't think so. I played the game at it's prime (with hindsight that was A16 to me, despite it's weaknesses), I sunk hundreds of hours into it for little money, what more could I have expected? It's an alpha, so I have to deal with whatever floats the boat. And I got great value for money, so I'll leave it at that, no reason to complain for me.
  10. Personally, I think you could even go some further with the bonus, but make it extremely rare ... like, it's not for granted to find a legendary even in 100 in game hours, but if you find it, it has a bonus of maybe 50% oder 75% over a regular weapon. I don't see it as overpowered, after all the legendary weapon alone doesn't give you a legendary armor, so you are still easily vulnerable. That said, you've gone to some extreme with the demolisher (a bit too far in my opinion, if having no base and fight on the street is much more resource efficient than having a base) - with a legendary, 11-20% seems too cautious in my eyes. It would probably just feel like a tear 7 weapon instead of something really special. In addition to the stats, a specific paint or minor design modification might make it stand out from an optical POV as well. Just my two cents.
  11. Are there also more "basic" zombies to come or will new zombie models only be special ones?
  12. I partly get your point, but much of the concept is a grind from mining to ammo / building material grinding in the 7 day cycle. I am tempted to state that grinding in some way is an essential element of 7D2D. Ofc we are all free to like or dislike it. that said, the conversations (not you, but the above posts) starts getting toxic, so I will leave it at that
  13. Also a possible idea (although this hiemfire guy dislikes any post suggesting change 😁)
  14. That's true, it shouldn't be as easy as that. On repair kit fits all and each and everything returns to original strength is too much of an oversimplification. A bummer for long term motivation. Another solution would be to leave it as it is and to allow for more endgame content and make high level weapons and gear super rare so that it usually is NOT found within your first 50-100 in game days or hard zombies appearing really late in game (not one hit wonders like the demo, though). But that's just my 2 cents
  15. Damocles whereabouts sure is an interesting question, as there is little news currently. I would be mega happy, if the devs in some way cooperated with Damocles or integrated his work in RWG. And given his total lack of any communication, it's all in the realm of possibilities. Nitrogen maps for me have been the single most important modding option to the game I can think of. Vanilla RWG has got simply worse with time after A16, since it's no more random. Actually if I know that snow is up north, desert in the middle and have a lead topstone above all major lead mines, the maps just is no more random and this makes replayability less fun. Hope Damocles name will be seen in the future iterations of 7d2d heading gold 🙂
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