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gfoster610

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  1. Sorry guys. My cycle with this game is that it updates, I read through the notes, update the xml files after the update and then give it a shot. I don't really keep an eye on it anymore, not after 6+ years of dev, and that's just when I started with it. I just find it to be a shame that the updates are mainly lateral improvements and that's it. No real progress towards a finished project and lots of these improvements could simply be update tweaks as the game goes on. Sad to see this still in EA when plenty of other games in the same/similar genre have been fully released. I have given spears a chance and yes they certainly are interesting, but you also have to look at these changes from the perspective of a new player. If I bought and downloaded a zombie survival game that had spears, I would think there would be a throwing mechanic. I've played tons of other games with spears and they generally have a throw mechanic, it just makes logical sense. So, that's why the change makes me go WTF??? It doesn't make logical sense. I did also see the learning changes and etc and again more lateral stuff.
  2. Decided to give the update a whirl. Yuck so far. Let's see..... What the @%$# happened to spears?? It used to be a great weapon with the throwing ability and now it's a @%$#ty melee weapon. Comparing an iron fire axe with an iron spear, both 6 quality, and the fire axe does better damage??? WTF??? What's the point of even having spears now when the fire axe does better damage and has other uses? Empty glass jars......really? What did these ever do to anyone?? How are we supposed to gather water without empty jars? I guess now in this survival game, we're supposed to find bottled sources of water instead of gathering water which makes more sense. I see the continued texture and item tweaks. So long wood frames and now they are wood cubes? Things like this seem like a waste of time when there are bigger items that need attention. Have you guys come up with an endgame yet, that has been promised again and again and again? If not, it's just the same rinse and repeat of the same mechanics. Would love to see the bandits added to the game, as well as other elements like the solar panels and getting that working. Also, I wouldn't mind a no stamina setting so I don't have to go back in and tweak that items.xml every time there's an update. That would be a much better improvement to focus on instead of making lots of cosmetic changes that don't really impact game play.
  3. Hey all, Sp, it's been a while since I've posted anything other than the number of hours I've got in. As I said, 7 days tends to be my go back to game when others fail, and It's nice to have this game to always come back to. I'm also one who tends to customize his game a lot and always forgets to backup his data files before updates🤪. There are a few things that still bug me and wish that we could see some improvements. The biggest one for me is Crafting. Not being able to craft T6 of anything seems pointless to me. Why make an entire top tier of items unavailable except drops? It's pointless gating at the endgame and makes no sense to me. Then, crafting times are a bit silly compared to other games and MMOs. In the others, crafting is quick. I mean 10+ minutes for some items seems a bit excessive. I get that they are big items but still. Also, there are the clothing items that are impossible to craft, like Hooded Sweatshirt. I've dug through the code to try and make it available only to have it somehow locked behind a perk. This really makes no sense to me. I can craft every other clothing item in game, but not certain ones?? Lastly, the inability to craft parts for items is a big hole in the crafting section. Again, we have to rely on drops to complete a lot of crafting items, and its another form of content gating. The other big issue for me is the whole skill points/books/schematics stuff. Personally, I wish you guys would just stick to one, preferably a skill points system. The problems that I have with the books and schematics are crappy drop rates, getting the same ones, and paper. I can't tell you the number of times I have to junk at the trader and he no longer wants my 500 stacks of paper. It seems like most of the books and schematics could be rolled into the point system pretty easily. For example, with robotics inventor, I would allow the crafting of parts after 3 skill points in, that seems reasonable. The same could be done with a lot of the skill tress. Heck, there's already a skill tree for spears, so why need a whole series of books for the same thing? The gains from the books could just be rolled into the skill points tree. Then, you just need to tweak xp gain and leveling and it would be all good. Personally, I have the Learnin' Elixir set to 1.8 right now and that's some nice xp gain. 🤪 I'm sure that given enough time and playing around with the xml code that I could solve some of the crafting issues, but would love to see them as actual changes.
  4. Been playing since 2017. 7 Days is my go to game when all the new games crash and burn 😉.
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