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Lerrasien

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  1. I recently started using NMM and Sorcery together. So far, they've worked amazingly. But the biggest issue I'm running into is that the Sorcery Trader isn't spawning in. Does anyone know why this is and maybe how to fix it?
  2. Is there a way to make the recipe for something require you to NOT HAVE a skill point into a specific skill line just like there's a requirement for you to HAVE a skill point into a specific skill line? Asking for a friend
  3. Ah, well that's sad - Hopefully they'll fix whatever the issue is in the new update
  4. Hey, I've noticed since trying the Mechanic that the Junk Turret flavor text says that it can reload more ammo per rank (assuming that means more maximum magazine), yet the magazine size stays the same through each rank. Just figured I'd let you know Keep up the fantastic work!
  5. Sounds like I better get to work, then lol
  6. So theoretically, I could make it so a class has a skill that grants a "buff" that doesn't technically do anything, but if you don't have said buff while wielding a certain item, it does 0 damage or gives 0 stats?
  7. One more question, I also want to maybe make a mage class with the spells modlet and gate the items to that class. Obviously I can make it only craftable by that class, but is there a "wield only if" type parameter? - - - Updated - - - Most definitely!
  8. Also, I know it doesn't have anything to do with your mod, but do you know if there's a parameter already in place within their code to make the character's gender a requirement for using something? Made an Amazon class to add in and I wanted it to be female only if possible, for obvious logical reasons, just don't know if that's actually possible with what they have in their code, currently.
  9. That's weird. I wonder what they changed in A18 to make it like that?
  10. Ah, okay. Thank you for the reply. Hopefully it can be fixed. I guess I get why the game freaks out, since technically they aren't in a trader area. But I think I've spawned them in non trader areas when I played vanilla in 17 and didn't get the issue. Maybe it's an A18 thing.
  11. I'm having an issue with the Traders. I started a new game and now I can't talk to them. I can still talk to the Guard Captains, and every now and then when I spawn a Trader in through the console, I can talk to them, but I can't even always talk to them, either... Does anyone know what might be causing this..? I haven't done anything to the trader files...
  12. Hey, I seem to be having trouble adding my own icons while using the mod (while using it through the mod launcher). I'm not entirely certain what the issue is. I've edited the pictures to be PNG 116x80 and put them in ItemIcons folders for both the Darkness Falls mod and the base game in my steam files, yet I still just see emptiness instead of the icons. Anyone have any idea how I can fix this? Edit: Disregard. I figured it out. There's yet another folder that has icons lol. For anyone else that runs into this, the path is C drive -> 7D2D -> Alpha 18 -> Darkness_Falls -> - DF_Experimental -> Mods -> DarknessFalls -> UIAtlases -> ItemIconAtlases
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