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jeffrezyah

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    m, 25, working in IT
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    Switzerland

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  1. Thank you for the mod, Rev678!
  2. Hey Devrix Thank you for this awesome mod. i started a new save yesterday and played my first day. As i only played one hour, i can't exactly give you much feedback right now but i noticed something that i wanted to share with you: the fire essence is best gathered by going to bunt biome and gathering the burnt trees (oil and coal arent exactly an option earlygame as digging takes too long). i noticed that the small thin burnt trees dont give the essence (chopped down 5-6 of them and got none) maybe its intentional or maybe not, i just thought i'd tell you about it additional to that i noticed that out of the different burnt trees (300 hp, 900 hp, 1200 hp) all trees give you 2 pieces of essence. (just 1 skillpoint in motherloade, using a stoneaxe) i kinda expected the bigger trees to give me more essence. again: could be intended. not a complaint just an observation really looking forward to play again today and continue my way to be a mastersorcerer
  3. Doesn't work for me It doesn't work for me. I found the SaveConfig.xml File (copied it from a Mod that i installed through 7d2dModLauncher) and changed the patch for the Saves accordingly. How do i have to use the --configfile=SaveConfig.xml. I tried with the 7DaysToDie.exe (Shortcut on Desktop to C:\PathTo7d2d\7DaysToDie.exe --configfile=SaveConfig.xml) but it didn't work. Still my default Saves in %appdata% Kind regards
  4. Isolated save location per mod Hey Sphereii First of all: thank you for the MOD Launcher. excellent job on this one, it helps so much when playing different mods. I just started recently in basic modding my 7d2d - mostly for myself and my friends, since i'm not yet experienced in how to do certain things. now i have tried several changes to the .xml files and saved them seperately (one is totally OP, another is not etc.) i now have problems, because they all seem to use the same save location and the game completely ignores the fact, that i have seperated the modded copies of the game. since i have to test my changes all the time and sometime have to have a save for each mod-approach i now need more than 4 saves to test and also play the game. your MOD Launcher has this nice feature: From 1.0.3.19: * Minor Tweaks to improve downloads in corner cases * Added experimental "Save All Games Local To Mod" - Isolate and load your saves per mod! Could you tell me how i could not only seperate the game itself, but also seperate the saves for each of my modded game instances? maybe this would be helpful for others as well Hope you understand my poor english Kind Regards Jeffreyzah
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