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dbat

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  • Biography
    An old newb trying to play a few games on Linux.
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    South Africa
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    Code, art, silence

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  1. Hey, sorry, been away. I did not get it to run. ( I installed War3zuk instead.) I made a local copy. /d
  2. Well, the files downloaded! However, the game won't play. Looking in the game log I see stuff like this: (I won't paste the whole thing) It seems it's looking for a few files and not finding them: "2021-08-23T00:16:49 0.356 INF [Steamworks.NET] Could not load [lib]steam_api.dll/so/dylib. It's likely not in the correct location. Refer to the README for more details." (not sure which readme) It does show "Preloaded 'libsteam_api.so' " so... dunno? This might be a mod problem (with the harmony dll voodoo) more than a launcher problem. Linux is always the wild west ETA: I did have Steam running before I started the game. I also tried from the command line as well as by making a new game in Steam and running it from there. I can't think why the steam api is not being found.
  3. Honestly, it's moved up to 58% pretty quickly, so maybe it is resuming... ETA: Update: It failed at 58% but after another git pull it's now at 88% and it definitely resumed. It looks good! Seems latest git is a must as well as that pull depth=1. Hope the recent posts help. Thanks for the Mod Launcher and especially for moving it to a Unity base! Three cheers! 🍺🍻🍺 /d
  4. So, yay my pc crashed. I got back in and updated git to 2.33.0 (I think this is the latest). I did this: $git init --initial-branch=dayzstress warning: re-init: ignored --initial-branch=dayzstress Reinitialized existing Git repository in /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/TempMods/0-ZombieDayz/.git/ $git config --global core.compression 0 $git config --global http.postBuffer 1048576000 $git config --global http.maxRequestBuffer 100M $git pull --depth=1 original master remote: Azure Repos remote: Found 9799 objects to send. (33 ms) Receiving objects: 29% (2849/9799), 59.23 MiB | 473.00 KiB/s .. Going over to the pack files to see: total 1.3G drwx------ 2 donn donn 4.0K Aug 22 19:07 ./ drwx------ 4 donn donn 4.0K Aug 19 17:56 ../ -r--r--r-- 1 donn donn 75M Aug 22 19:10 tmp_pack_JmdpQC -r--r--r-- 1 donn donn 104M Aug 22 18:21 tmp_pack_lT0KCN -r--r--r-- 1 donn donn 195M Aug 22 18:14 tmp_pack_xDHpGv -r--r--r-- 1 donn donn 941M Aug 22 18:58 tmp_pack_xQbHhK Argh! The one at 19:10 is the latest resume. It's ignored that almost 1gig I was doing earlier before my pc crashed. Re the zip download: yes, but it also tends to fail on me and I cannot seem to resume it. The same goes for github zips. It's very irksome for sure.
  5. I stopped git. Pasted your lines above and then: $git init --initial error: unknown option `initial' $#moving on $git remote add original https://[email protected]/joshferrell/ZombieDayz/_git/ZombieDayz fatal: remote original already exists. $#fair enough $cd .git/objects/pack $ls total 195M drwx------ 2 donn donn 4.0K Aug 22 18:07 ./ drwx------ 4 donn donn 4.0K Aug 19 17:56 ../ -r--r--r-- 1 donn donn 195M Aug 22 18:14 tmp_pack_xDHpGv $#so a 195mb file where I last aborted $cd - $git pull --depth 1 original master remote: Azure Repos remote: We noticed you're using an older version of Git. For the best experience, upgrade to a newer version. remote: Found 9799 objects to send. (21 ms) Receiving objects: 0% (52/9799), 1.25 MiB | 429.00 KiB/s .... <moved to another terminal> $cd .git/objects/pack $ls total 206M drwx------ 2 donn donn 4.0K Aug 22 18:17 ./ drwx------ 4 donn donn 4.0K Aug 19 17:56 ../ -r--r--r-- 1 donn donn 12M Aug 22 18:18 tmp_pack_lT0KCN -r--r--r-- 1 donn donn 195M Aug 22 18:14 tmp_pack_xDHpGv $#it has started a new file that's at 12M. Seems to have ignored the 195M from before. I shall leave it now and hope it finishes. Will let you know. Hope that helped.
  6. My git seems not to have that --initial parameter. I did: git remote add original https://[email protected]/joshferrell/ZombieDayz/_git/ZombieDayz git pull --depth 1 original master Down inside .git/objects/pack is where I see the downloads going. It makes temp files. When I ctrl-C and restart, to test, it begins again from 0% and makes a new temp file. It's not resuming. I know this isn't a git support forum, so I hope it's not off topic.
  7. So, there's another observation for you. I have been trying (via command line too) to fetch the ZombieDayz from git and I get this fail every time: ...lots of objects these... Receiving objects: 50% (5842/11660), 561.20 MiB | 473.00 KiB/s fatal: The remote end hung up unexpectedly fatal: early EOF fatal: index-pack failed Null Then it just stops. If I restart, it starts from 0% again. It seems that git clone cannot be made to continue a failed download. I google a bit and found this snippet: git clone --depth 1 WHATEVER.git . git fetch --unshallow Apparently once step one is done, step two can be interrupted and be resumed. If you think that holds any water, maybe you can stick on option in the settings for "I have an unreliable connection, do your best to make downloads resume" or something. (Maybe make it possible to also fetch the zip rather than a clone? Although, this also has timeout issues.)
  8. Okay, gradual download commencing. I'll let ya know soon as. By sweet baby Zeus, she runs without an update! Thanks Sir. I'll check back on this thread more often in case you need feedback. Good luck debugging.
  9. There are so may ways in which you rule that I simply can't keep up!
  10. Can you think of anything I might put in a file (say a config, or something) that could fool the launcher into thinking the update has been done?
  11. In .../7D2DModLauncher/Player.log I find the only thing that looks bug-like: ..snip.. requesting resize 768 x 432 resizing window to 768 x 432 Desktop is 1920 x 1080 @ 60 Hz UnloadTime: 1.789935 ms Initialize Lock NotSupportedException: Specified method is not supported. at System.Threading.Mutex..ctor (System.Boolean initiallyOwned, System.String name, System.Boolean& createdNew) [0x00006] in <2b3a3162be434770b7a4fac8b896e90c>:0 at (wrapper remoting-invoke-with-check) System.Threading.Mutex..ctor(bool,string,bool&) at SIDGIN.Patcher.Standalone.SingleInstanceControl.CheckInstance () [0x00000] in <879c2b2703464b50942117fbf745d5e7>:0 at SIDGIN.Patcher.Unity.SGPatcher. () [0x0001b] in <f4dd252254134fe8b115aa481e02276c>:0 .. Maybe? I don't see any permission errors. There is another Player.log in ../7D2DModLauncher/ModLauncher/Player.log which has no error messages that I can see. Let me know if you want logs and whatever else. Happy to try assist!
  12. Yes. It's in my home directory. I tried to look at what files where open, etc., but could not make much sense of it. There are no overt error messages anywhere. Is there a log I can watch?
  13. Just discovered the new Unity version of the launcher. Very excite. I am on Linux. There's one main problem: Whenever I run it, it does an update (of 400-odd mb) and it does this every time, even if I close it and start it again in 5 minutes. The version is 3.0.3.13 The directory shows: 7D2DModLauncher_Data LinuxPlayer_s.debug UnityPlayer.so 7D2DModLauncher.x86_64 <-- I run this one UnityPlayer_s.debug
  14. Linux Flag Fun I posted a small Linux-related bug in your fun with flags over on: https://7daystodie.com/forums/showthread.php?97691-Unity-tutorials-for-A17-7D2D-Modders&p=893113&viewfull=1#post893113 I have a second bug/mystery. Maybe you can help. I can place the flag but the texture is pink. I figure it means it can't find the file - might be a file naming problem again (the upper/lower case thing) or it might be something more obscure. Some error messages from the log look different: Desired shader compiler platform 15 is not available in shader blob (Filename: Line: 561) WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - All passes removed Desired shader compiler platform 15 is not available in shader blob (Filename: Line: 561) Desired shader compiler platform 15 is not available in shader blob (Filename: Line: 561) WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/VertexLit' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/VertexLit' - Setting to default shader. WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - All passes removed Do you have any clue? /d
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