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mrgreaper

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  1. ah yes we use snuffkins and the patch for it. Strangly I originally tried the mod pack i made for a20 back in january with just cp48 added (why mess with perfection?) had the same error. I had assumed the harvest one simply was not compatable with the latest a20 build. Its not the end of the world, though and forced me to update all the mods (hopefully the stutter is gone when zombies spawn, though i see it still listed in known issues) just wanted to give a heads up as maybe not many have tried it
  2. Just a quick note that the minute we add enzombie harvest addon all hell breaks loose, get mod errors when the client starts up. video button in settings wont work, we do use a lot of mods, been adding them back in and updating them one by one all day and it turned out to be this one that caused the issues lol.... tbh it was the one i least expected.
  3. We do have our base in a city (or large town....hard to tell lol) and hoard nights have been laggy...not enough for us to get rid of the cool zombies though. zz mod (cant think of the name and at work so cant check) does have custom pois in it (these were used when the map was generated in the client prior to being moved to the server) Yeah we almost have the mods down to how we want it, we did add a couple of adult paintings mods, but that was more to mess with one of the guys lol. We also implemented the fix @arramusmentioned further up for the boss zombie, though yet to meet him or have that crash Would be nice if the devs weighed in on the issue, has to be some way to convert the zombies to the new format as apparently the crawler was the old format and is now the new one.
  4. Had a bug with the zombie hoard mod: 2021-12-29T16:04:40 100.116 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='01']/spawn[@group='wanderingHordeStageGS1' and @num='05']/@num" (line 3 at pos 3) 2021-12-29T16:04:40 100.117 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='02']/spawn[@group='wanderingHordeStageGS2' and @num='10']/@num" (line 4 at pos 3) 2021-12-29T16:04:40 100.117 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='03']/spawn[@group='EnemyAnimalsCoyote' and @num='04']/@num" (line 5 at pos 3) There is an error line for each line in the xml file, re-downloaded twice to make sure it wasnt a download issue loving the working devices and x2 zombies though
  5. 2.60 is the old versio to be honest, https://drive.google.com/file/d/1HyHWZ44AVoJn1Eau7I9Xt0Y3yQmb-AdU/view?usp=sharing is the version we are using at mo (fixed my daves mod error, i had forgotten </set> like an idiot...and i was referencing using @class not @name...no idea why. I also merged a lot of the loot mods we had into the loot file of the daves mod which makes looting not have that pause where the computer works out what to put into it...in most cases. We also added two mods @arramussuggested but only server side not in the client side mod file yet (i know they dont have to go there, but i tend to like keeping it the same)....though one of those mods has been a tiny bit annoying us as its putting guards in nearly every drop...I must get around to editing that loot table file lol. A modder called War3zuk mentioned the M1 Grande is in his mod so I may be adding that, may.... some mentioned its an overhaul mod and we like where we are at at the mo mod wise...but i do like that gun... so will post a 2.9 if i do change it. Hoard night is the only time the micro freezes become more than an annoyance, but we have done a few with out wanting to remove the zombies...so not game killing just really really annoying
  6. Yeah I am slowly learning how to mod the game lol
  7. Yeah in normal play the micro freeze is ignorable, it does however become more annoying on a hoard night (blood moon) but we have managed it twice. I am hopeful that it can be solved before alpha 21 as it does get frustrating at times. After a discussion our little group prefer to have the zombies and a little freeze now and again than go back to the default boring, repetitive, bland, zombies.
  8. Managed to use the Nvidia shadow play to record the micro freezes: Above are two freezes, these are happen at random, could be 5 or 6 minutes apart...could be a minute... They only happen when explorering (and only since the zombie mod) We are living with it as the zombie variation is too good to want to get rid of the mod lol. Also the physics are interesting, please dont fix the physics lol: Singing: I believe they can fly, I believe they can touch the sky
  9. If you run a public server then it stops the POIs being empty for other players (thats my guess, dont know for sure)
  10. This is our current mod folder (ignore the .6 we have been slowly incrementing that number as new mods are released) Mods 20.6.zip - Google Drive This is on our server and client, the micro pauses happen at random as you explore. we are thinking it is as it populates POI's but no idea, we didnt have it before we added the zombies (that doesnt mean the zombies are to blame just the timing makes us wonder) Couldnt see any issues in the log, and couldnt find client side log...I am convinced its client side as i can have a micro pause and my mate is fine...and vice a versa when he is wondering about The mod pack is further up, it is a private mates only server but will dm you the details I see you are mentioned in the first post. Taking the time to take a look at the issue is appreciated
  11. After we added this mod to our server (and the harvest plus snufkin addon) we have been getting micro freezes when exploring. the freezes seem to be client side (one player can get them and all else are fine) Love the variety this mod adds but is there a way to stop the micro freezes?
  12. The coffee cup goes here when the build is ok'd too lol The door is not possible to show in images , it just wont go where it shows it to be lol tbh it didnt have many hitpoints so would of been a bit bad for where we were going to place it. loving the rest of the stuff though. We are on a dedicated server but both server and client have the files, not sure if that makes a difference.
  13. Is the working devices mod server side or does it need to be client side too?
  14. We do have an issue where the 2x2 metal gate from the outside master block is not placing how the preview shows and the coffee cups from the kitchen master block are showing(and placing) half way in the block under where you place them. (a20 teething problems I am guessing lol)
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