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PixelLife

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  1. When managing a server, there isn't a direct way to find out which player the save files are for. Player Save Files are now displaying as EOS_xxxxxxxxxxxxxxxxxxxx instead of Steam ID. The only why to find out, is to ask the person to directly check their local save files and cross reference that with the server to identify the files OR open the console and while player is loading in to display STEAM ID with matching EOS line. Suggest: Reverting Save files from Hex to STEAM ID or add an alternative way to easily identify players from player save files.
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