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Umbrella

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Umbrella last won the day on October 27 2022

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  1. @Ganeshakw Not currently, but I guess I can record a few hours somedays.
  2. Thanks a lot for the effort Garigari, and to H.taikick for testing it ! The stream is also very valuable to me, for future bug fixes and difficulty adjustments. Whenever I play Zombiome, I find it too easy, but I know what to expect and how to use Biome powers to my advantage. It is fine to translate affinity to mana, or to whatever Goku uses. I was avoiding that term because I did not want players hating magic to flee away. It's not purely semantic, as Zombiome offers primarily natural disasters that could interest these players. Nothing forces them to use "magic" (and streamers barely start to after hours). It is here to compensate the extra difficulty of biome apocalypse if needed, or wanted. Should I upload you localization to Zombiome repo ? Also you are right, I currently use some code generated strings not going through the localization file (mostly activity description - buffs tootips are supposed to use it). Feel free to point me to any obscure term I can clarify.
  3. Thank you to both of you. Please share how you fixed the localization issues. My comment on #10 does not contain "www". I am copying it below. Most of it available in your journal. Some explanations: BiomeDust Shadow : your black affinity increases when you hit zombies (the endurance bar of the dust increases). Then, you could use any of the 4 attacks of the dust, with left click (melee attack) / right click ("swallow ground" attack) / R key ("bloody coffee") or F key ("vanish"). They are listed in the statistics tab of the biome dust. Once you have 100 affinity (the bar is full), you reach affinity Burst and the black Dust transforms to "Death". It has 4 stronger powers (again, listed in the statistics tab). For instance if you throw (right click) the dust during black affinity Burst, you would summon the "Devil Bear", F key would trigger an earthquake... You only tried the left click attack (leecher buff) Metal material (white affinity) is opposite to black. You get poison when you hit a metal block with the black dust. The message below is "Biome Dust is itching - bad affinity interaction ..." . Craft and equip the "Analyzing Lens" to learn affinity color of any block. BiomeDust has limited duration (30 hours after 1st activation, hold reload R key to see the timer), then it turns to inactive dust. Corroding Flesh : have a zombie walk on it to destroy its physical resistance (useful against soldier) Spark pillar can be repaired with magnetite.
  4. My mental health dropped long ago, you can probably tell by just playing Zombiome localize: You are right, I have formatting error when looking at epicenter, and freeze when I try read the biome information note. I need to dig in how strings are formatted. I also noticed that other mods alter a bunch of xml in their jap. version. Could be the fix. My comments and explanations on episodes #9 and #10 are shadowed (can't see them if not logged). Don't know if it's by mistake or if streamer prefers to hide my or english comments. I gave long explanations on #10. I don't know Ostrich Club. Which baseball club was that (I can only remember the Carps from my trip to Japan) ? It was nothing specific in my mind, but there are tons of video games with such jump attacks, even Mario has one ! Also, the "bouncing ground" activity is not truely an earthquake, compared to the collapsing ground.
  5. localize : There was an empty line at the end of the file which I removed. I was able to play with it. You can download again or remove the empty line manually. Still, tons of formatting is lost (new lines and affinity color), so it may be worse than without translation. Then your #6 memory usage keeps increasing with Dust power is worrying. I suspect bad collection of dust particles, but it will take some time to fix. #6 and #4 are my future priorities, as they deteriorate gaming experience. Thanks again for the precious feedback ! Also thanks for pointing the streamer to my tutorial. Please tell him to check my explanations on episode #10.
  6. I updated main post with a video tutorial (end of video section). Thank you for suggesting it, I hope it helps. https://www.youtube.com/watch?v=anyybnOnu6E I also added a quick and dirty japanese localization file. Replace file \7 Days To Die\Mods\Zombiome\Config\localization.txt with this one. https://github.com/Umbrella7D/7Dmods/blob/master/localization.txt Make a backup first. Translation may be way off, and color formatting is sometimes lost, which may be even more problematic. @mprojekt: Your misadventure had me laughing for a while, sorry. If I wanted players to rage quit right after instal, I would have coded a virus, not a mod This being said, Zombiome can be punishing, but is also quite random. I would bet on bad luck in your case (bad timing or hitting a tough activity location). I am not excluding a bug in my activity generator, but the pace I noticed from the stream was in the correct range. You can also reduce parameter intensity from buffs.xml, in the block <triggered_effect action="ZBManagerOption, Zombiome" trigger="onSelfBuffStart" intensity="0.2,0.4"... inside <buff name="ZombiomeManager". Maybe use intensity="0.15,0.3". @garigari thank you for the remark. It's just an UI display problem. I was no able to display these in the stat tab, but the attribute window does depict the correct progress (albeit the #5 issue you noticed before).
  7. Thanks again ! I called the Weird biome dust "active", as opposed to the "inactive biome dust" he received from the secondary quest. I asked these questions because you said you reached lvl 100, so I presumed you mastered the affinity system Zombiome mecanics are described in loading tips, screen tooltips, item description and journal entries. They are quite useless for you since you do not read english, but I was thinking that was the main issue. I will do these tutorial vids when I have some time.
  8. Thank you so much. My devs are currently at pause, but fixing these is my next step.
  9. Hello Garigari. Thanks a lot for your feedback, yt link, and encouragements. I am impressed you could get to lvl 100 without understanding english, and was not planning to localize to japanese yet The 3 first bugs sound easy to fix, but for the 4th I would need more details to reproduce it (map size, seed, player name and location). How many times did it happen ? Could you identify nearby activities ? Was it close to map border ? I hope you used creative mod for the magnetic barrel, it's quite fun to play. What was your feeling about difficulty ? How many epicenters did you survive ? Do you feel affinity colors and powers are well balanced ?
  10. Hello WhiteLion, thanks for the feedback. This does not surprises me. SP is now quite stable, but there's a bunch of work to make Zombiome MP friendly. I am not sure when I'll attack these devs. I was thinking more feedback and adjustments in SP first. You can try the following : Command "zb stop" on all players (except the main one), as soon as you enter game. In current version still, don't expect a bug free or truely playable MP game anyway.
  11. Thanks a lot KhaineGB for the clarification, and taking the time to write the high level answer. That's all I wanted to know. I am not designing anything dedicated to, or on top of DarknessFalls. It's just that players try whatever mod combinations they want.
  12. Hello, My own mod fails to find the following XML entries when applied after DF: <item name="drinkJarGrandpasForgettingElixir"> lootcontainer1, lootcontainer2 ..., eg <lootcontainer id="1" with xpath="/lootcontainers/lootcontainer[starts-with(@id, '1')]" <entitygroup name="ZombieBurntGroup">, eg xpath="/entitygroups/entitygroup[@name='ZombieBurntGroup'] Please, could someone give me a hint on what these become in DF ? Thanks a lot !
  13. Hello ! I've added 9 videos for Zombiome mod. This post is just to stress the update, since I have modified an existing post. Thank you !
  14. Updated main post with video teasers ! I hope you like them.
  15. Hi, I just launched game with both DF and ZB. Iplayed for 20 mins, checking many Zombiome effects. It looked good and everything seemed ok. During this test, folder "Zombiome" was alphabetically last in the mod list. Since both mods add lot of content, there may exist some specific combinations that badly interact. I don't know DF so if there's anything special I should check, please let me know (for instance I spawned a npc and special Z from DF, but I didn't check any of DF quests). If you play with both, please let me know if you experience any issue, and how contents interact.
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