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wolffblood

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Zombie Hunter

Zombie Hunter (8/15)

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  1. ah, so what you see drop is also based on intellect, along with the quality that can be crafted? Or would there be something to do with player level that would increase what is dropped?
  2. So if I'm lucky enough, day 1 I could have 120 quality items?
  3. By bringing back the old quality system, is it going to be say 1-100 no mods, 101-200 1 mod, etc? Also, would say having a weapon that's 65, you get parts that make it 145, would it then open a mod slot or would mods slots just depend on when picked up? Would that also then make weapons way overpowered with the new mod system going with it too? It seems like you can get say a 400+ weapon with no mods be as strong as the current system now with a 6 and full mods. I'm guessing there's going to be a lot of balancing to go along with it too so it wouldn't be that way since mods were to take place of the old quality system with all the weapon stats. Figuring it would be smaller gains with higher quality than previously so that mods still take some kind of importance. Unless just replacing mods with gun parts and ridding mods all together? Just have to wait and see, I've enjoyed the mod in A16.4, with all the changes, curious to see what it'd be like now.
  4. I'm really curious about new perks that will be added. Seems like so much more can be done now.
  5. I don't have the Direct Download, but I do have the Refresh Mods Automatically, so I'll just also uncheck that. And it's not taking too long, I just was curious because how does it know if changes had been made without downloading the file unless it also checks either a changelog, file name, etc. that's on the site and not needed to be downloaded. I just didn't know. Also, since every time I hit play, it goes through the copying of files, so that threw me off too. But thank you for the info, I can keep using it without worries. Once I see a modder had put out a big update or something that affects my actual gameplay, then I'll have tell it to update.
  6. This probably has been asked already, but with the launcher, does it always download the mod every time you pre-sync? I'm wondering for data usage amount. I'd hate to be downloading say Ravenhearst (because I know it is so large) every time I hit play and it syncs up to make sure the most up to date is on it.
  7. Yeah, just happens the gore blocks with loot don't stack, and if one is already there, it just permanently disappears which is what happened to me. But I've also noticed with this mod and only with this mod (I've tried about 6 others), that sometimes even after a ragdoll down a hill, the gore block of loot appears where it got killed, not where it ended up. So I checked back there, and nothing.
  8. So, loving this mod. But is there a way that I could change something to fix a zombie sliding down a hill, landing on another dead zombie, exploding, and because of that losing all loot after a ranged kill? I couldn't make it to the zombie in time after I killed it with my bow... thing is, it happened to "The Crazed"... so yeah... lost any good stuff he had on him
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