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Oliwhere

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About Oliwhere

  • Birthday 07/03/1968

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    Third planet

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  1. That's why I'm scratching my head about the water change: If water is made into a much more scarce resource this also means that player-crafted glue and duct tape will be a very limited resource. So if they wanted me to be able to craft my Q1-Q5 wooden bow myself I would have to have 25 jars of water to spare to make the glue and duct tape in that recipe. So either water surival will not be such a big issue (since you have water to spare for crafting) or crafting will have to take a backseat again, since the immediate surival needs are the more pressing matter. So increased drop rates for glue and duct tape or lowered amounts of these items in the crafting recipes could still be needed to make the magazine/crafting and water change work out.
  2. Still present in 20.6 b9 stable: Two consecutive harvest results at the beginning of a session: First car loot at the beginning of one session: First car loot at the following session:
  3. Still present in 20.6 b9 stable: Two consecutive harvest results at the beginning of a session: First car loot at the beginning of one session: First car loot at the following session:
  4. I think it's normal behaviour if the wandering zombies haven't spotted you and they just head towards a random spot near your position. However I had also cases where I was on top of my base where I saw random hordes change direction towards my base ( that was with feral sense on day & night), but when I jumped down to combat them, quite a few passed by right next to me and gave a block close to my base entrance some whacks. Only after a few hits they retargeted to me and actually attacked me as a player instead of the base. So my impression is, that zombies in A20 hold on to a once chosen target for quite a bit longer than in previous Alphas.
  5. Had something very similar happening, when I thought it would be a good idea to keep looting a wasteland POI past 22:00, because what could possibly go wrong. right? 😉 Well, this decision resulted in a bonus horde night out in the streets in front of the POI, with me firing explosive bolts at a horde-sized glowing and screeching ball of zombies chasing me. While kiting them a cop managed to time his spit just right to hit the bolt the moment I fired it - took me down to single digits HP - fortunately I had my flying Lydia with me to patch me up imediately, otherwise probably this would have been the end of me. Lesson learned: next time bring the rocket launcher 😜
  6. Is there anything else I can provide to help this ticket move ahead?
  7. Is there anything else I can provide to help this ticket move ahead?
  8. The quick answer would be : Probably both 😉 The more detailed one: When the game tries to fill a loot container with items it is done the moment you open it. It calls the RNG several times for a random number and depending on the range this number falls in, a certain item from the loot list is chosen. Typically the RNG generates random number between 0 and 1 and the range for items is calculated from the container loot list. So for example if the range for wheels in a Pass'N'Gas crate is 0.47 - 0.5 and you roll a 0.4833 - you get a wheel in that crate. Regarding your destiny in the book of Genesis: The 7DTD RNG seems to be using an initial seed that is based on the world seed - that means all numbers that the generator will generate can be calculated / predicted. So indeed your fate is already fixed at world creation - but the good thing is that you don't know yet what will happen. Also as a player you also have the freedom to perform random actions (do I loot this container first or the other one?) and so change your fate. 😉
  9. I think the question that I'm trying to ask is: In which biome does crafting your own gear become obsolete, because the item quality you loot - even while focusing on magazines - does surpass the quality that you can craft? I would be okay, if living in the wasteland also means it' s also a no-crafting playthrough , but if I decided to live in the winter or dessert biome for a playthrough, it would be disappointing if this also automatically means that crafting your own gear isn't worthwhile. So I think that getting the balance between the quality of found loot and the players crafting potential right seems important with the new system. Ideally this would then allow crafting to be a meaningful part of the gameplay for more than just the easiest biome and the beginning of the game. Maybe playtesting a dessert/winter biome only world could give some insights where the break-even point of looting and crafting actually occurrs? Gonna give it a try, as soon as I get the chance to do so 😀
  10. I've recently wondered how the different loot bonuses in the 4 diffent biomes play into this new crafting progression. If the goal is to keep the crafting progression always slightly ahead of the quality of items that you loot, will this be only true for the forrest biome or will this apply to looting in the snow or wasteland as well? If this applies to all biomes, does that mean that you find magazines more often and in larger stack sizes in the more difficult biomes?
  11. If any of them are in the burnt biomes you could go with Harry Truman Doris Day Red China Johnnie Ray ... 😉
  12. There's a thing called signal passthrough that I know works for powered doors with two motion sensors - one on each side of the door. I guess this would also work with two switches, though i haven't tried it and can't say for sure. So wiring would be like: Generator -> Motion Sensor 1 -> Motion Sensor 2 -> Powered Door and if either motion sensor sees you the door will open.
  13. Are there any news on the comparison with the internal ticket? There is also a report from @White-Gandalf where he found essentially the same issue with the initial randomization after game startup - in his case related to the item restock of vending machines.
  14. Are there any news on the comparison with the internal ticket? There is also a report from @White-Gandalf where he found essentially the same issue with the initial randomization after game startup - in his case related to the item restock of vending machines.
  15. So all the paper we have been looting so far was actually printed, but we just haven't been smart enough yet to decipher it? 😉
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