Jump to content

custom_hero

Members
  • Posts

    157
  • Joined

  • Last visited

Personal Information

  • Location
    Astana, Kazakhland

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

custom_hero's Achievements

Tracker

Tracker (5/15)

14

Reputation

  1. quite an expected, politically correct answer, it was possible not to answer, I understand everything, so I wrote this post, I wrote the post for other players. So the game has been degraded for 5 years. We have a stable average online 30k. If the game were to improve, the number of players would have to grow logarithmically in the graph. Old players + new arrivals, arrived on the recommendation of old players. The flat (a term in trading) should not have been in the chart. I think the flat is due to the fact that old players leave, new ones take their places, thereby the number of players remains in place. This means that as soon as the fuel (new players) runs out, the number of players will decrease. Just money and nothing personal. Doesn't attract people. see you even 5 years.
  2. we need to delete the game from the library and forget about it. The game doesn't get better from patch to patch. The trends have been clear since 2018. I was attracted to the idea of hardcore survival. The developers betrayed this idea a long time ago. What was the cost of assembling a mini-bike, when the guys assembled it in parts not in someone's inventory, but actually physically assembled it on the floor of our base, this fact alone created a magnificent garage atmosphere. From the 1st to the 100th day, they could run around in search of better spare parts from weapons to get the cherished 600 quality. But even this quality degraded (just like the game is now) over time, so there was an incentive to searching again and motivation to collect the best weapons, it was very interesting. The encounter with zombies was always rewarded, it was always interesting, because you got not only experience, but also precious random loot (it was possible to loot zombies). You could loot the toilets in search of @%$# to make fertilizer, it was fun. Despite the fact that the game could drop to 5 frames per second. We played it over and over again. Now new patches are played for exactly a couple of days, the next time you will play when a new patch is released.
  3. the feedback was written in 2018 To whom degraded alpha 20 and HD models, to whom the peak of the development of the game, alpha 16. Up to alpha 16, the game developed without a mass player, based on the ideas of a hardcore game with complex crafting and a horde (quote from the description of the game in steam "Experience real hardcore survival mechanics".). On the 17th alpha, there was a reversal of the trend. They took a course for mass production and HD models. In 17-19 alpha, simplified the crafting of weapons, transport, the size of the maneuverable world was reduced by 7 times, removed the degradation of weapons, tools, removed tillage, removed more than 50 items and blocks, simplified the crafting of many items, removed loot, loot from zombies. The sounds of the game have changed a lot, smoothed out. There are no sharp, unexpected sounds that could keep the player in suspense. Ambient sounds have changed. Motion Capture has been changed, now it's much easier to get into zombies. Previously, a zombie could stun with a blow after your next miss, due to the complex movement of zombies. In Alpha 19, everything is quite simple, everything is structured. 6 levels of item quality, 3 shooting galleries. Without degradation. There are stages of the game, unexpected, random events do not happen in the world. The world is empty, no one will disturb you. There will be no random zombies. Instead, there is a heatmap system, zombies will appear if there are working blocks (stoves, bonfires, chemical stations or when the drill is working). It's very simple, take a drill, press the lmb with a 100% guarantee that zombies will come to you. In 19-20A there are/ will be, green zombies, drones, fantastic turrets, colorful HD models. A variety of vehicles that can be crafted and put in your pocket. p.s It's a pity that the game took a commercial (casual, arcade, in a beautiful wrapper) direction, as it usually happens. Could become a cult. The game has lost its atmosphere. The idea of the game was, zombie apocalypse + complex crafting. The game is more casual from version to version, we are waiting for a new indie game built on clean, bright ideas. Here you can put a cross.
  4. Congratulations on the successful release of your game. This is a testament to your tireless work and talent. We look forward to hearing about your next project. Thank you for being with us all these years and providing us with unforgettable gaming experiences. We have experienced each of the 20 alphas with you
  5. I have assembled 3 computers. I bought 2 more copies of the game. It remains to download A 21. How much time is left)) Is the 11th month ours or not?
  6. Game uses only cpu, i have 10 fps. GPU maximum loaded at 20%. why? what can be done about it. game settings don't help. in A19 at 1440p resolution, got about 150 fps, now I play with 1080p resolution and get about 10 fps. what's wrong with A20 Windows 10 LTSC build 17763 Intel(R) Core(TM) i5-9600KF CPU RAM DDR4 32,0 ГБ NVIDIA GeForce RTX 3060 Ti 31.0.15.1659
  7. there is an broken drone. I can't delete it in any way, the junk Drone clear command does not help. All dev tools тоо. The drone can be opened as a storage and that's it. it cannot be repaired. Are the developers aware of this bug?
  8. in general, we are here, and we are waiting)) I am 7 days to die without compopak categorically dont play
  9. I agree I love this generator. update, do not abandon the project, please. People are ready to support donating.

  10. why the release time does not correspond to Greenwich. There would be no misinformation. In many cities, it is already December 7. Even by GMT/UTC it's already 17 o'clock, the day will end soon. It would be much easier if the release was 00.00 gmt on December 6.
  11. Generated 10 worlds with different settings. The generator is poor. much worse than nitrogen. sorry for the bad feedback
  12. Well, when will the A20 be released? how do you like the idea of separating the traders in weapons, recipes and transport? By the rdr type. The characters on the map are scattered, which give the quest. Just copy the idea from rdr. The world would become more interesting, you would need to study it every time, drive around the map to get a quest, or to buy a recipe. will there be random events on the map in the future, such as helping a stranger, fighting off zombies, wolves, vultures, etc. now I just found a trader, no more need to go on the map to look for anything else.
  13. It’s sad that all the water in the world is useless. do you have any thoughts, add to the generator, new placement zone types. so that the generator identifies large lakes as a new placement grid, and spawns water prefabs on it. Like vessel by Pille. can you add new type lanscape: water. so that you can adjust the amount of land covered by water through the slider.
  14. i know. it was a question of whether it is possible in future versions to implement this? For example, set a standard height for the border of the world. And create POI based on this height. like a POI Vessel by Pille all you have to do is create zones that will use the borders of the world. New placement zone type "border"
×
×
  • Create New...