A bit of gui modification I did to add % and numbers for stats. Thought I would share these for anyone interested in that sort of thing.
This is from Data/Config/XUi/windows.xml
<!-- QUEST DETAILS -->
<window name="windowOut" anchor="LeftBottom" style="time.window" controller="CompassWindow">
<rect name="position" pos="0,63">
<texture style="time.window.compass.texture" name="compassTexture" rect_size="0.25,1" rect_offset=".8,0" />
<texture name="ItemBG2" depth="1" size="300,200" texture="[lefttop]" material="Materials/Transparent Colored" pos="-75,135" />
<texture name="Itemday" depth="1" size="20,20" texture="[day]" material="Materials/Transparent Colored" pos="30,75" />
<texture name="Itemlevel" depth="1" size="20,20" texture="[level]" material="Materials/Transparent Colored" pos="30,0" />
<label depth="5" pos="18,83" width="100" height="30" text="{day|always}" font_size="30" effect="outline" upper_case="true" justify="center" />
<label depth="5" pos="18,58" width="150" height="60" text="{time|always}" font_size="60" effect="outline" upper_case="true" />
<label depth="10" name="levelNumber" pos="18,3" width="100" height="30" text="{playerlevel}" font_size="30" effect="outline" upper_case="true" justify="center" color="[white]" controller="PlayerStatsWindow" />
<rect depth="10" width="208" height="25" pos="0,100" controller="PlayerStatsWindow">
<sprite depth="3" pos="60,33" name="BarContent" atlas="ItemIconAtlas" sprite="sdx-stat" color="52,137,167" type="filled" filldirection="vertical" height="46" width="46" fill="{playerwaterfill}" globalopacitymod="2" />
<sprite depth="4" name="windowIcon" size="20,20" pos="73,12" sprite="ui_game_symbol_water" color="[white]" foregroundlayer="true" />
<!-- Added water text display to HUD here, also adjusted icons for water/food down to compensate -->
<label depth="10" pos="33,30" width="100" height="20" text="{playerwater}%" font_size="20" effect="outline" upper_case="true" justify="center" />
</rect>
<rect depth="10" width="208" height="25" pos="0,75" controller="PlayerStatsWindow">
<sprite depth="3" pos="107,38" name="BarContent" atlas="ItemIconAtlas" sprite="sdx-stat" color="52,174,86" type="filled" filldirection="vertical" height="46" width="46" fill="{playerfoodfill}" globalopacitymod="2" />
<sprite depth="4" name="windowIcon" size="20,20" pos="120,18" sprite="ui_game_symbol_fork" color="[white]" foregroundlayer="true" />
<!-- Added food text display to HUD here, also adjusted icons for water/food down to compensate -->
<label depth="10" pos="80,35" width="100" height="20" text="{playerfood}%" font_size="20" effect="outline" upper_case="true" justify="center" />
</rect>
<rect depth="10" width="208" height="25" pos="0,50" controller="HUDStatBar" stat_type="Stamina" visible="{statvisible}">
<sprite depth="3" pos="132,20" name="BarContent" atlas="ItemIconAtlas" sprite="sdx-stat" color="0,0,255" type="filled" filldirection="vertical" height="46" width="46" fill="0" globalopacitymod="2" />
<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" color="[white]" size="20,20" pos="145,5" foregroundlayer="true" />
<!-- Added Stamina current/max text to HUD -->
<label depth="10" pos="160,5" width="100" height="20" text="{statcurrentwithmax}" font_size="20" effect="outline" upper_case="true" justify="center" />
</rect>
<rect depth="10" width="208" height="25" pos="0,25" controller="HUDStatBar" stat_type="Health" visible="{statvisible}">
<sprite depth="3" pos="131,-5" name="BarContent" atlas="ItemIconAtlas" sprite="sdx-stat" color="[red]" type="filled" filldirection="vertical" height="46" width="46" fill="0" globalopacitymod="2" />
<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" color="[white]" size="20,20" pos="143,-18" foregroundlayer="true" />
<!-- Added Health current/max text to HUD -->
<label depth="10" pos="158,-18" width="100" height="20" text="{statcurrentwithmax}" font_size="20" effect="outline" upper_case="true" justify="center" />
</rect>
</rect>
</window>
<!-- OUT -->
<window name="windowIn" anchor="LeftBottom" style="time.window" controller="CompassWindow">
<rect name="position" pos="0,63">
<texture style="time.window.compass.texture" name="compassTexture" rect_size="0.25,1" rect_offset=".8,0" />
<texture name="ItemBG2" depth="1" size="300,200" texture="[lefttop]" material="Materials/Transparent Colored" pos="-75,135" />
<texture name="Itemday" depth="1" size="20,20" texture="[day]" material="Materials/Transparent Colored" pos="30,75" />
<texture name="Itemlevel" depth="1" size="20,20" texture="[level]" material="Materials/Transparent Colored" pos="30,0" />
<label depth="5" pos="18,83" width="100" height="30" text="{day|always}" font_size="30" effect="outline" upper_case="true" justify="center" />
<label depth="5" pos="18,58" width="150" height="60" text="{time|always}" font_size="60" effect="outline" upper_case="true" />
<label depth="10" name="levelNumber" pos="18,3" width="100" height="30" text="{playerlevel}" font_size="30" effect="outline" upper_case="true" justify="center" color="[white]" controller="PlayerStatsWindow" />
<rect depth="10" width="208" height="25" pos="0,100" controller="PlayerStatsWindow">
<sprite depth="3" pos="60,33" name="BarContent" atlas="ItemIconAtlas" sprite="sdx-stat" color="52,137,167" type="filled" filldirection="vertical" height="46" width="46" fill="{playerwaterfill}" globalopacitymod="2" />
<sprite depth="4" name="windowIcon" size="20,20" pos="73,12" sprite="ui_game_symbol_water" color="[white]" foregroundlayer="true" />
<!-- Added water text display to HUD here, also adjusted icons for water/food down to compensate -->
<label depth="10" pos="33,30" width="100" height="20" text="{playerwater}%" font_size="20" effect="outline" upper_case="true" justify="center" />
</rect>
<rect depth="10" width="208" height="25" pos="0,75" controller="PlayerStatsWindow">
<sprite depth="3" pos="107,38" name="BarContent" atlas="ItemIconAtlas" sprite="sdx-stat" color="52,174,86" type="filled" filldirection="vertical" height="46" width="46" fill="{playerfoodfill}" globalopacitymod="2" />
<sprite depth="4" name="windowIcon" size="20,20" pos="120,18" sprite="ui_game_symbol_fork" color="[white]" foregroundlayer="true" />
<!-- Added food text display to HUD here, also adjusted icons for water/food down to compensate -->
<label depth="10" pos="80,35" width="100" height="20" text="{playerfood}%" font_size="20" effect="outline" upper_case="true" justify="center" />
</rect>
<rect depth="10" width="208" height="25" pos="0,50" controller="HUDStatBar" stat_type="Stamina" visible="{statvisible}">
<sprite depth="3" pos="132,20" name="BarContent" atlas="ItemIconAtlas" sprite="sdx-stat" color="0,0,255" type="filled" filldirection="vertical" height="46" width="46" fill="0" globalopacitymod="2" />
<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" color="[white]" size="20,20" pos="145,5" foregroundlayer="true" />
<!-- Added Stamina current/max text to HUD -->
<label depth="10" pos="160,5" width="100" height="20" text="{statcurrentwithmax}" font_size="20" effect="outline" upper_case="true" justify="center" />
</rect>
<rect depth="10" width="208" height="25" pos="0,25" controller="HUDStatBar" stat_type="Health" visible="{statvisible}">
<sprite depth="3" pos="131,-5" name="BarContent" atlas="ItemIconAtlas" sprite="sdx-stat" color="[red]" type="filled" filldirection="vertical" height="46" width="46" fill="0" globalopacitymod="2" />
<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" color="[white]" size="20,20" pos="143,-18" foregroundlayer="true" />
<!-- Added Health current/max text to HUD -->
<label depth="10" pos="158,-18" width="100" height="20" text="{statcurrentwithmax}" font_size="20" effect="outline" upper_case="true" justify="center" />
</rect>
</rect>
</window>
<!-- IN -->