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i3rend4nv05

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  1. Adding more info here as it seems I am no longer allowed to edit the original: I had a power outage while my server was running. Now I can't seem to get my Telnet to work. Any suggestions?All of the telnet connection lines at the end occur when clicking the "Server Connection" button. Oddly "127.0.0.1:59568" seems to imply port 59568, despite the fact that I have the port set to 7090.After the first attempt clicking the "Server Connection" button interacting with anything server related in RAT causes a stack trace.Here's the server log: Code: 2022-06-27T20:20:01 0.619 INF Dedicated server only build 2022-06-27T20:20:01 0.636 INF Occlusion: Awake 2022-06-27T20:20:01 0.638 INF Texture quality is set to 3 2022-06-27T20:20:01 0.662 INF [MODS] Start loading from: C:/NoOnedrive/7 Days to Die Dedicated Server 06-2022/7DaysToDieServer_Data/../Mods 2022-06-27T20:20:01 0.665 INF [MODS] Trying to load from folder: Allocs_CommandExtensions 2022-06-27T20:20:01 0.673 INF [MODS] Found ModAPI in AllocsCommands.dll, creating instance 2022-06-27T20:20:01 0.673 INF [MODS] Loaded Mod: Allocs command extensions (22) 2022-06-27T20:20:01 0.673 INF [MODS] Trying to load from folder: Allocs_CommonFunc 2022-06-27T20:20:01 0.674 INF [MODS] Found ModAPI in 7dtd-server-fixes.dll, creating instance 2022-06-27T20:20:01 0.674 INF [MODS] Loaded Mod: Allocs server fixes (24) 2022-06-27T20:20:01 0.674 INF [MODS] Trying to load from folder: Allocs_WebAndMapRendering 2022-06-27T20:20:01 0.675 INF [MODS] Found ModAPI in MapRendering.dll, creating instance 2022-06-27T20:20:01 0.675 INF [MODS] Loaded Mod: Allocs MapRendering and Webinterface (39) 2022-06-27T20:20:01 0.675 INF [MODS] Initializing mod code 2022-06-27T20:20:01 0.676 INF [MODS] Loading done 2022-06-27T20:20:01 0.684 INF Loading permissions file at 'C:\Users\brend\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2022-06-27T20:20:01 0.693 INF Loading permissions file done. 2022-06-27T20:20:01 0.938 INF Loaded (local): rwgmixer 2022-06-27T20:20:01 0.969 INF Loaded (local): archetypes 2022-06-27T20:20:01 0.971 INF Loaded (local): color_mappings 2022-06-27T20:20:01 0.972 INF Loaded (local): loadingscreen 2022-06-27T20:20:01 0.973 INF WorldStaticData.Init() needed 0.000s 2022-06-27T20:20:01 0.978 INF Started Telnet on 7090 2022-06-27T20:20:01 0.991 INF Awake done in 631 ms 2022-06-27T20:20:02 1.423 WRN [EOS] [LogEOSAnalytics - Warning] EOS SDK Analytics disabled for route [1]. 2022-06-27T20:20:02 1.435 INF Reloading serveradmin.xml 2022-06-27T20:20:02 1.435 INF Loading permissions file at 'C:\Users\brend\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2022-06-27T20:20:02 1.436 INF Loading permissions file done. 2022-06-27T20:20:03 2.167 INF [GSM] GameSparks Connected 2022-06-27T20:20:04 3.368 INF [GSM] Device Authentication suceeded ... 2022-06-27T20:20:06 5.618 INF NET: Starting server protocols 2022-06-27T20:20:06 5.631 INF NET: LiteNetLib server started 2022-06-27T20:20:06 5.632 INF [Steamworks.NET] NET: Server started 2022-06-27T20:20:06 5.632 INF Started thread SteamNetworkingServer 2022-06-27T20:20:06 5.633 INF StartGame 2022-06-27T20:20:06 5.634 INF NetPackageManager Init 2022-06-27T20:20:06 5.868 INF Persistent GamePrefs saved 2022-06-27T20:20:06 5.969 INF StartAsServer 2022-06-27T20:20:07 7.017 INF Loaded (local): materials 2022-06-27T20:20:08 7.516 INF Loaded (local): physicsbodies 2022-06-27T20:20:08 8.017 INF Loaded (local): painting 2022-06-27T20:20:09 8.518 INF Loaded (local): shapes 2022-06-27T20:20:17 16.708 INF Block IDs with mapping 2022-06-27T20:20:17 16.715 INF Block IDs total 13640, terr 44, last 13848 2022-06-27T20:20:17 16.721 INF Loaded (local): blocks 2022-06-27T20:20:18 17.449 INF Loaded (local): progression 2022-06-27T20:20:18 17.982 INF Loaded (local): buffs 2022-06-27T20:20:19 18.450 INF Loaded (local): misc 2022-06-27T20:20:20 19.250 INF Loaded (local): items 2022-06-27T20:20:20 19.791 INF Item IDs with mapping 2022-06-27T20:20:20 19.792 INF ItemIDs from Mapping 2022-06-27T20:20:20 19.843 INF Loaded (local): item_modifiers 2022-06-27T20:20:21 20.341 INF Loaded (local): entityclasses 2022-06-27T20:20:21 20.840 INF Loaded (local): qualityinfo 2022-06-27T20:20:22 21.341 INF Loaded (local): sounds 2022-06-27T20:20:22 21.902 INF Loaded (local): recipes 2022-06-27T20:20:23 22.355 INF Loaded (local): blockplaceholders 2022-06-27T20:20:23 22.854 INF Loaded (local): loot 2022-06-27T20:20:24 23.355 INF Loaded (local): entitygroups 2022-06-27T20:20:24 23.854 INF Loaded (local): utilityai 2022-06-27T20:20:25 24.354 INF Loaded (local): vehicles 2022-06-27T20:20:25 24.855 INF Loaded (local): rwgmixer 2022-06-27T20:20:26 25.354 INF Loaded (local): weathersurvival 2022-06-27T20:20:26 25.854 INF Loaded (local): archetypes 2022-06-27T20:20:27 26.354 INF Loaded (local): quests 2022-06-27T20:20:27 26.854 INF Loaded (local): traders 2022-06-27T20:20:28 27.355 INF Loaded (local): npc 2022-06-27T20:20:28 27.854 INF Loaded (local): dialogs 2022-06-27T20:20:29 28.356 INF Loaded (local): ui_display 2022-06-27T20:20:29 28.855 INF Loaded (local): nav_objects 2022-06-27T20:20:30 29.355 INF Loaded (local): gamestages 2022-06-27T20:20:30 29.858 INF Loaded (local): gameevents 2022-06-27T20:20:31 30.357 INF Loaded (local): twitch 2022-06-27T20:20:31 30.857 INF Loaded (local): twitch_events 2022-06-27T20:20:32 31.358 INF Loaded (local): dmscontent 2022-06-27T20:20:32 31.857 INF Loaded (local): color_mappings 2022-06-27T20:20:33 32.357 INF Loaded (local): XUi_Common/styles 2022-06-27T20:20:33 32.858 INF Loaded (local): XUi_Common/controls 2022-06-27T20:20:34 33.359 INF Loaded (local): XUi/styles 2022-06-27T20:20:34 33.858 INF Loaded (local): XUi/controls 2022-06-27T20:20:35 34.358 INF Loaded (local): XUi/windows 2022-06-27T20:20:35 34.859 INF Loaded (local): XUi/xui 2022-06-27T20:20:36 35.358 INF Loaded (local): biomes 2022-06-27T20:20:36 35.858 INF Loaded (local): worldglobal 2022-06-27T20:20:37 36.358 INF Loaded (local): spawning 2022-06-27T20:20:37 36.857 INF Loaded (local): loadingscreen 2022-06-27T20:20:37 37.058 INF createWorld: Soforuwi Mountains, RAT7D2D, GameModeSurvival 2022-06-27T20:20:37 37.059 INF Occlusion: Disabled 2022-06-27T20:20:38 37.113 INF Started thread ChunkRegeneration 2022-06-27T20:20:38 37.113 INF Started thread ChunkCalc 2022-06-27T20:20:38 37.114 INF Started thread ChunkMeshBake 2022-06-27T20:20:38 37.210 INF World.Load: Soforuwi Mountains 2022-06-27T20:20:38 37.220 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0 2022-06-27T20:20:43 42.922 INF Started thread GenerateChunks 2022-06-27T20:20:44 44.024 INF Calculating world hashes took 1003 ms (world size 593 MiB) 2022-06-27T20:20:45 44.530 INF Loading dtm raw file took 1557ms 2022-06-27T20:20:46 45.329 INF Biomes image size w= 12288, h = 12288 2022-06-27T20:20:48 47.380 INF Loading and creating biomes took 2849ms 2022-06-27T20:20:50 49.300 INF Loading and creating shader control textures took 1920ms 2022-06-27T20:20:51 50.658 INF Loading and parsing of generator took 1357ms 2022-06-27T20:20:51 50.722 INF Started thread SaveChunks C:\Users\brend\AppData\Roaming/7DaysToDie/Saves/Soforuwi Mountains/RAT7D2D\Region 2022-06-27T20:20:55 54.924 INF [DECO] read 343584/ 2022-06-27T20:20:55 55.047 INF Dynamic Music Initialized on Server 2022-06-27T20:20:55 55.047 INF Dynamic Music Initialized on Dedi 2022-06-27T20:20:55 55.049 INF AstarManager Init 2022-06-27T20:20:56 55.262 INF WeatherManager: Init 8 weather packages 2022-06-27T20:20:56 55.714 INF createWorld() done 2022-06-27T20:20:56 55.716 INF Loading players.xml 2022-06-27T20:20:56 55.762 INF WeatherManager: ApplySavedPackages 2022-06-27T20:20:56 55.811 INF Loaded player 2022-06-27T20:20:56 55.863 INF VehicleManager C:\Users\brend\AppData\Roaming/7DaysToDie/Saves/Soforuwi Mountains/RAT7D2D/vehicles.dat, loaded 0 2022-06-27T20:20:56 55.875 INF DroneManager C:\Users\brend\AppData\Roaming/7DaysToDie/Saves/Soforuwi Mountains/RAT7D2D/drones.dat, loaded 0 2022-06-27T20:20:56 55.962 INF Setting for 'BlockDamagePlayer' does not match the default (server will go to the modded category): current = 25, default = 100 2022-06-27T20:20:56 55.962 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 14, default = 7 2022-06-27T20:20:56 56.060 INF [EOS] Registering server 2022-06-27T20:20:56 56.075 INF [EAC] Starting EAC server 2022-06-27T20:20:57 56.164 INF Loading dymesh settings 2022-06-27T20:20:57 56.165 INF Dynamic Mesh Settings 2022-06-27T20:20:57 56.165 INF Use Imposter Values: False 2022-06-27T20:20:57 56.165 INF Only Player Areas: False 2022-06-27T20:20:57 56.165 INF Player Area Buffer: 3 2022-06-27T20:20:57 56.165 INF Max View Distance: 1000 2022-06-27T20:20:57 56.165 INF Regen all on new world: False 2022-06-27T20:20:57 56.165 INF Dymesh: Enabled True 2022-06-27T20:20:57 56.165 INF Dymesh: Distance 1000 2022-06-27T20:20:57 56.165 INF Dymesh: LCB Only False 2022-06-27T20:20:57 56.165 INF Dymesh: LCB Buff 3 2022-06-27T20:20:57 56.165 INF Dymesh: Imposters False 2022-06-27T20:20:57 56.165 INF Dymesh: MaxRegion 1 2022-06-27T20:20:57 56.165 INF Dymesh: MaxItem 3 2022-06-27T20:20:57 56.167 INF Dymesh: Prepping dynamic mesh. Resend Default: True 2022-06-27T20:20:57 56.167 INF Dymesh: Mesh location: C:\Users\brend\AppData\Roaming/7DaysToDie/Saves/Soforuwi Mountains/RAT7D2D/DynamicMeshes/ 2022-06-27T20:20:57 56.205 INF Loading permissions file at 'C:\Users\brend\AppData\Roaming/7DaysToDie/Saves/webpermissions.xml' 2022-06-27T20:20:57 56.205 INF Loading permissions file done. 2022-06-27T20:20:57 56.218 INF Started thread SSE-Processing_/sse/ 2022-06-27T20:20:57 56.221 INF Started Webserver on 8092 2022-06-27T20:21:06 65.659 INF Web:IconHandler: Icons loaded - 9437 ms 2022-06-27T20:21:06 65.660 INF StartGame done 2022-06-27T20:21:06 65.691 INF [Steamworks.NET] GameServer.Init successful 2022-06-27T20:21:06 65.692 INF [Steamworks.NET] Making server public 2022-06-27T20:21:06 66.061 INF [EOS] Server registered, session: 98da5202e80948e58a84d8da69a0737c 2022-06-27T20:21:06 66.064 INF [EOS] Session address: 38.13.15.55 2022-06-27T20:21:07 66.111 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90160658422139908, public IP=3*.1*.1*.5* 2022-06-27T20:21:07 66.359 INF Dymesh: Warming dynamic mesh 2022-06-27T20:21:07 66.360 INF Dymesh: Creating dynamic mesh manager 2022-06-27T20:21:07 66.362 INF Dymesh: Awake 2022-06-27T20:21:07 66.362 INF Dymesh: Mesh location: C:\Users\brend\AppData\Roaming/7DaysToDie/Saves/Soforuwi Mountains/RAT7D2D/DynamicMeshes/ 2022-06-27T20:21:07 66.363 INF Dymesh: Loading Items: C:\Users\brend\AppData\Roaming/7DaysToDie/Saves/Soforuwi Mountains/RAT7D2D/DynamicMeshes/ 2022-06-27T20:21:07 66.562 INF Dymesh: Loaded Items: 1299 2022-06-27T20:21:07 66.562 INF Dymesh: Loading all items took: 0.1991212 seconds. 2022-06-27T20:21:07 66.563 INF Clearing queues. 2022-06-27T20:21:07 66.564 INF Cleared queues. 2022-06-27T20:21:07 66.564 INF Dynamic thread starting 2022-06-27T20:21:07 66.586 INF Dymesh door replacement: imposterBlock 2022-06-27T20:21:18 78.009 INF [DECO] written 343584, in 55ms 2022-06-27T20:21:18 78.019 INF [DECO] write thread 9ms 2022-06-27T20:21:33 92.702 INF Telnet connection from: 127.0.0.1:59568 2022-06-27T20:21:33 92.703 INF Started thread TelnetClient_127.0.0.1:59568 2022-06-27T20:21:33 92.704 ERR IOException in ReadLine for TelnetClient_127.0.0.1:59568: Unable to write data to the transport connection: An established connection was aborted by the software in your host machine. 2022-06-27T20:21:33 92.707 EXC Unable to write data to the transport connection: An established connection was aborted by the software in your host machine. 2022-06-27T20:21:33 92.734 ERR Exception in thread TelnetClient_127.0.0.1:59568: 2022-06-27T20:21:33 92.734 EXC The operation is not allowed on non-connected sockets. 2022-06-27T20:21:33 92.734 INF Exited thread TelnetClient_127.0.0.1:59568 And the RAT log: Code: 2022-06-28 20:55:37 - ************************** RAT Startup ************************** 2022-06-28 20:55:37 - Checking for RAT Upgrade 2022-06-28 20:55:37 - No upgrade necessary, DB version is: 3022 2022-06-28 20:55:37 - Created telnet object 2022-06-28 20:55:37 - Loaded server config 2022-06-28 20:55:37 - Set display defaults 2022-06-28 20:55:37 - Creating timers 2022-06-28 20:55:37 - Loaded events 2022-06-28 20:55:37 - Loaded player list 2022-06-28 20:55:37 - Updated console commands 2022-06-28 20:55:37 - Loaded Buffs 2022-06-28 20:55:37 - Loaded Entities 2022-06-28 20:55:37 - Display player list 2022-06-28 20:55:38 - Created Discord bot object 2022-06-28 20:55:38 - ************************** RAT Startup, Completed ************************** 2022-06-28 20:57:07 - Your current serverconfig file has been backed up, you can find it at: C:\NoOnedrive\7 Days to Die Dedicated Server 06-2022\serverconfig.xml_20220628205707 2022-06-28 20:57:08 - Beginning 7 Days to Die Install/Update 2022-06-28 20:57:08 - Error beginning 7 Days to Die Install/Update 2022-06-28 20:57:08 - ---------------------------------- Current Time: 6/28/2022 8:57:08 PM Thrown by: Void BeginOutputReadLine() Method: Server.LogException Message: StandardOut has not been redirected or the process hasn't started yet. Stack Trace: at System.Diagnostics.Process.BeginOutputReadLine() at RAT3.Server.Install(String serverPath, Boolean showPrompts, String mostRecentBuildId, String SteamCMDPath) ---------------------------------- 2022-06-28 21:20:29 - Error disconnecting telnet session. 2022-06-28 21:20:29 - ---------------------------------- Current Time: 6/28/2022 9:20:29 PM Thrown by: Boolean get_Connected() Method: VB$StateMachine_30_disconnect.LogException Message: Object reference not set to an instance of an object. Stack Trace: at System.Net.Sockets.TcpClient.get_Connected() at RAT3.telnet.VB$StateMachine_30_disconnect.MoveNext() ---------------------------------- 2022-06-28 21:20:37 - ---------------------------------- Current Time: 6/28/2022 9:20:37 PM Thrown by: Boolean get_Connected() Method: telnet.LogException Message: Object reference not set to an instance of an object. Stack Trace: at System.Net.Sockets.TcpClient.get_Connected() at RAT3.telnet.get_IsConnected() ---------------------------------- 2022-06-28 21:20:37 - ---------------------------------- Current Time: 6/28/2022 9:20:37 PM Thrown by: Boolean get_Connected() Method: telnet.LogException Message: Object reference not set to an instance of an object. Stack Trace: at System.Net.Sockets.TcpClient.get_Connected() at RAT3.telnet.get_IsConnected() ---------------------------------- 2022-06-28 21:20:47 - ---------------------------------- Current Time: 6/28/2022 9:20:47 PM Thrown by: Boolean get_Connected() Method: telnet.LogException Message: Object reference not set to an instance of an object. Stack Trace: at System.Net.Sockets.TcpClient.get_Connected() at RAT3.telnet.get_IsConnected() ---------------------------------- 2022-06-28 21:20:47 - ---------------------------------- Current Time: 6/28/2022 9:20:47 PM Thrown by: Boolean get_Connected() Method: telnet.LogException Message: Object reference not set to an instance of an object. Stack Trace: at System.Net.Sockets.TcpClient.get_Connected() at RAT3.telnet.get_IsConnected() ---------------------------------- 2022-06-28 21:20:57 - ---------------------------------- Current Time: 6/28/2022 9:20:57 PM Thrown by: Boolean get_Connected() Method: telnet.LogException Message: Object reference not set to an instance of an object. Stack Trace: at System.Net.Sockets.TcpClient.get_Connected() at RAT3.telnet.get_IsConnected() ---------------------------------- 2022-06-28 21:20:57 - ---------------------------------- Current Time: 6/28/2022 9:20:57 PM Thrown by: Boolean get_Connected() Method: telnet.LogException Message: Object reference not set to an instance of an object. Stack Trace: at System.Net.Sockets.TcpClient.get_Connected() at RAT3.telnet.get_IsConnected() ---------------------------------- 2022-06-28 21:21:07 - ---------------------------------- Current Time: 6/28/2022 9:21:07 PM Thrown by: Boolean get_Connected() Method: telnet.LogException Message: Object reference not set to an instance of an object. Stack Trace: at System.Net.Sockets.TcpClient.get_Connected() at RAT3.telnet.get_IsConnected() ---------------------------------- 2022-06-28 21:21:07 - ---------------------------------- Current Time: 6/28/2022 9:21:07 PM Thrown by: Boolean get_Connected() Method: telnet.LogException Message: Object reference not set to an instance of an object. Stack Trace: at System.Net.Sockets.TcpClient.get_Connected() at RAT3.telnet.get_IsConnected() ---------------------------------- 2022-06-28 21:21:17 - ---------------------------------- Current Time: 6/28/2022 9:21:17 PM Thrown by: Boolean get_Connected() Method: telnet.LogException Message: Object reference not set to an instance of an object. Stack Trace: at System.Net.Sockets.TcpClient.get_Connected() at RAT3.telnet.get_IsConnected() ---------------------------------- 2022-06-28 21:21:17 - ---------------------------------- Current Time: 6/28/2022 9:21:17 PM Thrown by: Boolean get_Connected() Method: telnet.LogException Message: Object reference not set to an instance of an object. Stack Trace: at System.Net.Sockets.TcpClient.get_Connected() at RAT3.telnet.get_IsConnected() ---------------------------------- 2022-06-28 21:21:27 - ---------------------------------- Current Time: 6/28/2022 9:21:27 PM Thrown by: Boolean get_Connected() Method: telnet.LogException Message: Object reference not set to an instance of an object. Stack Trace: at System.Net.Sockets.TcpClient.get_Connected() at RAT3.telnet.get_IsConnected() ---------------------------------- 2022-06-28 21:21:27 - ---------------------------------- Current Time: 6/28/2022 9:21:27 PM Thrown by: Boolean get_Connected() Method: telnet.LogException Message: Object reference not set to an instance of an object. Stack Trace: at System.Net.Sockets.TcpClient.get_Connected() at RAT3.telnet.get_IsConnected() ---------------------------------- 2022-06-28 21:21:37 - ---------------------------------- Current Time: 6/28/2022 9:21:37 PM Thrown by: Boolean get_Connected() Method: telnet.LogException Message: Object reference not set to an instance of an object. Stack Trace: at System.Net.Sockets.TcpClient.get_Connected() at RAT3.telnet.get_IsConnected() ---------------------------------- 2022-06-28 21:21:37 - ---------------------------------- Current Time: 6/28/2022 9:21:37 PM Thrown by: Boolean get_Connected() Method: telnet.LogException Message: Object reference not set to an instance of an object. Stack Trace: at System.Net.Sockets.TcpClient.get_Connected() at RAT3.telnet.get_IsConnected() ---------------------------------- 2022-06-28 21:21:47 - ---------------------------------- Current Time: 6/28/2022 9:21:47 PM Thrown by: Boolean get_Connected() Method: telnet.LogException Message: Object reference not set to an instance of an object. Stack Trace: at System.Net.Sockets.TcpClient.get_Connected() at RAT3.telnet.get_IsConnected() ---------------------------------- 2022-06-28 21:21:47 - ---------------------------------- Current Time: 6/28/2022 9:21:47 PM Thrown by: Boolean get_Connected() Method: telnet.LogException Message: Object reference not set to an instance of an object. Stack Trace: at System.Net.Sockets.TcpClient.get_Connected() at RAT3.telnet.get_IsConnected() ---------------------------------- 2022-06-28 21:21:57 - ---------------------------------- Current Time: 6/28/2022 9:21:57 PM Thrown by: Boolean get_Connected() Method: telnet.LogException Message: Object reference not set to an instance of an object. Stack Trace: at System.Net.Sockets.TcpClient.get_Connected() at RAT3.telnet.get_IsConnected() ---------------------------------- 2022-06-28 21:21:57 - ---------------------------------- Current Time: 6/28/2022 9:21:57 PM Thrown by: Boolean get_Connected() Method: telnet.LogException Message: Object reference not set to an instance of an object. Stack Trace: at System.Net.Sockets.TcpClient.get_Connected() at RAT3.telnet.get_IsConnected() ---------------------------------- And my serverconfig.xml: XML: <?xml version="1.0"?> <ServerSettings> <!-- GENERAL SERVER SETTINGS --> <!-- Server representation --> <property name="ServerName" value="My Game Host"/> <!-- Whatever you want the name of the server to be. --> <property name="ServerDescription" value="A 7 Days to Die server"/> <!-- Whatever you want the server description to be, will be shown in the server browser. --> <property name="ServerWebsiteURL" value=""/> <!-- Website URL for the server, will be shown in the serverbrowser as a clickable link --> <property name="ServerPassword" value=""/> <!-- Password to gain entry to the server --> <property name="ServerLoginConfirmationText" value="" /> <!-- If set the user will see the message during joining the server and has to confirm it before continuing. For more complex changes to this window you can change the "serverjoinrulesdialog" window in XUi --> <property name="Region" value="NorthAmericaEast" /> <!-- The region this server is in. Values: NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Europe, Russia, Asia, MiddleEast, Africa, Oceania --> <property name="Language" value="English" /> <!-- Primary language for players on this server. Values: Use any language name that you would users expect to search for. Should be the English name of the language, e.g. not "Deutsch" but "German" --> <!-- Networking --> <property name="ServerPort" value="26900"/> <!-- Port you want the server to listen on. Keep it in the ranges 26900 to 26905 or 27015 to 27020 if you want PCs on the same LAN to find it as a LAN server. --> <property name="ServerVisibility" value="2"/> <!-- Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP. --> <property name="ServerDisabledNetworkProtocols" value="SteamNetworking"/> <!-- Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly --> <property name="ServerMaxWorldTransferSpeedKiBs" value="512"/> <!-- Maximum (!) speed in kiB/s the world is transferred at to a client on first connect if it does not have the world yet. Maximum is about 1300 kiB/s, even if you set a higher value. --> <!-- Slots --> <property name="ServerMaxPlayerCount" value="8"/> <!-- Maximum Concurrent Players --> <property name="ServerReservedSlots" value="0"/> <!-- Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level --> <property name="ServerReservedSlotsPermission" value="100"/> <!-- Required permission level to use reserved slots above --> <property name="ServerAdminSlots" value="0"/> <!-- This many admins can still join even if the server has reached MaxPlayerCount --> <property name="ServerAdminSlotsPermission" value="0"/> <!-- Required permission level to use the admin slots above --> <!-- Admin interfaces --> <property name="ControlPanelEnabled" value="false"/> <!-- Enable/Disable the web control panel --> <property name="ControlPanelPort" value="8080"/> <!-- Port of the control panel webpage --> <property name="ControlPanelPassword" value="you really think i'd post this on a forum?"/> <!-- Password to gain entry to the control panel --> <property name="TelnetEnabled" value="true"/> <!-- Enable/Disable the telnet --> <property name="TelnetPort" value="7090"/> <!-- Port of the telnet server --> <property name="TelnetPassword" value=""/> <!-- Password to gain entry to telnet interface. If no password is set the server will only listen on the local loopback interface --> <property name="TelnetFailedLoginLimit" value="10"/> <!-- After this many wrong passwords from a single remote client the client will be blocked from connecting to the Telnet interface --> <property name="TelnetFailedLoginsBlocktime" value="10"/> <!-- How long will the block persist (in seconds) --> <property name="TerminalWindowEnabled" value="true"/> <!-- Show a terminal window for log output / command input (Windows only) --> <!-- Folder and file locations --> <property name="AdminFileName" value="serveradmin.xml"/> <!-- Server admin file name. Path relative to the SaveGameFolder --> <!-- <property name="UserDataFolder" value="absolute path" /> --> <!-- Use this to override where the server stores all generated data, including RWG generated worlds. Do not forget to uncomment the entry! --> <!-- <property name="SaveGameFolder" value="absolute path" /> --> <!-- Use this to only override the save game path. Do not forget to uncomment the entry! --> <!-- Other technical settings --> <property name="EACEnabled" value="true"/> <!-- Enables/Disables EasyAntiCheat --> <property name="HideCommandExecutionLog" value="0"/> <!-- Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything --> <property name="MaxUncoveredMapChunksPerPlayer" value="131072"/> <!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time --> <property name="PersistentPlayerProfiles" value="false" /> <!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with --> <!-- GAMEPLAY --> <!-- World --> <property name="GameWorld" value="Navezgane"/> <!-- "RWG" (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds folder (currently shipping with e.g. "Navezgane", "PREGEN01", ...) --> <property name="WorldGenSeed" value="asdf"/> <!-- If RWG this is the seed for the generation of the new world. If a world with the resulting name already exists it will simply load it --> <property name="WorldGenSize" value="6144"/> <!-- If RWG this controls the width and height of the created world. It is also used in combination with WorldGenSeed to create the internal RWG seed thus also creating a unique map name even if using the same WorldGenSeed. Has to be a multiple of 2048 between 2048 and 16384, though large map sizes will take long to generate / download / load --> <property name="GameName" value="My Game"/> <!-- Whatever you want the game name to be. This affects the save game name as well as the seed used when placing decoration (trees etc) in the world. It does not control the generic layout of the world if creating an RWG world --> <property name="GameMode" value="GameModeSurvival"/> <!-- GameModeSurvival --> <!-- Difficulty --> <property name="GameDifficulty" value="2"/> <!-- 0 - 5, 0=easiest, 5=hardest --> <property name="BlockDamagePlayer" value="100" /> <!-- How much damage do players to blocks (percentage in whole numbers) --> <property name="BlockDamageAI" value="100" /> <!-- How much damage do AIs to blocks (percentage in whole numbers) --> <property name="BlockDamageAIBM" value="100" /> <!-- How much damage do AIs during blood moons to blocks (percentage in whole numbers) --> <property name="XPMultiplier" value="100" /> <!-- XP gain multiplier (percentage in whole numbers) --> <property name="PlayerSafeZoneLevel" value="5" /> <!-- If a player is less or equal this level he will create a safe zone (no enemies) when spawned --> <property name="PlayerSafeZoneHours" value="5" /> <!-- Hours in world time this safe zone exists --> <!-- --> <property name="BuildCreate" value="false" /> <!-- cheat mode on/off --> <property name="DayNightLength" value="60" /> <!-- real time minutes per in game day: 60 minutes --> <property name="DayLightLength" value="18" /> <!-- in game hours the sun shines per day: 18 hours day light per in game day --> <property name="DropOnDeath" value="1" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only, 4 = delete all --> <property name="DropOnQuit" value="0" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only --> <property name="BedrollDeadZoneSize" value="15" /> <!-- Size (box "radius", so a box with 2 times the given value for each side's length) of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. --> <property name="BedrollExpiryTime" value="45" /> <!-- Number of real world days a bedroll stays active after owner was last online --> <!-- Performance related --> <property name="MaxSpawnedZombies" value="64" /> <!-- This setting covers the entire map. There can only be this many zombies on the entire map at one time. Changing this setting has a huge impact on performance. --> <property name="MaxSpawnedAnimals" value="50" /> <!-- If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies. NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it. --> <property name="ServerMaxAllowedViewDistance" value="12" /> <!-- Max viewdistance a client may request (6 - 12). High impact on memory usage and performance. --> <!-- Zombie settings --> <property name="EnemySpawnMode" value="true" /> <!-- Enable/Disable enemy spawning --> <property name="EnemyDifficulty" value="0" /> <!-- 0 = Normal, 1 = Feral --> <property name="ZombieFeralSense" value="0" /> <!-- 0-3 (Off, Day, Night, All) --> <property name="ZombieMove" value="0" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) --> <property name="ZombieMoveNight" value="3" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) --> <property name="ZombieFeralMove" value="3" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) --> <property name="ZombieBMMove" value="3" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) --> <property name="BloodMoonFrequency" value="7" /> <!-- What frequency (in days) should a blood moon take place. Set to "0" for no blood moons --> <property name="BloodMoonRange" value="0" /> <!-- How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency --> <property name="BloodMoonWarning" value="8" /> <!-- The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show. --> <property name="BloodMoonEnemyCount" value="8" /> <!-- This is the number of zombies that can be alive (spawned at the same time) at any time PER PLAYER during a blood moon horde, however, MaxSpawnedZombies overrides this number in multiplayer games. Also note that your game stage sets the max number of zombies PER PARTY. Low game stage values can result in lower number of zombies than the BloodMoonEnemyCount setting. Changing this setting has a huge impact on performance. --> <!-- Loot --> <property name="LootAbundance" value="100" /> <!-- percentage in whole numbers --> <property name="LootRespawnDays" value="7" /> <!-- days in whole numbers --> <property name="AirDropFrequency" value="72"/> <!-- How often airdrop occur in game-hours, 0 == never --> <property name="AirDropMarker" value="false"/> <!-- Sets if a marker is added to map/compass for air drops. --> <!-- Multiplayer --> <property name="PartySharedKillRange" value="100"/> <!-- The distance you must be within to receive party shared kill xp and quest party kill objective credit. --> <property name="PlayerKillingMode" value="3" /> <!-- Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) --> <!-- Land claim options --> <property name="LandClaimCount" value="1"/> <!-- Maximum allowed land claims per player. --> <property name="LandClaimSize" value="41"/> <!-- Size in blocks that is protected by a keystone --> <property name="LandClaimDeadZone" value="30"/> <!-- Keystones must be this many blocks apart (unless you are friends with the other player) --> <property name="LandClaimExpiryTime" value="7"/> <!-- The number of real world days a player can be offline before their claims expire and are no longer protected --> <property name="LandClaimDecayMode" value="0"/> <!-- Controls how offline players land claims decay. 0=Slow (Linear) , 1=Fast (Exponential), 2=None (Full protection until claim is expired). --> <property name="LandClaimOnlineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 4x --> <property name="LandClaimOfflineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 4x --> <property name="LandClaimOfflineDelay" value="0"/> <!-- The number of minutes after a player logs out that the land claim area hardness transitions from online to offline. Default is 0 --> <property name="DynamicMeshEnabled" value="true"/> <!-- Is Dynamic Mesh system enabled --> <property name="DynamicMeshLandClaimOnly" value="true"/> <!-- Is Dynamic Mesh system only active in player LCB areas --> <property name="DynamicMeshLandClaimBuffer" value="3"/> <!-- Dynamic Mesh LCB chunk radius --> <property name="DynamicMeshMaxItemCache" value="3"/> <!-- How many items can be processed concurrently, higher values use more RAM --> <property name="TwitchServerPermission" value="90"/> <!-- Required permission level to use twitch integration on the server --> <property name="TwitchBloodMoonAllowed" value="false"/> <!-- If the server allows twitch actions during a blood moon. This could cause server lag with extra zombies being spawned during blood moon. --> <!-- There are several game settings that you cannot change when starting a new game. You can use console commands to change at least some of them ingame. setgamepref BedrollDeadZoneSize 30 --> </ServerSettings> Hmm... here's my latest attempt from the connection log. Does the IPv6 connectivity test timeout and UDP connectivity test failure matter? Does it use IPv4 if these fail? Code: [2022-06-28 21:36:22] CCMInterface::OnNetworkDeviceStateChange -- Saw device up (192.168.99.127) [2022-06-28 21:36:22] CCMInterface::OnNetworkDeviceStateChange -- Start connecting to Steam [2022-06-28 21:36:22] CCMInterface::OnNetworkDeviceStateChange -- Saw device up (192.168.99.127) [2022-06-28 21:36:22] CCMInterface::OnNetworkDeviceStateChange -- Start connecting to Steam [2022-06-28 21:36:22] CCMInterface::OnNetworkDeviceStateChange -- Saw device up (192.168.99.127) [2022-06-28 21:36:22] CCMInterface::OnNetworkDeviceStateChange -- Start connecting to Steam [2022-06-28 21:36:22] IPv6 HTTP connectivity test (ipv6check-http.steamcontent.com / 0.0.0.0:80 (0.0.0.0:80)) - TIMEOUT [2022-06-28 21:36:22] IPv6 UDP connectivity test (ipv6check-udp.steamcontent.com) - FAILED, no addresses resolved [2022-06-28 21:36:31] [0,0] SetSteamID( [A:1:0:0] ) [2022-06-28 21:36:31] [0,0] Server says 50% of connections should be websockets, we rolled 0 - using WebSockets as default. [2022-06-28 21:36:31] [0,0] PingWebSocketCM() (cm4-iad1.cm.steampowered.com:27019) starting... [2022-06-28 21:36:31] [0,0] PingWebSocketCM() (cm4-iad1.cm.steampowered.com:443) starting... [2022-06-28 21:36:31] [0,0] PingWebSocketCM() (cm6-iad1.cm.steampowered.com:27028) starting... [2022-06-28 21:36:31] [0,0] PingWebSocketCM() (cm1-iad1.cm.steampowered.com:27024) starting... [2022-06-28 21:36:31] [0,0] PingWebSocketCM() (cm4-iad1.cm.steampowered.com:27019) results: 22.4276ms + load 32.0000 [2022-06-28 21:36:31] [0,0] PingWebSocketCM() stopping early for good host (cm4-iad1.cm.steampowered.com:27019) [2022-06-28 21:36:31] [0,0] PingWebSocketCM() (cm6-iad1.cm.steampowered.com:27028) results: 20.5526ms + load 25.0000 [2022-06-28 21:36:31] [0,0] PingWebSocketCM() (cm4-iad1.cm.steampowered.com:443) results: 18.8789ms + load 35.0000 [2022-06-28 21:36:31] [0,0] PingWebSocketCM() (cm1-iad1.cm.steampowered.com:27024) results: 17.2052ms + load 33.0000 [2022-06-28 21:36:31] [1,3] Connect() starting connection (eNetQOSLevelMedium, cm6-iad1.cm.steampowered.com:27028, WebSocket) [2022-06-28 21:36:31] [1,3] ConnectionCompleted() (162.254.192.87:27028, WebSocket) local address (192.168.99.127:53767) [2022-06-28 21:36:31] [1,3] RecvMsgClientLogOnResponse() : [A:1:941794312:20652] 'OK' I have ports 7090, 8090, and 26900 opened for my server on my router.
  2. The odd thing is I have telnet port 7090. Not sure where 59568 is coming from
  3. I had a power outage while my server was running. Now I can't seem to get my Telnet to work. Any suggestions? 2022-06-27T20:20:01 0.619 INF Dedicated server only build 2022-06-27T20:20:01 0.636 INF Occlusion: Awake 2022-06-27T20:20:01 0.638 INF Texture quality is set to 3 2022-06-27T20:20:01 0.662 INF [MODS] Start loading from: C:/NoOnedrive/7 Days to Die Dedicated Server 06-2022/7DaysToDieServer_Data/../Mods 2022-06-27T20:20:01 0.665 INF [MODS] Trying to load from folder: Allocs_CommandExtensions 2022-06-27T20:20:01 0.673 INF [MODS] Found ModAPI in AllocsCommands.dll, creating instance 2022-06-27T20:20:01 0.673 INF [MODS] Loaded Mod: Allocs command extensions (22) 2022-06-27T20:20:01 0.673 INF [MODS] Trying to load from folder: Allocs_CommonFunc 2022-06-27T20:20:01 0.674 INF [MODS] Found ModAPI in 7dtd-server-fixes.dll, creating instance 2022-06-27T20:20:01 0.674 INF [MODS] Loaded Mod: Allocs server fixes (24) 2022-06-27T20:20:01 0.674 INF [MODS] Trying to load from folder: Allocs_WebAndMapRendering 2022-06-27T20:20:01 0.675 INF [MODS] Found ModAPI in MapRendering.dll, creating instance 2022-06-27T20:20:01 0.675 INF [MODS] Loaded Mod: Allocs MapRendering and Webinterface (39) 2022-06-27T20:20:01 0.675 INF [MODS] Initializing mod code 2022-06-27T20:20:01 0.676 INF [MODS] Loading done 2022-06-27T20:20:01 0.684 INF Loading permissions file at 'C:\Users\brend\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2022-06-27T20:20:01 0.693 INF Loading permissions file done. 2022-06-27T20:20:01 0.938 INF Loaded (local): rwgmixer 2022-06-27T20:20:01 0.969 INF Loaded (local): archetypes 2022-06-27T20:20:01 0.971 INF Loaded (local): color_mappings 2022-06-27T20:20:01 0.972 INF Loaded (local): loadingscreen 2022-06-27T20:20:01 0.973 INF WorldStaticData.Init() needed 0.000s 2022-06-27T20:20:01 0.978 INF Started Telnet on 7090 2022-06-27T20:20:01 0.991 INF Awake done in 631 ms 2022-06-27T20:20:02 1.423 WRN [EOS] [LogEOSAnalytics - Warning] EOS SDK Analytics disabled for route [1]. 2022-06-27T20:20:02 1.435 INF Reloading serveradmin.xml 2022-06-27T20:20:02 1.435 INF Loading permissions file at 'C:\Users\brend\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2022-06-27T20:20:02 1.436 INF Loading permissions file done. 2022-06-27T20:20:03 2.167 INF [GSM] GameSparks Connected 2022-06-27T20:20:04 3.368 INF [GSM] Device Authentication suceeded ... 2022-06-27T20:20:06 5.618 INF NET: Starting server protocols 2022-06-27T20:20:06 5.631 INF NET: LiteNetLib server started 2022-06-27T20:20:06 5.632 INF [Steamworks.NET] NET: Server started 2022-06-27T20:20:06 5.632 INF Started thread SteamNetworkingServer 2022-06-27T20:20:06 5.633 INF StartGame 2022-06-27T20:20:06 5.634 INF NetPackageManager Init 2022-06-27T20:20:06 5.868 INF Persistent GamePrefs saved 2022-06-27T20:20:06 5.969 INF StartAsServer 2022-06-27T20:20:07 7.017 INF Loaded (local): materials 2022-06-27T20:20:08 7.516 INF Loaded (local): physicsbodies 2022-06-27T20:20:08 8.017 INF Loaded (local): painting 2022-06-27T20:20:09 8.518 INF Loaded (local): shapes 2022-06-27T20:20:17 16.708 INF Block IDs with mapping 2022-06-27T20:20:17 16.715 INF Block IDs total 13640, terr 44, last 13848 2022-06-27T20:20:17 16.721 INF Loaded (local): blocks 2022-06-27T20:20:18 17.449 INF Loaded (local): progression 2022-06-27T20:20:18 17.982 INF Loaded (local): buffs 2022-06-27T20:20:19 18.450 INF Loaded (local): misc 2022-06-27T20:20:20 19.250 INF Loaded (local): items 2022-06-27T20:20:20 19.791 INF Item IDs with mapping 2022-06-27T20:20:20 19.792 INF ItemIDs from Mapping 2022-06-27T20:20:20 19.843 INF Loaded (local): item_modifiers 2022-06-27T20:20:21 20.341 INF Loaded (local): entityclasses 2022-06-27T20:20:21 20.840 INF Loaded (local): qualityinfo 2022-06-27T20:20:22 21.341 INF Loaded (local): sounds 2022-06-27T20:20:22 21.902 INF Loaded (local): recipes 2022-06-27T20:20:23 22.355 INF Loaded (local): blockplaceholders 2022-06-27T20:20:23 22.854 INF Loaded (local): loot 2022-06-27T20:20:24 23.355 INF Loaded (local): entitygroups 2022-06-27T20:20:24 23.854 INF Loaded (local): utilityai 2022-06-27T20:20:25 24.354 INF Loaded (local): vehicles 2022-06-27T20:20:25 24.855 INF Loaded (local): rwgmixer 2022-06-27T20:20:26 25.354 INF Loaded (local): weathersurvival 2022-06-27T20:20:26 25.854 INF Loaded (local): archetypes 2022-06-27T20:20:27 26.354 INF Loaded (local): quests 2022-06-27T20:20:27 26.854 INF Loaded (local): traders 2022-06-27T20:20:28 27.355 INF Loaded (local): npc 2022-06-27T20:20:28 27.854 INF Loaded (local): dialogs 2022-06-27T20:20:29 28.356 INF Loaded (local): ui_display 2022-06-27T20:20:29 28.855 INF Loaded (local): nav_objects 2022-06-27T20:20:30 29.355 INF Loaded (local): gamestages 2022-06-27T20:20:30 29.858 INF Loaded (local): gameevents 2022-06-27T20:20:31 30.357 INF Loaded (local): twitch 2022-06-27T20:20:31 30.857 INF Loaded (local): twitch_events 2022-06-27T20:20:32 31.358 INF Loaded (local): dmscontent 2022-06-27T20:20:32 31.857 INF Loaded (local): color_mappings 2022-06-27T20:20:33 32.357 INF Loaded (local): XUi_Common/styles 2022-06-27T20:20:33 32.858 INF Loaded (local): XUi_Common/controls 2022-06-27T20:20:34 33.359 INF Loaded (local): XUi/styles 2022-06-27T20:20:34 33.858 INF Loaded (local): XUi/controls 2022-06-27T20:20:35 34.358 INF Loaded (local): XUi/windows 2022-06-27T20:20:35 34.859 INF Loaded (local): XUi/xui 2022-06-27T20:20:36 35.358 INF Loaded (local): biomes 2022-06-27T20:20:36 35.858 INF Loaded (local): worldglobal 2022-06-27T20:20:37 36.358 INF Loaded (local): spawning 2022-06-27T20:20:37 36.857 INF Loaded (local): loadingscreen 2022-06-27T20:20:37 37.058 INF createWorld: Soforuwi Mountains, RAT7D2D, GameModeSurvival 2022-06-27T20:20:37 37.059 INF Occlusion: Disabled 2022-06-27T20:20:38 37.113 INF Started thread ChunkRegeneration 2022-06-27T20:20:38 37.113 INF Started thread ChunkCalc 2022-06-27T20:20:38 37.114 INF Started thread ChunkMeshBake 2022-06-27T20:20:38 37.210 INF World.Load: Soforuwi Mountains 2022-06-27T20:20:38 37.220 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0 2022-06-27T20:20:43 42.922 INF Started thread GenerateChunks 2022-06-27T20:20:44 44.024 INF Calculating world hashes took 1003 ms (world size 593 MiB) 2022-06-27T20:20:45 44.530 INF Loading dtm raw file took 1557ms 2022-06-27T20:20:46 45.329 INF Biomes image size w= 12288, h = 12288 2022-06-27T20:20:48 47.380 INF Loading and creating biomes took 2849ms 2022-06-27T20:20:50 49.300 INF Loading and creating shader control textures took 1920ms 2022-06-27T20:20:51 50.658 INF Loading and parsing of generator took 1357ms 2022-06-27T20:20:51 50.722 INF Started thread SaveChunks C:\Users\brend\AppData\Roaming/7DaysToDie/Saves/Soforuwi Mountains/RAT7D2D\Region 2022-06-27T20:20:55 54.924 INF [DECO] read 343584/ 2022-06-27T20:20:55 55.047 INF Dynamic Music Initialized on Server 2022-06-27T20:20:55 55.047 INF Dynamic Music Initialized on Dedi 2022-06-27T20:20:55 55.049 INF AstarManager Init 2022-06-27T20:20:56 55.262 INF WeatherManager: Init 8 weather packages 2022-06-27T20:20:56 55.714 INF createWorld() done 2022-06-27T20:20:56 55.716 INF Loading players.xml 2022-06-27T20:20:56 55.762 INF WeatherManager: ApplySavedPackages 2022-06-27T20:20:56 55.811 INF Loaded player 2022-06-27T20:20:56 55.863 INF VehicleManager C:\Users\brend\AppData\Roaming/7DaysToDie/Saves/Soforuwi Mountains/RAT7D2D/vehicles.dat, loaded 0 2022-06-27T20:20:56 55.875 INF DroneManager C:\Users\brend\AppData\Roaming/7DaysToDie/Saves/Soforuwi Mountains/RAT7D2D/drones.dat, loaded 0 2022-06-27T20:20:56 55.962 INF Setting for 'BlockDamagePlayer' does not match the default (server will go to the modded category): current = 25, default = 100 2022-06-27T20:20:56 55.962 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 14, default = 7 2022-06-27T20:20:56 56.060 INF [EOS] Registering server 2022-06-27T20:20:56 56.075 INF [EAC] Starting EAC server 2022-06-27T20:20:57 56.164 INF Loading dymesh settings 2022-06-27T20:20:57 56.165 INF Dynamic Mesh Settings 2022-06-27T20:20:57 56.165 INF Use Imposter Values: False 2022-06-27T20:20:57 56.165 INF Only Player Areas: False 2022-06-27T20:20:57 56.165 INF Player Area Buffer: 3 2022-06-27T20:20:57 56.165 INF Max View Distance: 1000 2022-06-27T20:20:57 56.165 INF Regen all on new world: False 2022-06-27T20:20:57 56.165 INF Dymesh: Enabled True 2022-06-27T20:20:57 56.165 INF Dymesh: Distance 1000 2022-06-27T20:20:57 56.165 INF Dymesh: LCB Only False 2022-06-27T20:20:57 56.165 INF Dymesh: LCB Buff 3 2022-06-27T20:20:57 56.165 INF Dymesh: Imposters False 2022-06-27T20:20:57 56.165 INF Dymesh: MaxRegion 1 2022-06-27T20:20:57 56.165 INF Dymesh: MaxItem 3 2022-06-27T20:20:57 56.167 INF Dymesh: Prepping dynamic mesh. Resend Default: True 2022-06-27T20:20:57 56.167 INF Dymesh: Mesh location: C:\Users\brend\AppData\Roaming/7DaysToDie/Saves/Soforuwi Mountains/RAT7D2D/DynamicMeshes/ 2022-06-27T20:20:57 56.205 INF Loading permissions file at 'C:\Users\brend\AppData\Roaming/7DaysToDie/Saves/webpermissions.xml' 2022-06-27T20:20:57 56.205 INF Loading permissions file done. 2022-06-27T20:20:57 56.218 INF Started thread SSE-Processing_/sse/ 2022-06-27T20:20:57 56.221 INF Started Webserver on 8092 2022-06-27T20:21:06 65.659 INF Web:IconHandler: Icons loaded - 9437 ms 2022-06-27T20:21:06 65.660 INF StartGame done 2022-06-27T20:21:06 65.691 INF [Steamworks.NET] GameServer.Init successful 2022-06-27T20:21:06 65.692 INF [Steamworks.NET] Making server public 2022-06-27T20:21:06 66.061 INF [EOS] Server registered, session: 98da5202e80948e58a84d8da69a0737c 2022-06-27T20:21:06 66.064 INF [EOS] Session address: 38.13.15.55 2022-06-27T20:21:07 66.111 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90160658422139908, public IP=3*.1*.1*.5* 2022-06-27T20:21:07 66.359 INF Dymesh: Warming dynamic mesh 2022-06-27T20:21:07 66.360 INF Dymesh: Creating dynamic mesh manager 2022-06-27T20:21:07 66.362 INF Dymesh: Awake 2022-06-27T20:21:07 66.362 INF Dymesh: Mesh location: C:\Users\brend\AppData\Roaming/7DaysToDie/Saves/Soforuwi Mountains/RAT7D2D/DynamicMeshes/ 2022-06-27T20:21:07 66.363 INF Dymesh: Loading Items: C:\Users\brend\AppData\Roaming/7DaysToDie/Saves/Soforuwi Mountains/RAT7D2D/DynamicMeshes/ 2022-06-27T20:21:07 66.562 INF Dymesh: Loaded Items: 1299 2022-06-27T20:21:07 66.562 INF Dymesh: Loading all items took: 0.1991212 seconds. 2022-06-27T20:21:07 66.563 INF Clearing queues. 2022-06-27T20:21:07 66.564 INF Cleared queues. 2022-06-27T20:21:07 66.564 INF Dynamic thread starting 2022-06-27T20:21:07 66.586 INF Dymesh door replacement: imposterBlock 2022-06-27T20:21:18 78.009 INF [DECO] written 343584, in 55ms 2022-06-27T20:21:18 78.019 INF [DECO] write thread 9ms 2022-06-27T20:21:33 92.702 INF Telnet connection from: 127.0.0.1:59568 2022-06-27T20:21:33 92.703 INF Started thread TelnetClient_127.0.0.1:59568 2022-06-27T20:21:33 92.704 ERR IOException in ReadLine for TelnetClient_127.0.0.1:59568: Unable to write data to the transport connection: An established connection was aborted by the software in your host machine. 2022-06-27T20:21:33 92.707 EXC Unable to write data to the transport connection: An established connection was aborted by the software in your host machine. 2022-06-27T20:21:33 92.734 ERR Exception in thread TelnetClient_127.0.0.1:59568: 2022-06-27T20:21:33 92.734 EXC The operation is not allowed on non-connected sockets. 2022-06-27T20:21:33 92.734 INF Exited thread TelnetClient_127.0.0.1:59568
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