Good to all
First apologies for my generic English I'm using google translate.
Second France (Sorry it's a joke we make in Argentina post Qatar2022)
Now for real. I'm a server online gamer, SP game just bores me.
I don't distract them anymore. The code "the network code" has many errors on servers with many people.
It becomes impossible to play without reboots and role backs that destroy the gaming experience.
And it is impossible for the devs to recreate it on a server with 7/8 constant people and doing hundreds of different things.
Prepare a report of this? Brothers I'm just a man who wants to enjoy. Know how to understand, regards
Titulos interesantes
Game Crash/Full PC reset/Reset character to lvl 1/Delete Save
Falling through world after accepting trader quest
Dedicated not closing connections, not disconnecting properly, ghos...
```
2023-07-08T21:25:43 1121.765 INF GMSG: Player 'Becker' left the game
2023-07-08T21:25:43 1121.765 INF GMSG: Player 'Becker' left the game
2023-07-08T21:25:43 1121.765 WRN OnEntityUnload already unloaded Becker
2023-07-08T21:25:43 1121.767 INF Exited thread NCS_Writer_19_0
2023-07-08T21:25:43 1121.770 EXC Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
Parameter name: index
at System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) [0x00009] in <b0b74789f1894dcc9a389d6f5a51da7d>:0
at System.Collections.Generic.List`1[T].Remove (T item) [0x0000c] in <b0b74789f1894dcc9a389d6f5a51da7d>:0
at DictionaryList`2[T,S].Remove (T _key) [0x00028] in <faea3a5b1cd24d60977fa28c6573de8f>:0
at World.unloadEntity (Entity _e, EnumRemoveEntityReason _reason) [0x001c3] in <faea3a5b1cd24d60977fa28c6573de8f>:0
at World.RemoveEntity (System.Int32 _entityId, EnumRemoveEntityReason _reason) [0x00017] in <faea3a5b1cd24d60977fa28c6573de8f>:0
at ConnectionManager.DisconnectClient (ClientInfo _cInfo, System.Boolean _bShutdown, System.Boolean _clientDisconnect) [0x00166] in <faea3a5b1cd24d60977fa28c6573de8f>:0
at ConnectionManager.Net_PlayerDisconnected (ClientInfo _cInfo) [0x00013] in <faea3a5b1cd24d60977fa28c6573de8f>:0
at NetworkServerLiteNetLib.OnPlayerDisconnected (System.Int64 _peerConnectId) [0x00014] in <faea3a5b1cd24d60977fa28c6573de8f>:0
at NetworkServerLiteNetLib+<>c__DisplayClass14_0.<StartServer>b__3 (System.Object _taskInfo) [0x00036] in <faea3a5b1cd24d60977fa28c6573de8f>:0
at ThreadManager.UpdateMainThreadTasks () [0x0006c] in <faea3a5b1cd24d60977fa28c6573de8f>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
ThreadManager:UpdateMainThreadTasks()
GameManager:gmUpdate()
GameManager:Update()
```
_The exit of a player, also with several errors "The game trying to remove it when it no longer exists"_ causing another state break
```
2023-07-08T21:05:59 7486.327 INF 7425.936 SleeperVolume 2592, 53, 3202: Spawning 2599, 53, 3209 (162, 200), group 'zombieSoldierGroupGS400', class zombieSoldierRadiated, count 44
2023-07-08T21:06:00 7487.448 INF 7425.936 SleeperVolume 2591, 48, 3205: Spawning 2592, 48, 3205 (162, 200), group 'ZombieSpecialInfectedGroupGS400', class zombieMutated, count 44
mmap(PROT_NONE) failed
Caught fatal signal - signo:6 code:-6 errno:0 addr:0x3ed0001ac4a
Obtained 15 stack frames.
#0 0x007f557b93c140 in (Unknown)
#1 0x007f557b78cce1 in gsignal
#2 0x007f557b776537 in gsignal
#3 0x007f55771d3772 in abort
#4 0x007f55771d36ca in abort
#5 0x007f55771d5424 in GC_merge_unmapped
#6 0x007f55771d5676 in GC_merge_unmapped
#7 0x007f55771db621 in GC_unmap_old
#8 0x007f55771d7a94 in GC_unmap_old
#9 0x007f55771db96d in GC_finish_collection
#10 0x007f55771a5cb3 in GC_finish_collection
#11 0x007f5577150be6 in GC_collect_a_little_inner
#12 0x007f5577150cec in GC_collect_a_little_inner
#13 0x00000041f9cc7f in GC_alloc_large
#14 0x0000004281eeb4 in GC_alloc_large
```
During zombie spawn, the garbage collector (GC) collected unused memory, and crashed