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Perlin_Worm

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  1. Getting wet makes you cold again. So glad to see this. I would like to see something similar to the smell system again when carrying raw meat in inventory. Keep up the good work. Quite an amazing alpha this time around.
  2. Happy New Year!!! Cant wait for A20! just practicing
  3. Snow and Desert will have gamestage boost creating tougher enemies and better loot Wasteland will have a greater gamestage boost creating even tougher enemies and even better loot Will there be a warning message of increased challenge to the player upon entering these biomes for the first time?
  4. I tend to look at balance by ability trees, not specific weapons. Agility seems to be in a good place but could use some fleshing out. Bows have good synergy with stealth but would like to see some bleed broadheads to compliment melee blade bleeds. Bows should not try competing with guns, so a bleed arrow would give a light armor stealther the ability to kite and inflict damage over time, then go in with the melee finisher.
  5. And I thought wet concrete blocks were an intentional strategic design which comes in the form of a penalty for throwing up concrete blocks(in weaker form) during hoard night. Guess it was just an accidental strategic design. 🙃
  6. Stealth would also be higher value if they eliminated sneak damage bonus or at least halve it without investment. A single point into Hidden Strike is sufficient enough to never look back at Agility.
  7. Weapon jamming would be neat, but would cause grief to many if not implemented right. Perhaps above 80% degradation would give a very small chance to jam each shot fired? Jamming could simply mean a misfire and reload to clear. Structural brace mod would suddenly become more appealing.
  8. Regarding bow balance, I still find bows to be somewhat underwhelming, especially early game compared to other ranged weapons. Would the dev team consider a slightly faster draw rate across the board for bows? That one tweak would go a long way. Curious, what do your new analytics tell you about players choosing the Agility line?
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