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warhead

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  1. warhead

    Server Tools

    I don't using windows for server. This is bad message for me :-(
  2. warhead

    Server Tools

    Permissions looks ok. sdtd@sdtd-srv:~/engine/7DaysToDieServer_Data/Mono/x86_64$ ls -all total 5224 drwxr-xr-x 2 sdtd sdtd 4096 Oct 6 14:42 . drwxr-xr-x 5 sdtd sdtd 4096 Oct 4 23:56 .. -rwxr-xr-x 1 sdtd sdtd 2798920 Sep 28 17:02 libmono.so -rwxr-xr-x 1 sdtd sdtd 2535704 Oct 6 14:41 SQLite.Interop.dll
  3. warhead

    Server Tools

    Nop, I got error: 2018-10-06T14:57:55 27.325 ERR [MODS] Error while executing GameAwake on mod "Server Tools" 2018-10-06T14:57:55 27.326 EXC SQLite.Interop.dll DllNotFoundException: SQLite.Interop.dll at (wrapper managed-to-native) System.Data.SQLite.UnsafeNativeMethods:sqlite3_config_none (System.Data.SQLite.SQLiteConfigOpsEnum) at System.Data.SQLite.SQLite3.StaticIsInitialized () [0x00000] in <filename unknown>:0 at System.Data.SQLite.SQLiteLog.Initialize (System.String className) [0x00000] in <filename unknown>:0 at System.Data.SQLite.SQLiteConnection..ctor (System.String connectionString, Boolean parseViaFramework) [0x00000] in <filename unknown>:0 at System.Data.SQLite.SQLiteConnection..ctor (System.String connectionString) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.Data.SQLite.SQLiteConnection:.ctor (string) at ServerTools.SQLiteDatabase.SetConnection () [0x00000] in <filename unknown>:0 at ServerTools.SQL.Connect () [0x00000] in <filename unknown>:0 at ServerTools.Config.LoadXml () [0x00000] in <filename unknown>:0 at ServerTools.Config.Load () [0x00000] in <filename unknown>:0 at ServerTools.API.GameAwake () [0x00000] in <filename unknown>:0 at ModManager.GameAwake () [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) ModManager:GameAwake() GameManager:Awake()
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